Removed edge falling, you can't accidentally walk over edges anymore. Gun recoil and dashing over edges can still drop you from edges though!
Removed edge falling, you can't accidentally walk over edges anymore. Gun recoil and dashing over edges can still drop you from edges though!
Increased mayhem with new levels and weapons!
Adds
- Two new levels:
- Underground factory
- Proving Grounds
- Four new weapons:
- Crossbow
- Serpent Gun
- Mortar
- Stationary Turret
- Blood (decals) can be disabled from options
- Performance optimizations
- In-game menu can be now used with controller
- Fixed issues with Stats not showing sometimes
- Audio changes
- Weapon buffs
- Changed turret projectile behaviour in Turkuld
- Xbox One controller issues with SteamOS
Increased mayhem with new levels and weapons!
Adds
- Two new levels:
- Underground factory
- Proving Grounds
- Four new weapons:
- Crossbow
- Serpent Gun
- Mortar
- Stationary Turret
- Blood (decals) can be disabled from options
- Performance optimizations
- In-game menu can be now used with controller
- Fixed issues with Stats not showing sometimes
- Audio changes
- Weapon buffs
- Changed turret projectile behaviour in Turkuld
- Xbox One controller issues with SteamOS
Now available on Mac & Linux!
Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings
Small fixes included
- Fixed issue where Odin tank smash damage was coming from wrong position
- Fixed issue where red button on Penthy fight wasn't working always
- Fixed issue where vsync was not set after restart
Now available on Mac & Linux!
Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings
Small fixes included
- Fixed issue where Odin tank smash damage was coming from wrong position
- Fixed issue where red button on Penthy fight wasn't working always
- Fixed issue where vsync was not set after restart
Fixes and tweaks(buffs!)
Adds
- Added vsync option
- Added d-pad support for controllers
- Improved cases where enemies got too close to players and player couldn't always deal damage to them
- Issue where player could dash inside demon and get stuck
- Issue where bazooka and grenade projectiles didn't always deal damage to every enemy in range
- Wrong par time on dwarven delivery
- Improved Sag default saw weapon damage area
- Issue where Portal level pool didn't reset when entering portal in hardcore mode
- Increased weapon drop rate
- Weapon Buffs:
- Increased Shotgun ammo and firerate
- Increased Saw ammo
- Increased Railgun ammo
- Increased Grenade launcher firerate
- Increased Bazooka ammo and firerate
- Increased Big Brutha ammo and firerate
- Increased 50cal ammo
- Reduced amount on Fiends on Avalanche level
- Increased Odin tank smash damage radius
Fixes and tweaks(buffs!)
Adds
- Added vsync option
- Added d-pad support for controllers
- Improved cases where enemies got too close to players and player couldn't always deal damage to them
- Issue where player could dash inside demon and get stuck
- Issue where bazooka and grenade projectiles didn't always deal damage to every enemy in range
- Wrong par time on dwarven delivery
- Improved Sag default saw weapon damage area
- Issue where Portal level pool didn't reset when entering portal in hardcore mode
- Increased weapon drop rate
- Weapon Buffs:
- Increased Shotgun ammo and firerate
- Increased Saw ammo
- Increased Railgun ammo
- Increased Grenade launcher firerate
- Increased Bazooka ammo and firerate
- Increased Big Brutha ammo and firerate
- Increased 50cal ammo
- Reduced amount on Fiends on Avalanche level
- Increased Odin tank smash damage radius
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today. If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's apocalyptic party! Version 1.0 means that we currently have all the planned content in the game, we definitely won't stop developing it further. We have already planned content updates and of course we will also fix any reported issues. So please be active on our community forums, we will be there too! Have a great weekend everyone!
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today. If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's apocalyptic party! Version 1.0 means that we currently have all the planned content in the game, we definitely won't stop developing it further. We have already planned content updates and of course we will also fix any reported issues. So please be active on our community forums, we will be there too! Have a great weekend everyone!
