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Istrolid Update 0.50.3

Survival Mode



Introducing survival mode: battle waves and waves of enemy ships as you try to stay alive and hold the control points. You can fight either single player or multiplayer. You can add any AI or AIs you would like to survive against. The waves increase in their number and their ferocity, there is no end.

Better Fleet Screen



You can now drag and drop fleets. If you have a ton of ships in your fleet screen this will greatly help you sift and sort them.

Balances Changes



Some slight tweaks to a variety of weapons. Overall balance seems very good generally, Tesla is overperforming slightly, Artillery is a bit weak but coming into its new role, and Flamethrower and Sidewinder are having their weaknesses covered just a bit more. Overall this should open up more variety in weapon selection among the less used weapons.
  • Torpedo Shot Energy 1300 1250
  • Tesla Shot Energy 1500 1600
  • Artillery: Shot Energy Cost 4500 4100 and Mass 70 65
  • Flamethrower Range 350 360
  • Sidewinder base speed 272 304
  • Push/Pull Wave Push/Pull Effect 10% stronger
Demi-spinal was overperforming a bit on fighters, this is to help keep both demi-spinal and standard fighters as valid while minimizing the impact elsewhere.
  • Demispinal Health 5 2
2x1 (and 1x2) Reactors had a supposed niche, but failed to shine at it as a real choice. This will bump up their space-efficiency as a battery to be higher than, well, batteries and might make them a more real choice among heavy-fighter style craft. Incidentally it helps spamming 2x1 reactors be a bit more correct of a choice for newbies.
  • 2x1 Reactors:Energy: 10k 20k and Output: 400 250
Adv shield rarely saw use, this is a fairly significant buff that will hopefully help its role as light shielding.
  • Adv Shield Gen Energy Threshold 75% 40%
Energy Transfer was fine, but was a hair weak for smaller carrier choices, this should help those very slightly.
  • Energy Transfer Health 0 10

AI Edits



  • Prevented wiggling while capturing command points.
  • Return to spawn charging command now causes the ship to wait at spawn until charged, preventing it from expending energy with conflicting commands.
  • Better prioritize resting in AI commands that require it, improving some interactions with commands like follow player orders.

Bug Fixes


  • Remove most offensive map colors from the game.
  • Fixed a bug where players could lag the game by editing their ships.
  • Fixed one of the Zyro AIs broken commands.
  • Tweaked the formula that determines the distance ships use to follow such that they should more accurately stop one capable of shooting.
  • Improved performance on handling large ships.


[ 2019-06-18 05:23:18 CET ] [ Original post ]



Istrolid
treeform
  • Developer

  • treeform
  • Publisher

  • 2016-05-06
  • Release

  • Indie Strategy Singleplayer Multiplayer
  • Tags

  • Game News Posts 47  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2636 reviews)


  • Review Score

  • http://istrolid.com
  • Website

  • https://store.steampowered.com/app/449140 
  • Steam Store

  • The Game includes VR Support



    Istrolid Linux [177.75 M]

  • Public Linux depots

  • Istrolid - Paint Job
    Istrolid - Curves and Shadows
  • Available DLCs

  • In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.

    Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.

    Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.

    Are you ready?
    MINIMAL SETUP
    • Processor: 64bitMemory: 1 GB RAM
    • Memory: 1 GB RAM
    GAMEBILLET

    [ 5951 ]

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