Patch Notes - Patch 2 (version 25aa6c04)
It is possible to jump out of the Ancient Stables vault (using a mixture) and explore the island without any assets loading in. As a temporary fix weve made sure you can jump back into the Ancient Stables without needing any mixtures. You will be allowed to leave the Ancient Stables after retrieving the Taming Bands Outfinding and doing the task Oth asks of you by the entrance.
Furthermore, we have 21:9 support ready to test, and are doing so here, but also would love input from the ultra widescreen community, so we'll be opening a test branch soon where you can check it out. We are also working on some platforming parts that we got a lot of feedback on, which were too hard to complete or simply annoying. Until next time, thanks for your patience and help everyone!
[ 2019-10-15 12:00:19 CET ] [ Original post ]
Fixes
- Fixed The Council getting stuck if youve previously solved the puzzle.
- Fixed Solid Measures quest where a world state would cause infinite reloads
- Fixed Scouting Lens deploy tutorial not staying in the Dunes Observatory
- Fixed Melee and Ranged glossary images being swapped
- Fixed Waddletooth Dig piles to be only triggered by Waddletooths
- Fixed Vault Notes being interactable earlier than they are supposed to in The First Vault quest
- Fixed one of Aedwins voice lines playing with the wrong dialogue
- Added a fix that prevents the raid horn sound from being played during cinematics
Changes
- Added jumpable debris in front of Vault entrances whenever players complete The Word of Mouth quest with a Vault village - addition addresses scenarios in which the simulation changes and walls re-appear in front of the chosen Vaults
- Reduced the volume and added a break in between loops for the Cariblin village music
Known Issues
It is possible to jump out of the Ancient Stables vault (using a mixture) and explore the island without any assets loading in. As a temporary fix weve made sure you can jump back into the Ancient Stables without needing any mixtures. You will be allowed to leave the Ancient Stables after retrieving the Taming Bands Outfinding and doing the task Oth asks of you by the entrance.
Furthermore, we have 21:9 support ready to test, and are doing so here, but also would love input from the ultra widescreen community, so we'll be opening a test branch soon where you can check it out. We are also working on some platforming parts that we got a lot of feedback on, which were too hard to complete or simply annoying. Until next time, thanks for your patience and help everyone!
Pine
Twirlbound
Kongregate
2019-10-10
Indie RPG Adventure Simulation Singleplayer
Game News Posts 15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(1438 reviews)
https://pine-game.com
https://store.steampowered.com/app/1042780 
Pine Content (Linux x86_64) [3.14 G]
A Story of Humans
Pine is an open world action adventure simulation game. Set in the beautiful world of Albamare, you take on the role of Hue, a smart young adult who will have to explore, trade, and fight his way through a vibrant world filled with creatures much smarter than humans.Their Story Becomes Yours
As you're looking for a new home for your tribe to settle in, you'll have to engage with the large-scale ecology of Albamare. Prepare by exploring, bartering, talking, crafting and fighting in six different biomes, with and against a diverse cast of species that will not simply help you.A Struggle for Survival
In Pine, things will happen across the open game world even without your involvement. All organisms are alive and will try what they can to survive. You can choose to befriend a species, fight alongside them, or you may also to attack them, steal their food or force them to abandon their current habitat. All of this will make the species move across the ecological spectrum.MINIMAL SETUP
- OS: 64-bit OS
- Processor: Quad Core 3.0 Ghz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 660 or equivalent
- Storage: 5 GB available space
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