Gunnheim is Now Available on Steam and is 35% off!*
Dish out carnage of hellish proportions in Gunnheim, a top-down shooter where the equation is simple: vikings + guns = mayhem!
*Offer ends October 23 at 10AM Pacific Time
Unlockable characters and mighty Odin!
Note: This update will reset current player stats and saves Adds
- New bossfight: Odin
- Two unlockable characters
- Sag
- Falk
- 11 Steam Achievements
- Steam Cloud saves
- Added team stats and PAR times in ending screen
- Added lot of missing Audio & Visual effects
- Added Hardcore mode (unlocked by completing game in normal mode)
- Added Portal saving on normal mode
- Portals now stay open after completing (not in HC)
- Added Credits
- Added missing lores for weapons and levels
- Updated Lobby icons
- Updated portal music
- Added Boss fight music
- Added Odin fight music
- Updated loading screen images
- Returned Boss health bar on HUD
- Added more graphics options
- Added missing icons and health bars for enemies and objectives
- Issue where piranhas position wasn't updated on clients
- Issue where Cultist bullets went through things
- Fixed stats not always showing on level end
- Fixed shotgun stats not calculated correctly
- Fixed AI navigation issues on Waterpump level
- Fixed issue where Hunt Is On trap sounds were too loud
- Fixed Turtle not playing death animation
- Fixed issue where lazer effect was still playing after player has died or despawned
- Fixed issue where explosive objects could sometimes heal players (oops...)
- Fixed issue where mason could get stuck
- Fixed Warhog not always attacking on Dwarven Delivery
- Fixed issue where Demon not always taking damage
- Fixed The Experiment effects not playing on clients
- Fixed many collision issues with objects and levels
- Fixed camera shake not always working
- Improved Dash reliability greatly
- Increased Fiend hitbox size
- Added some variance for Toad jumping
- Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players
Unlockable characters and mighty Odin!
Note: This update will reset current player stats and saves Adds
- New bossfight: Odin
- Two unlockable characters
- Sag
- Falk
- 11 Steam Achievements
- Steam Cloud saves
- Added team stats and PAR times in ending screen
- Added lot of missing Audio & Visual effects
- Added Hardcore mode (unlocked by completing game in normal mode)
- Added Portal saving on normal mode
- Portals now stay open after completing (not in HC)
- Added Credits
- Added missing lores for weapons and levels
- Updated Lobby icons
- Updated portal music
- Added Boss fight music
- Added Odin fight music
- Updated loading screen images
- Returned Boss health bar on HUD
- Added more graphics options
- Added missing icons and health bars for enemies and objectives
- Issue where piranhas position wasn't updated on clients
- Issue where Cultist bullets went through things
- Fixed stats not always showing on level end
- Fixed shotgun stats not calculated correctly
- Fixed AI navigation issues on Waterpump level
- Fixed issue where Hunt Is On trap sounds were too loud
- Fixed Turtle not playing death animation
- Fixed issue where lazer effect was still playing after player has died or despawned
- Fixed issue where explosive objects could sometimes heal players (oops...)
