Istrolid Update 0.51.5 - Community Balance Patch!
We ran the [Community Balance Council](https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/) reddit thread where you voted on the balance changes. We took the highest upvoted balance changes with slight tweaks and here they are:
by Owlfeathers (with influence from No-Personality 4982) These changes are a large rework to the range increments of the current game. They improve range mods for low-range use, diminish them for high range use, and generally increase some of the nuance in the range game. Generally speaking this is a broad normalization of range based effects. I look forward to seeing what options this opens up for classically mid-range weapons.
by Zango This one is going to be one of the larger changes to the game, despite only affecting one part. It represents a dramatic rebalance in what is viable cloaked and why. Light cloaked ships, especially Bombers that were only sometimes cloaked, they now have to pay a very real price in additional Weight to use the cloaking device. Short-Range Cruisers, especially more armored ones, should now be able to sustainable be cloaked, nullifying ranged attacks. There is some irony here that it comes at the same time as the range normalization, as this would indeed allow super-high range weaponry with less degeneracy, but I am sure it will find a powerful place enabling slower cloaked vessels that are still able to close on longer range targets.
inspired by Owlfeathers A special note to the Dreamlight proposal. It indeed scored higher in the voting, but neither jump change was tremendously popular, but Owls represented something that could be altered to deal with the Heavy Cloak changes and the Game Engine changes that are making low-range jump turn more difficult.
by Blazeroflasher and Dreamlight Two significant sidewinder buffs were proposed with near identical votes. To reconcile them and keep it reasonable, sidewinder was increased to 10$, along with autocannon (it seemed lonely). Both weapons get a 20% DPS increase from the change, along with mass reductions. This should help make them both interesting fighter weapons and keep them
by Owlfeathers Tesla change did not receive the most votes, but nerfs were brought up in a couple places. We are therefore going with a somewhat reduced Tesla nerf, a sort of weighted-average of the Tesla changes.
by Zango and Kyuriam
by ProfessorUlf.
In order to prepare player coming from galaxy single player we are adding new design challenges to some of the early missions:
[ 2021-03-21 17:43:27 CET ] [ Original post ]
Community Balance Council
We ran the [Community Balance Council](https://www.reddit.com/r/istrolid/comments/lxp3i3/community_balance_council_1/) reddit thread where you voted on the balance changes. We took the highest upvoted balance changes with slight tweaks and here they are:
Ranged Group Rework
by Owlfeathers (with influence from No-Personality 4982) These changes are a large rework to the range increments of the current game. They improve range mods for low-range use, diminish them for high range use, and generally increase some of the nuance in the range game. Generally speaking this is a broad normalization of range based effects. I look forward to seeing what options this opens up for classically mid-range weapons.
Spinal Mount
- Range +600m +500m
- Energy use +50% +25%
Demispinal Mount:
- Cost $5 $7
- Energy use +25% +10%
- Weight 10T 15T
Micro 360 Mount:
- Range penalty -34% -25%
Targeting Subsystem:
- Range +25% +20%
- Flat range N/A +80m
Heavy Cloak Rework
by Zango This one is going to be one of the larger changes to the game, despite only affecting one part. It represents a dramatic rebalance in what is viable cloaked and why. Light cloaked ships, especially Bombers that were only sometimes cloaked, they now have to pay a very real price in additional Weight to use the cloaking device. Short-Range Cruisers, especially more armored ones, should now be able to sustainable be cloaked, nullifying ranged attacks. There is some irony here that it comes at the same time as the range normalization, as this would indeed allow super-high range weaponry with less degeneracy, but I am sure it will find a powerful place enabling slower cloaked vessels that are still able to close on longer range targets.
Cloak
- Weight 10T 60T
- Cloaking Power 165T 420T
Jump Engine Rebalance
inspired by Owlfeathers A special note to the Dreamlight proposal. It indeed scored higher in the voting, but neither jump change was tremendously popular, but Owls represented something that could be altered to deal with the Heavy Cloak changes and the Game Engine changes that are making low-range jump turn more difficult.
Jump Drive
- Jump power 100% 250%
- Cost $25 $50
- Weight 6T 15T
- Min Jump Range 50 200
Sidewinder Changes
by Blazeroflasher and Dreamlight Two significant sidewinder buffs were proposed with near identical votes. To reconcile them and keep it reasonable, sidewinder was increased to 10$, along with autocannon (it seemed lonely). Both weapons get a 20% DPS increase from the change, along with mass reductions. This should help make them both interesting fighter weapons and keep them
Autocannon and Sidewinder
- 5 10$
- 10t 7.5t
- Reload Time 6.00 5.00
- Sidewinder Range 780 795
Tesla Changes
by Owlfeathers Tesla change did not receive the most votes, but nerfs were brought up in a couple places. We are therefore going with a somewhat reduced Tesla nerf, a sort of weighted-average of the Tesla changes.
Tesla
- Tesla Damage from 13 11
- Tesla Energy 1600 1375
- Tesla Bounce Distance 540 400
Mount Cost Reduction:
by Zango and Kyuriam
200 Turret
- Cost $15 $12
270 Turret
- Cost $27 $21
Ultralight armor Buff
by ProfessorUlf.
Ultralight Armor
- HP 8 9
Galaxy Puzzles
In order to prepare player coming from galaxy single player we are adding new design challenges to some of the early missions:
Bug fixes
- Fixed a bug with getting a new design in Galaxy Camping mode.
Istrolid
treeform
treeform
2016-05-06
Indie Strategy Singleplayer Multiplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(2636 reviews)
http://istrolid.com
https://store.steampowered.com/app/449140 
The Game includes VR Support
Istrolid Linux [177.75 M]
Istrolid - Paint Job
Istrolid - Curves and Shadows
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
MINIMAL SETUP
- Processor: 64bitMemory: 1 GB RAM
- Memory: 1 GB RAM
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
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