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Istrolid Update 0.51.4 - Bug fixes before 1.0.0!
We are now going to do area-center instead of mass-center:
This makes ships way more centered but it takes away this mass centering puzzle. Its true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer.
Your ships with stasis fields will now ram targets when you order them with the F follow/focus order. This will make stasis equipped ships much easier and fun to use as they will just chase down their prey and kill it. Just like you designed them to!
Artillery no longer sounds like it came from WW1. I made it sound more sci-fi. That arty sound always stood out to me as not fitting. I hope you like the new one.
I also made ship explosions to be deeper. You still get that same short explosion for fighters, but for bigger ships there are medium for medium HP ships and super deep explosion for high HP ships.
I removed all of the annoying drones. I dont know what I was thinking when I added them. They were pretty annoying. I added two new action tracks though and deleted that one annoying action track. Music has never been strong in Istrolid - I hope it just makes it a little bit better. Who am I kidding, you have disalbed all music long ago!
The earlier tutorial levels did not prepare players sufficiently. We have added a design checklist, to guide players to better designs. We hope the new ship-building tutorials will better guide players to design sound and useful ships, highlighting the aspects that will be important to them as they grow and develop their fleet in the future.
We still have not made significant balance changes for 1.0.0. That is still ongoing please vote for your changes here: [Community Balance Council] (https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/). There is still time to vote for the changes you want to see!
[ 2021-03-06 18:36:40 CET ] [ Original post ]
I would like to get some bug fixes out for you as we make our way to 1.0.0.
Area Centering
We are now going to do area-center instead of mass-center:
This makes ships way more centered but it takes away this mass centering puzzle. Its true some people did like, but mostly was a kind of chore that did not do much to balance anyways. It ended up not mattering that much after we made the weapon ranges in game longer and longer.
Units with Stasis Field will ram
Your ships with stasis fields will now ram targets when you order them with the F follow/focus order. This will make stasis equipped ships much easier and fun to use as they will just chase down their prey and kill it. Just like you designed them to!
Weapon Sounds
Artillery no longer sounds like it came from WW1. I made it sound more sci-fi. That arty sound always stood out to me as not fitting. I hope you like the new one.
I also made ship explosions to be deeper. You still get that same short explosion for fighters, but for bigger ships there are medium for medium HP ships and super deep explosion for high HP ships.
Ambient Sounds
I removed all of the annoying drones. I dont know what I was thinking when I added them. They were pretty annoying. I added two new action tracks though and deleted that one annoying action track. Music has never been strong in Istrolid - I hope it just makes it a little bit better. Who am I kidding, you have disalbed all music long ago!
Galaxy Update
The earlier tutorial levels did not prepare players sufficiently. We have added a design checklist, to guide players to better designs. We hope the new ship-building tutorials will better guide players to design sound and useful ships, highlighting the aspects that will be important to them as they grow and develop their fleet in the future.
Community Balance Council
We still have not made significant balance changes for 1.0.0. That is still ongoing please vote for your changes here: [Community Balance Council] (https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/). There is still time to vote for the changes you want to see!
Bug fixes
- Fixed chat links not opening.
- Fixed Escape doing odd things with full screen.
- Fixed Quit Game button disappearing (you can never leave).
[ 2021-03-06 18:36:40 CET ] [ Original post ]
Istrolid
treeform
Developer
treeform
Publisher
2016-05-06
Release
Game News Posts:
47
🎹🖱️Keyboard + Mouse
Very Positive
(2636 reviews)
The Game includes VR Support
Public Linux Depots:
- Istrolid Linux [177.75 M]
Available DLCs:
- Istrolid - Paint Job
- Istrolid - Curves and Shadows
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
MINIMAL SETUP
- Processor: 64bitMemory: 1 GB RAM
- Memory: 1 GB RAM
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