- Fixed issue where mason could get stuck
- Fixed Warhog not always attacking on Dwarven Delivery
- Fixed issue where Demon not always taking damage
- Fixed The Experiment effects not playing on clients
- Fixed many collision issues with objects and levels
- Fixed camera shake not always working
- Improved Dash reliability greatly
- Increased Fiend hitbox size
- Added some variance for Toad jumping
- Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players
New Portal and enemies
Adds
- New Portal
- Level Change: Dwarven Delivery (old: Explosive Cargo)
- Level Change: Burning Grounds (old: The Highlands)
- Level Change: Break Through (old: Portals of Doom)
- Level Change: Hellspawn (old: Search and Destroy)
- Level Change: The Outpost
- New Bossfight: Demon
- New Enemy: Cultist
- New Enemy: Turtle
- Added music to Turkuld
- Added level name on loading screen, if there is Lore of the level
- Boxes and Crates now have a chance to drop weapons
- Improved player network syncing
- Improved enemy network syncing
- Fixed enemy navigation issues on multiple levels
- Fixed issue where player could climb walls (still can, but not so high)
- Fixed Plunderer sometimes spinning around
- Fixed Fiends getting stuck while jumping around
- Increased Zerker default weapon damage
- Increased Laknir default weapon damage
- Reduced Faun health
New Portal and enemies
Adds
- New Portal
- Level Change: Dwarven Delivery (old: Explosive Cargo)
- Level Change: Burning Grounds (old: The Highlands)
- Level Change: Break Through (old: Portals of Doom)
- Level Change: Hellspawn (old: Search and Destroy)
- Level Change: The Outpost
- New Bossfight: Demon
- New Enemy: Cultist
- New Enemy: Turtle
- Added music to Turkuld
- Added level name on loading screen, if there is Lore of the level
- Boxes and Crates now have a chance to drop weapons
- Improved player network syncing
- Improved enemy network syncing
- Fixed enemy navigation issues on multiple levels
- Fixed issue where player could climb walls (still can, but not so high)
- Fixed Plunderer sometimes spinning around
- Fixed Fiends getting stuck while jumping around
- Increased Zerker default weapon damage
- Increased Laknir default weapon damage
- Reduced Faun health
Fixes and tweaks
Adds
- Portal opened HUD message, when completing Portal
- Added more audio effects for Warhog
- Added level images on loading screen
- Fixed Mammoth blood effect stacking in squares
- Fixed issue where in some Turkuld levels piranhas were spawned on grass
- Fixed some colliders in Portal HUB level
- Fixed menu navigation issues with controllers
- Fixed missing cliffs in Are We Lost level
- Issue where Warhog Shield and colliders raised other enemies in the air
- Issue Abandoned Castle end light wasn't visible
- Issue where Abandoned Castle side bridge wasn't walkable by enemies
- Added more health to Search And Destroy fat critter
- Tweaked enemy spawns in Frozen Fort
- Updated Lore texts on levels and weapons
- Improved water pump water animations
- Improved Are We Lost particle effect performances
- Added missing level ending arrows to Forest Of Hayr levels
- Removed level ending arrows from other Portal levels than Forest Of Hayr
- Portal lights are now shut down if Portal is completed, player's can still enter portal for rerun
Fixes and tweaks
Adds
- Portal opened HUD message, when completing Portal
- Added more audio effects for Warhog
- Added level images on loading screen
- Fixed Mammoth blood effect stacking in squares
- Fixed issue where in some Turkuld levels piranhas were spawned on grass
- Fixed some colliders in Portal HUB level
- Fixed menu navigation issues with controllers
- Fixed missing cliffs in Are We Lost level
- Issue where Warhog Shield and colliders raised other enemies in the air
- Issue Abandoned Castle end light wasn't visible
- Issue where Abandoned Castle side bridge wasn't walkable by enemies
- Added more health to Search And Destroy fat critter
- Tweaked enemy spawns in Frozen Fort
- Updated Lore texts on levels and weapons
- Improved water pump water animations
- Improved Are We Lost particle effect performances
- Added missing level ending arrows to Forest Of Hayr levels
- Removed level ending arrows from other Portal levels than Forest Of Hayr
- Portal lights are now shut down if Portal is completed, player's can still enter portal for rerun
Adds
- Controller support added for
- Sony DualShock 2
- Sony DualShock 3
- Logitech F310
- Logitech F710
- Logitech Dual Action
- Logitech RumblePad 2
- GameCube Controller
- Menu navigation a bit wonky with some controllers
Adds
- Controller support added for
- Sony DualShock 2
- Sony DualShock 3
- Logitech F310
- Logitech F710
- Logitech Dual Action
- Logitech RumblePad 2
- GameCube Controller
- Menu navigation a bit wonky with some controllers
New Portal opened!
