Istrolid 1.0.0 - Here we are!
Its finally here: 1.0.0. I dont know what I expected this would be, but here we are! When I was a kid I was captivated by computer games. I had no clue how computers worked. I created a paper box to be the screen and cut out stuff to move inside the screen with little handles. Istrolid started out as a game out of LEGO where one would build fleets of ships and have them fight. It's been quite a journey getting from there to this point. Learning programming to make games. Making 100s of other game prototypes. Going to college, getting a job programming. An entire lifetime has passed. Then finally I realized my dream. I released Istrolid. Dont let your dreams be dreams. At first I showed the alpha prototype to Saktoth, he convinced me to add part building mechanics to make this a more interesting game rather than a regular RTS. He brought RyMarq on board to help with the balancing of the game. This game would have been nowhere without Saktoth and RyMarq. Other members of the community Rio6, PurpleGhost, JWDE volunteer to add some features and provide bug fixes. Thank you very much! It's been fun watching the community discover new ship types and new strategies. Its been interesting to watch how the player base evolves over time. After the initial launch, Istrolid somehow managed to carve out a niche for itself. Some people have spent 1000s hours playing this game - this is amazing! This is only possible because of you - the istrolid players. I hope I can be there for you when you were there for me.
We talked with the more experienced members of the community, and did some refinement off the first Community Balance Council Changes
AI Recharging behaviors with carriers should be much better. We went through a number of the older AIs, fixing up some broken behaviors and updating them a bit for the modern game. This will mostly affect the campaign, where many lesser used AIs dwell.
[ 2021-04-10 15:56:35 CET ] [ Original post ]
The 1.0.0
Its finally here: 1.0.0. I dont know what I expected this would be, but here we are! When I was a kid I was captivated by computer games. I had no clue how computers worked. I created a paper box to be the screen and cut out stuff to move inside the screen with little handles. Istrolid started out as a game out of LEGO where one would build fleets of ships and have them fight. It's been quite a journey getting from there to this point. Learning programming to make games. Making 100s of other game prototypes. Going to college, getting a job programming. An entire lifetime has passed. Then finally I realized my dream. I released Istrolid. Dont let your dreams be dreams. At first I showed the alpha prototype to Saktoth, he convinced me to add part building mechanics to make this a more interesting game rather than a regular RTS. He brought RyMarq on board to help with the balancing of the game. This game would have been nowhere without Saktoth and RyMarq. Other members of the community Rio6, PurpleGhost, JWDE volunteer to add some features and provide bug fixes. Thank you very much! It's been fun watching the community discover new ship types and new strategies. Its been interesting to watch how the player base evolves over time. After the initial launch, Istrolid somehow managed to carve out a niche for itself. Some people have spent 1000s hours playing this game - this is amazing! This is only possible because of you - the istrolid players. I hope I can be there for you when you were there for me.
Balance Adjustments
We talked with the more experienced members of the community, and did some refinement off the first Community Balance Council Changes
Shaped Charge
- 100d 90d Damage, 100m 110m AoE, improved reliability
- 20t 25t Mass
Jump Drive
- 12% More jump power
- 16% Faster recharge
Autocannon
- 12 HP 15 HP
Sidewinder
- 10 HP 15 HP
- +5 Range
- -2.5% Energy Use
- +5% Bullet Speed
AI Fixes
AI Recharging behaviors with carriers should be much better. We went through a number of the older AIs, fixing up some broken behaviors and updating them a bit for the modern game. This will mostly affect the campaign, where many lesser used AIs dwell.
- Alpha Striker
- Beam Man
- Fireshower
- Liberty
- Mastermind
- Nayenne
- Razorback
- Battlestar
Bug fixes
- Fixed AI rule bug where charging fighter would not follow carrier ships.
- Fixed an issue where ships could go into a special dimension, disappear and shoot anywhere on the map.
Istrolid
treeform
treeform
2016-05-06
Indie Strategy Singleplayer Multiplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(2636 reviews)
http://istrolid.com
https://store.steampowered.com/app/449140 
The Game includes VR Support
Istrolid Linux [177.75 M]
Istrolid - Paint Job
Istrolid - Curves and Shadows
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
MINIMAL SETUP
- Processor: 64bitMemory: 1 GB RAM
- Memory: 1 GB RAM
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