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Hey all, just a clean-up update this time around. - Fixed font issues with Arabic, Chinese and Korean sentences - Improved display of sentences to match font display settings (e.g. Hiragana + Romaji vs Kanji + Hiragana) - Fixed major bug with vehicle camera - Various minor bug fixes New features, new characters, new languages and game engine update coming soon(ish)! -Ray
Hey all! We have a pretty big update this time, most of this update's changes are based on feedback from players. - Added Day/Night cycle to improve world life - Added talking NPCs with daily schedules to increase immersion - Early sentence mini-games made free (more coming soon) - In app purchases removed from the game (option to purchase will remain if a purchase has already been made, account codes will continue to be provided to our school users and Patreon supporters) - Sentence categories added for review cards - Some improved 3D models - Improved window UI (should look smoother) - Added some UI FX - Decreased RAM usage by ~200MB, game now runs reliably with 3GB of RAM - Robots patrol their area and chase the player a bit - Robots are more varied in health and attack power - Robot difficulty (number and strength) scales as you rescue more humans - Dozens of new abilities/animations/FX added to robots (new abilities coming for Maco/humans in the next update) The team is working on some exciting updates coming up in the next few months: - Tasks and goals - Experience system - New modes of input for battles - New vehicles to unlock - 6 new languages - Multiple playable characters (including a blast from the past) Let us know if you have any questions or have some ideas for future improvements.
Reduced RAM usage by 400MB Improved camera object avoidance logic
Hi all, this update introduces word cards. The word list is now:
Hi all! This update includes - Sentences up to CEFR A1 - Full soundtrack - Learning visualisation cards accessible from the main menu (early version, improvements coming soon)
Hi All! This release allows you to learn Persian and Burmese and fixes a few small bugs. In the coming months we'll be expanding sentence mini-games up to the CEFR A1 level.
Hi everyone! We have a BIG update rolling out. We are partnering with the Finnish companies Fun Academy and Finest Future to help teach migrants in Finland and around the world. Restyling: 1. New main character: This update will introduce Maco, a tech-genius alien who loves to tinker. Maco will keep the current jetpack movement controls, so the change will be mostly cosmetic. I know many have grown used to our little green alien, so we have also made a beta channel called originalgreenaliennostalgia, which we will keep up. He is also hidden in the new version of the game as a playable easter egg (look for pictures of the green alien, click and hold) :) The most exciting thing about this change is that we'll be having a cast of 4 aliens coming to the game from our new education partner Fun Academy. This opens up the potential for multiplayer in the future (we have some cool ideas here!). 2. Sentences minigames! Yes, we'll finally start teaching more than just words in Earthlingo. Getting this right has been a focus for us for the last 8 months.https://youtu.be/Sbs10beHoKg We introduce sentences in a mini-game or quest, then throw you into a battle to test your retention. We prototyped a crazy number of ideas before hitting on this simple approach that is both fun and effective. We're initially rolling this out on iOS and Android for 21 languages as an in app purchase, with Windows coming soon. Funds from this will help pay for development and translation work to expand sentences and improve the core game. We're targeting alignment with the CEFF A1 level for all languages by the end of this year (and we're not stopping there!). 3. Full story with ongoing events: As you play through the game and learn more words the evil robots will abduct humans! You have to travel to their spaceship and battle them to save your friends. Once rescued, the humans become playable characters in battles. Add 20 words in the Town level to check it out! There are 3 humans to save in each level. 4. Cel shading: Colours will pop a lot more in this update, as can be seen in the teaser above. I used to play the cel shaded game Jet Set Radio Future a lot as a kid, so I've wanted to do this for years! It was a lot of work, but I hope you'll agree that the result was worth it! 5. New UI: Gone are the days of the plan grey UI. We've worked together with Fun Academy to improve the look and feel dramatically. 6. More detailed humans: The blocky style humans were fun, but they did give Earthlingo a very generic look and didn't match the polygon count for the rest of the world. New humans will be a bit more detailed and will be able to show different facial expressions. I hope everyone enjoys the improvements, we've been hard at work trying to finish of the story and improve the look of the game.
Initial story added Bugfixes Improved performance on "Fastest", "Fast" and "Simple" graphics settings Small amount of battle randomisation (more coming in the next update)
Battle System to practice spelling Improved tutorial 10 new languages to learn Slight auto-aim to avoid mis-taps
- New unlocks - Fixed Arabic Right-To-Left text issues - Small bugfixes
Added Arabic and Portuguese 10 new un-lockable items Improved end of test progress report Improved physics, sound effect and visual effects Translation error corrections Bug fixes
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