Adds
- New stationary enemy: Diglet Turret
- New stationary enemy: Harpoon
- New enemy: Fireflies
- New enemy: Toad
- New enemy: Piranhas
- New portal: Turkuld
- New level: Hunting Lake
- New level: Shortcut
- New level: The Experiment
- New level: Tides Crossing
- New level: Water Pump
- New boss fight: Penthy
- Added rewards menu
- Added weapon listings to rewards menu
- Weapon names and lores are listed on rewards menu if weapon is found
- Added weapon found HUD message when first time picking up weapon
- Added Portal Level lores to be displayed on loading screen (currently only Forest Of Hayr)
- Added health indicators to Spear Wolfs
- Added some indicators to guide player on Forest Of Hayr levels
- Fixed issues with explosive object effects
- Fixed issues where explosive objects didn't always deal damage appropriately
- Improved controller menu navigation
- Networking improvements
- NOTE: You join lobby using dash key now (mouse2 / right-left bumber)
- Changed Portal ordering: 1. Forest Of Hayr 2. Turkuld 3. Masons Grief
- Changed bridges to wide ones on Are We Lost level
- Changed image on level failed
- Updated icons
- Piranhas effect position not updated on clients
- Still missing lore texts on many weapons and levels
New Portal opened!
Adds
- New stationary enemy: Diglet Turret
- New stationary enemy: Harpoon
- New enemy: Fireflies
- New enemy: Toad
- New enemy: Piranhas
- New portal: Turkuld
- New level: Hunting Lake
- New level: Shortcut
- New level: The Experiment
- New level: Tides Crossing
- New level: Water Pump
- New boss fight: Penthy
- Added rewards menu
- Added weapon listings to rewards menu
- Weapon names and lores are listed on rewards menu if weapon is found
- Added weapon found HUD message when first time picking up weapon
- Added Portal Level lores to be displayed on loading screen (currently only Forest Of Hayr)
- Added health indicators to Spear Wolfs
- Added some indicators to guide player on Forest Of Hayr levels
- Fixed issues with explosive object effects
- Fixed issues where explosive objects didn't always deal damage appropriately
- Improved controller menu navigation
- Networking improvements
- NOTE: You join lobby using dash key now (mouse2 / right-left bumber)
- Changed Portal ordering: 1. Forest Of Hayr 2. Turkuld 3. Masons Grief
- Changed bridges to wide ones on Are We Lost level
- Changed image on level failed
- Updated icons
- Piranhas effect position not updated on clients
- Still missing lore texts on many weapons and levels
Fixes and tweaks
Fixes
- Issue where water didn't slow down player movement on Hermit fight
- Fixed typo on the Mason level name
- Changed Ambush level ending
- Reduced Huntsman Shotgun damage
- More time to finish Avalanche level
Introducing Portal HUB
Adds
- New way of entering levels: Portal HUB level
- Two portals currently available (Forest Of Hayr & Masons Grief)
- New Portal is opened when completing Portal
- Portal includes 5 random levels from pool before Portal Boss fight
- When entering same Portal second time (you can, even if already completed), only unplayed levels are included in the pool, when all levels are played once, the pool will reset
- Host can now enable / disable friendly fire in lobby
- Added two new songs
- Water reduces player movement speed
- Weapons have now different movement speed penalties when shooting
- Issue where Outpost walls could be shot through
- Issue where Are We Lost colliders were misplaced
- Issue where Are We lost level end light wasn't visible on clients
- Issue where Abandoned Castle end light wasn't visible
- Issue where player movement animation wasn't played correctly
- Issue where Zerker went white after using Berzerker mode
- Issue where Music was too loud on start even after adjusting volumes
- Issue where Clients were retrying Host all the time if joined from desktop and Host was disconnected
- Warhog shields could push players in the air
- Watergrave invisible cave
- Music is now played based on Portal you're in
- Decreased amount of Warhogs on Campfire Stories level (nerf)
- Controller navigation on menus is not working properly, but you can enter lobby with controller and use controller in-game
Weapon and level update
Adds
- New level: Avalanche
- New level: Campfire stories
- New weapon: Tazer
- New weapon: Acid cannon
- New weapon: Submachine gun
- New weapon: Railgun
- New weapon: Railrifle
- Added healthbars & icons above specific enemies & objectives
- Added 4K resolution (not tested)
- Added Fiend sounds
- Added Warhog sounds
- Faun deals damage now properly
- Name change: Golem Fight > The Mason
- Name change: Bearded Woman Fight > The Hermit
- Changes to The Mason level
- Changes for Portals Of Doom level
- Changes to Abandoned Castle level
- Changed enemy materials
- Grenade Shotgun projectiles now explode with randomized time
- Removed Boss health from HUD on boss fight levels
- Are We Lost level end light not visible on clients
New levels and enemies!
