Artillery has long been a source of fairly swingy behaviors in the game. This is in large part because of its small, but technically AoE hit location. Rather than trying to minimize that, these changes seek to accept the area of effect, making artillery shots more rare and dramatic, therefore more dodgeable, but still very potentially powerful. PD and missiles are both rebalanced to reduce the impact on artillery from this change.
Additionally, shields and range are being changed to allow more long range spam as an option while also making it more counterable, increasing maximum range, reducing DPS at that range, and improving regeneration options.
Finally, components that are traditionally used on more expandable craft have had their price increased, as well as their health, in order to reduce the power of the most expendable versions, and increase the power of potentially re-usable options.
These three things form the core of this set of balance changes.
Balance Changes
- Micro 360 Mount: Cost 10 15, Health 5 20
- Demispinal Turret: Cost 8 7
- Stasis Generator: Health 1 10, Mass 5 6
- Heavy Shield Gen: Generation Rate 12 16
- Adv Shield Gen: Generation Rate; 2.4 3.2
- Shield Cap: Mass 8 10
- Cloak Gen: Cost 20 25 Energy Use 440 400
- Jump Engine: Cost: 15 20 Health 10 25
- Fighter Thruster: Thrust 2080 2160
- Weapons
- Light PD: Reload Time 2.0 2.5 Energy Cost 1000 1100 Damage 16 20
- Heavy PD: AoE: 6 12
- Torpedo: Reload Time 3.0 3.25 Energy Cost 1200 1300 Damage 22 24
- Missile: Reload Time 1.87 2.06 Damage 25 27
- Artillery: Reload Time 3 6, Speed 192 104, Energy 2000 5000, Damage 60 120, AoE 75 220, Mass 100 70T, Leads from outside of Range
- Sidewinder: Range 700 740 Energy Cost 1500 2000 Damage 34 35
- Plasma: Reload Time: 3s 3.25
- Heavy Beam: Damage: 35 37
- Emp: Range 610 620
- Orb: Range 1300 1400. Min Range 400 450. Reload Time 3.81 4
- Phase Bomb: Damage: 150 160
- Flame: Energy Cost: 200 400. Burn Damage: 20 24
- EMP Warhead: EMP Damage: 5000 4000. AoE 325 360
- Targeting Mod: Range Boost 20 25%. Reload Reduce: 25 30%
- Dampener: Cost 10 5. Energy Reduction 30 25%
Fixes
- Fixed AI Rally Point Interaction
- Fixed a bug where decals could effect ship size
- Improved Safari compatibility
- Fix the sound setting bug
- Fix challenge best time not saving
- Patched exploit where a player could disconnect other players
- Fixed the issue where too many ships or projectiles on screen could cause things to flicker./
AI Updates
- FireShower
Istrolid
treeform
treeform
2016-05-06
Indie Strategy Singleplayer Multiplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(2636 reviews)
http://istrolid.com
https://store.steampowered.com/app/449140 
The Game includes VR Support
Istrolid Linux [177.75 M]
Istrolid - Paint Job
Istrolid - Curves and Shadows
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
- Processor: 64bitMemory: 1 GB RAM
- Memory: 1 GB RAM
[ 5951 ]
[ 3154 ]