Istrolid Update 1.0.1 - Community Balance Council #2
by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed Premium ships have few clear counters, but it should be within tolerances.
Inspired by blaze/nulitor There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.
by Owlfeathers Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn.
Other minor changes are in, including a reduction to shield capacitor Tanks while buffing them for use with Heavy Shields, and a slight reduction to Flamethrower cost.
[ 2021-06-12 20:30:30 CET ] [ Original post ]
We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta.
PD-able Adjustments
by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed Premium ships have few clear counters, but it should be within tolerances.
Missile
- Reload Time 2.06 1.93 (6.5% faster Rof)
- Projectile Speed 352 m/s 304 m/s
- Energy use 2860e 2650e
- Mass 30t 20t
Torpedo
- Range 1100m 1250m
- Energy use 1250e 1100e
- Health 10 15
Artillery
- Range 1600m 1700m
Phase Nerf
Inspired by blaze/nulitor There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization.
Phase Bomb
- Damage 160 150
- Reload Time 3.75 3.56 (5% faster RoF)
- Weight 20T 22T
- Energy use 3600e 3500e
Jump Buff
by Owlfeathers Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn.
Jump Drive
- Jump Distance and Recharge Rate: +10%
- Min Distance: 200m 150m
Other Adjustments
Other minor changes are in, including a reduction to shield capacitor Tanks while buffing them for use with Heavy Shields, and a slight reduction to Flamethrower cost.
Shield Capacitor
- Shield 8 9
- Mass 5T 5.5T
- Shield Recharge 1.2/sec 0.65/sec
- Energy Cost 16e/sec 8e/sec
Flamethrower
- Cost 5 3
Istrolid
treeform
treeform
2016-05-06
Indie Strategy Singleplayer Multiplayer
Game News Posts 47
🎹🖱️Keyboard + Mouse
Very Positive
(2636 reviews)
http://istrolid.com
https://store.steampowered.com/app/449140 
The Game includes VR Support
Istrolid Linux [177.75 M]
Istrolid - Paint Job
Istrolid - Curves and Shadows
In Istrolid you design your own unique spaceships from a large number of parts to fit your strategy and play style. With no set units or factions you are free to create a fleet where each ship has its own balanced strengths and weaknesses, from basic fighters and bombers to hulking battleships and speedy destroyers.
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
Challenge your strategies and stretch your creativity, perfecting your spaceships' designs before taking them onto the proving grounds of battle. Jump straight into tense fights for territorial control where you maneuver your ships to best use their energy, ranges, firing arcs, turn rates and firepower.
Conquer an entire galaxy in the single player campaign, where you collect the parts you need to build bigger and meaner ships. Use them to defeat increasingly tougher and more complex opponents. Test the strength of your designs in multiplayer combat, fighting solo or with allies. Face custom AIs with their own fleet lineups or even design your own AI that fights by your side.
Are you ready?
MINIMAL SETUP
- Processor: 64bitMemory: 1 GB RAM
- Memory: 1 GB RAM
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