Image of new Masons Grief environment style We promised update for tomorrow, but we then decided to have a bit longer day today and get the update done for tonight! Adds
- New enemy: Warhog
- New enemy: Fiend
- New enemy: Fat Critter
- New level: Search And Destroy
- New level: Explosive Cargo
- New level: Are we lost?
- New weapon: Lazer rifle
- New episode environment (level theme): Masons Grief
- New objective type: Escort objective
- New objective type: Random level end areas
- Fixed Spear Wolf spears and daggers dealing damage even after death
- Fixed issue where Press The Red Button timer was not in sync
- Fixed AI navigation issues on multiple levels
- Fixed issue where Shotgun knockback was reduced on previous patch
- Fixed player character materials not updated correctly
- Hunt is on level now spawns enemy waves based on player count
- Changed some level themes to Masons Grief: Serpents Moat, Hunt Is On, Skargrove, Ambush, Press The Red Button
- Changed Serpents Moat name to The Frozen Fort
- Health pickups now give more health
- Reduced Mammoth damage area
- Level pool now picks first levels from Forest Of Hayr pool and second set from Masons Grief pool
- Warhog still missing sounds and effects
Greetings! This week we've been working hard to fix bugs and to add new stuff for you to enjoy. Detailed patch notes will be posted when the update goes live, but in a nutshell there will be new levels with a whole new theme, some tweaks to existing ones, a new enemy and a lot of bug fixes. If you have been watching our stream , you might have seen some sneak peeks already... So take Gunnheim for a spin today, because quite a lot will change tomorrow! We wish to hear your opinion on whether the changes have been good or not :)
Adds
- Added Laknir sounds
- Fixed Zerker shout sounds
- Fixed Golem going to sleep during fight
- Fixed Bearded Woman getting stuck on trees
- Fixed Huntsman losing his mind if no prey available
- Tweaked Spawnrates
- Tweaked Golem fight difficulty
- Tweaked Press The Red Button difficulty
- Changed level pool to only run each boss fight only once
New playable character and new enemy!
