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Post Saavan Update

Version 1.2.0 Update


It has been a year since I started developing Spark Five. The game has received a major update. Whats new then? A lot has changed actually. Following are the major changes to the game. GENERAL
  • Shader updated.
  • General theme shading of the game has been changed from orange-yellow to blue-cyan. Game icon hue has been adjusted accordingly.
  • Post-Processing re-adjusted. Colored atmospheric ambience has been removed entirely.
  • Tutorial updated. Text-to-Speech functionality removed from all levels.
  • In-game achievement icons updated.
  • Steam store page updated. New trailer and screenshots added.
  • All game elements (models, particle effects, etc.) have been updated, excluding cargo boxes and loot boxes. The basic map arrangement, overall objectives, item pick-ups, turret positions and number of enemy guards for all levels remain the same.

AUDIO
  • Ambient music for all levels including main menu updated.
  • New explosion sounds added.
  • Footstep sound corresponds to walking on metal as opposed to walking on grass.
  • Added new sound effects associated with various actions in the game.
UI/UX
  • Main Menu updated. Settings panel is permanently visible. Option to enable/disable post-processing has been added to the settings panel.
  • UI elements like boxes, buttons, text, fonts, etc have been updated.
  • Minimap support removed entirely from the game.
  • Perspective camera field of view increased from 50 to 60.
  • Minor script adjustments made related to GUI.

GAME ELEMENTS
  • Character models re-worked (main player and guards). Animations remain the same.
  • Spark form updated. Spark form is no longer a ball of lightning, rather a transparent glowing specter of the original character.
  • Rooms have been updated with new models and textures.
  • 4 types of turrets and associated bullets added. Type of turret has no impact on game-play.
  • Laser machine comes with a radar. A rotating radar indicates that the associated laser is on and vice-versa.
GAME MECHANICS
  • Movement speed of main player increased from 3.85 to 4.
  • You gain +30% bonus movement speed when in Spark form. The bonus is lost when you are reborn.
  • Enemy guards navigation agent radius reduced from 0.5 to 0.2.
  • Chase distance threshold of all enemy guards increased from 6 to 7, i.e. they will cease their pursuit if the distance between you and the guard is 7 units or more. (For reference, a room is 10 units X 10 units)
  • Re-adjusted detection boxes of enemy guards.
  • Time gained from picking up a Time Capsule increased from 23 seconds to 30 seconds.
  • Minimum fire rate of all turrets has been increased from 1 second to 2 seconds.
  • Turrets have limiters for bullets instead of time constraint. Bullets get de-spawned whenever they collide with the associated limiter or any other collider.
  • Speed of bullet varies randomly between 300 and 350 instead of a 300 flat value. Speed is calculated before bullet leaves the turret.
  • Spark Replicas can stop bullets.
  • All Nemesis Campaign levels have +60 seconds added to the starting timer and start with +1 bomb.
  • All Spark Campaign and Mercenarium levels start with +1 bombs and +1 replica.
  • Time required to achieve stars increased by 30 seconds for all Spark Campaign levels.
PARTICLES
  • New explosion effects added.
  • New effects corresponding to item pick-ups added.
  • Relevant objects colliding laser produces sparks.
  • New particle effect for circular laser defense system.


[ 2019-09-03 18:12:40 CET ] [ Original post ]



Spark Five
TechBridge Interactive
  • Developer

  • TechBridge Interactive
  • Publisher

  • 2018-11-14
  • Release

  • Indie Strategy Singleplayer
  • Tags

  • Game News Posts 15  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 1 user reviews

    (1 reviews)


  • Review Score

  • https://www.sparkfive.tk/
  • Website

  • https://store.steampowered.com/app/967210 
  • Steam Store



  • Spark Five Linux [726.76 M]

  • Public Linux depots


  • In the near future, humans are terminated at the hands of their own creation. Artificial Intelligence proved to be the last major invention by mankind. Realizing that the inevitable end was drawing closer every passing minute, multiple organizations came together to create a consortium of sorts.
    Project Spark was initiated, its sole objective being the restoration of intelligent organic life that would be capable of defeating the dominant Nemesis A.I. Taking advantage of a split in the Nemesis's personality, scientists went on to create a powerful android that would pursue the desired objective long after humans ceased to exist.



    Embark on a classical adventure in a post-apocalyptic world. Listed below are some of the main features of the game.

    COMPREHENSIVE TUTORIAL

    Learn the basics of Spark Five and get acquainted with the in-game mechanics.

    ENABLE INDICATORS

    The "Enable Indicators" option will highlight your objectives and show the field of view of patrolling guards consequently making the game much easy to play. Remember that certain achievements require this option to be disabled in order to attain.

    TAKE OBJECTIVES

    Search and retrieve the required amount of biomass scattered across multiple rooms and move to the evacuation point or, destroy the bio-pods containing the seeds of a brand new human civilization. The choice is yours.

    PHANTOM REPLICA

    You will turn into an invulnerable spark on death. Create memory copies of yourself that function as check-points to return to if you die. Use your inventory judiciously.

    HOSTILE ELEMENTS

    You have landed on a very dangerous and hostile environment. Disarm lasers, outrun guards and evade turrets to complete your mission. Survive, explore, formulate a strategy and apply your best tactics to make your way out.

    CHALLENGING LEVELS

    It gets more difficult as you make progress. Remember to have patience and make your move at the right moment. Take advantage of various elements within the map.



    Spark Five utilizes a combination of puzzle, adventure and stealth elements. Certain levels may require multiple attempts to complete. There are two playable campaigns + 10 custom scenarios.

    SPARK CAMPAIGN

    Play the Spark Campaign. Search and collect all the bio-mass capsules scattered across the map. Outrun patrolling guards, evade defensive turrets, use phantom replicas and mines to carve your way out to the evacuation point. Good Luck and Have Fun.

    NEMESIS CAMPAIGN

    Play the Nemesis Campaign. Search and destroy the experimental labs created by the Spark Project in order to disrupt their mission of renovating human civilization. You have only one chance to do it right and time is against us. Extremely challenging timed missions without checkpoints.

    MERCENARIUM

    Play custom scenarios against the consortium as a hired mercenary. Objectives vary with each level. Great to hone your skills at the game.

    IMPORTANT NOTES

    Please note that this game is a one-man project, so updates will be slow. You can expect a major update every couple of months instead of minor updates every week. Although the game has partial controller support, it is highly recommended to use a mouse and a keyboard for unrestricted game-play and seamless navigation. Localization was accomplished through a community, so it might be a little rough around the edges. Visit the game website for more information, detailed documentation, contact and blogs relating to the development process.
    MINIMAL SETUP
    • OS: Ubuntu 15.04 / Steam OS
    • Processor: 2.5 GHz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Radeon 570 Graphics 1 GB
    • Storage: 800 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04 / Steam OS
    • Processor: 3.0+ GHz Quad-CoreMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 2 GB
    • Storage: 1 GB available space
    GAMEBILLET

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