Adds
- New playable character: Laknir
- New enemy: Mammoth
- New weapon: Plasma shotgun
- New weapon: 50cal machine gun
- New attacks for Faun
- Loot table: Weapons are now categorized: Common - Rare - Epic, for different drop chances
- Added Mammoth to spawn on various levels
- Added Huntsman death animation
- Added Spear Wolf death animation
- Added special weapon icon hover above player
- Added special weapon icon to show current ammo count
- Added sounds for various stuff
- Added models for missing weapons
- Added icons for missing weapons
- Spear Wolfs staying still
- Portals of doom spawning critters in the air
- Huntsman only killing one player and ignoring others, now kills whole team
- Fixed issue where special skill was reset after revive
- Fixed Faun legs not moving while taking damage
- Fixed press the red button visuals not showing on clients
- Fixed grenade shotgun projectiles not showing on clients
- Fixed issue where level could be won and failed at the same time
- Fixed issue where animated trees would break AI navigation
- Fixed issue where lobby character was changed back to Zerker when locked
- Fixed issue where multiple effects was played on shotgun weapons
- Adjusted enemy spawn rates for different amount of players
- Explosive projectiles now deal friendly damage
- Revive now only gives 10hp and special skill won't reset if already used
- Removed dodge from Spear Wolf
- Increased Golem summon chance
- Increased Huntsman spawn chances
- Removed shotgun shooting delay from Huntsman
- Bosses & Huntsman health is now adjusted on player count
- Enemy spawn rates on different player counts
- Adjusted Huntsman spawn positions on different levels
- Improved Huntsman network movement
- Tweaked weapon effects
- Last Golem fight ("Final boss") in pool is now more difficult
- Spear Wolf weapons deal damage when walking over them
- Laknir stats not calculated correctly
Adds
- New enemy: Huntsman
- Added a chance for Huntsman to spawn on various levels
- New weapon: Grenade Shotgun
- New level: Outpost
- New level: Highlands
- Added player shout / revive animation
- Added player shout / revive sounds
- Added new weapon crate model
- Added effect when picking up weapons
- Added sound effect when picking up weapons
- Updated Bearded Woman scene
- Fixed loading screen cutting bottom of the screen
- Issue where grenades went through explosive objects
- Issue where mines went through walls
- Issue where players spawned around map
- Issue where Hunt Is On spikes dealt damage even if the spikes were inside
- Fixed camera jumping on level start
- Fixed some enemies spawning on the sky
- Adjusted enemy spawnrates for different amount of players
- Reduced Minigun knockback
- Increased Minigun damage
- Mines deal damage to enemies now
- Changed River Runs Red lighting
- Changed lobby text "Fire to join" > "Use to join"
- Added bridges to Water Grave
Fixes
- Fixed bug where settings menu was left open if game invite accepted from there
- Reduced Faun health
- Reduced Big Critter health
- Made Golem fight a bit easier when playing alone
Gunnheim
SIEIDI Ltd
Meridian4
2015-10-16
Action Indie Singleplayer Multiplayer Coop
Game News Posts 30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Negative
(111 reviews)
http://www.gunnheim.com
https://store.steampowered.com/app/371510 
The Game includes VR Support
Gunnheim Content Linux [768.04 M]
Current Features
- Collect an arsenal of epic weapons, ranging from mini guns to atomic bombs
- Online and local co-op - Use co-op mode to team up with friends and accomplish your goal of knocking some sense into the devil, with room for some wickedly delicious friendly fire kills along the way
- Bask in the glory of superior low-poly graphics and intense gore
- No pixel art. No puzzles – And most importantly No zombies
Story
The Lord of Death hits the bottle hard on the Ragnarok of all benders and hell breaks loose- literally. Enter the unholy children of Gunnheim: gun-toting, skull-crushing Viking warriors born and bred for battle, summoned to restore the balance. Gunnheim is a 1-4 player top down shooter inspired by Viking mythology and the golden era of couch co-op gaming.
In Gunnheim, you’re bringing the term berserker to a whole new level, saving the day by dishing out carnage of hellish proportions. Armed to the teeth with all manner of modern weaponry, fight your way through hordes of hellspawn with your brothers and sisters at your side, survive epic boss fights against the biggest and baddest of the devil’s children, and watch with maniacal glee as your enemies are turned to bloody piles of pulp, fangs and horns. Put your goggles on, it’s about to get really, really messy.
With a cutting sense of humor, Gunnheim brings fast paced action, superior low-poly graphics, and more gore than you can imagine to this classic genre.
- Processor: AMD A6-4400M APUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4600Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Can be played with a controller or mouse+keyboard
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