Hi Parity Players! While couch-coop hasn't been an option for many of you lately, playing online with your friends is better than ever. We continuously updated the Parity netcode over the last couple of patches, yet we still had major issues dealing with packet loss and bad network conditions. However, we're happy to announce that we spent our bonus time at home wisely and started a spring-cleaning our Parity codebase. In the process, we fixed many minor glitches and started to analyze our network issues in depth. We gained some valuable insights and improved the netcode based on our findings. The result looks quite promising to us! Aside from a minor hiccup then and now, we were able to enjoy some smooth and action-packed online Parity matches in the last couple of days. We hope you all thoroughly enjoy the new patch, let's play some Parity! Svonn & Parity Team
[ 2020-03-28 21:17:39 CET ] [ Original post ]
Hi everyone! Today we are releasing a new Parity patch that addresses tons of balancing, bot and multiplayer issues. General
- Tons of multiplayer fixes
- Restores lobby after finishing a game
- Player now look at the ball when the game starts
- You can now leave the lobby if there are only bots left
- The kickoff direction in multiplayer is now displayed for clients
- Reworked some menu navigation and added missing input hints
- Adjusted some SFX volumes
- Fixes freezes and crashes caused by bots
- Fixes magnet glitches that could cause the ball to leave the arena
- Fixes crashes caused by very long chat messages
- Bot difficulty settings now gets saved for future games
- Major game speed overhaul: Everything moves at higher speeds but also slows down faster, making the gameplay sharper and action-heavy
- Adjusts tons of minor values for tackling cooldowns, cooldowns for picking up the ball after being tackled, skates adjustments and many more
- Reworks spin shot: Left/Right spin shot now actually shoot to the left or right, enabling the player to "shoot around corners"
- Reworks points for most actions
- Adds new button (Y/LeftAlt) that allows you to request the ball from teammates - including a visual indicator that suggests a pass-direction
- When requesting a pass, bots will always attempt to pass to the requesting player
- Bots now properly use new spin shots
- Bot passing vastly improved
- Nerfes all difficulties by applying a more realistic brain-lag (decreasing with higher difficulties)
- Improves spacing of bots in highly populated games
- Plenty of other minor improvements
[ 2020-03-25 11:13:21 CET ] [ Original post ]
Merry Christmas Parity Players, To ensure the best experience over the holidays we just pushed a new hotfix dealing with some issues some players encountered during online sessions and when testing their skills versus the bot opponents. Other than that, we made some minor gameplay changes to further enhance the competitive aspect of Parity. General
- Fixes glitch that caused players to be stuck after the host left the game
- Only open pause menu when entering steam overlay during local gameplay and not when the player is in the main menu
- Resolves tons of alignment and display issues for screen aspects other than 16:9 - 16:10 and even 4:3 should be working fine now
- Reduces repel-time of spin-shot
- Tackle and Boost disregard current player speed make it more consistent
- Slightly decreases magnet ramp-up time to allow better fake-outs
- Slightly increased player mass when on ice-skates, thus slightly decreasing acceleration and deceleration
- Removes accidentally applied difficulty modifiers on the level 10 bots, vastly increasing their skill
- Improves goalkeeper movement on non-trivial maps
- Fixes some pathfinding hiccups, improving performance in the process
- Improves offense, defense, and predictive behavior
- Vastly improves 1on1 skills
[ 2019-12-24 23:55:22 CET ] [ Original post ]
Hi Parity-Players, We hope you're having some fun! Thanks for providing us with some feedback and bug reports, we made sure to address as many as possible in our first hotfix. Here's a condensed and non-exhaustive list of changes we made: Online-Multiplayer
- You can finally taunt your enemies
- Clients now see icon change hints
- Fixes spin-shot sometimes not letting anyone close
- Resolves tons of issues regarding joining and leaving games
- Prevents some syncing issues with player skills
- Private lobby codes are now working properly
- Sends some freezes and crashed to the code trash bin
- Fixes some pause menu glitches
- Updates bot path-finding
- Fixes bots sometimes passing towards their own goal
- Now allows spinning your player during game start
- Adds new sounds, adjusts some volumes
- Menu polishing
- Input hints for all scenes
- Player icons now properly align with pickup trigger in front of the player
[ 2019-12-20 01:04:58 CET ] [ Original post ]
🎮 Full Controller Support
- Parity Linux [117.84 M]
Compete with up to 8 players in this local & online multiplayer game!
Use skills to get the edge on the opposing team - parry their shots or bamboozle the enemy with a bold spin-shot!
You can choose between different stages and game modes and hone your Parity skills in thrilling fast-paced matches.
Developers
We are a group of avid local-coop gamers who decided to develop the video game we always wanted to play.
Originally developed during a 48 hours game-jam, we decided to take the idea a step further and share our game with all the multiplayer-gamers out there!
We hope you have as much fun with it as we do. Don't hesitate to give us feedback!
We recommend using a controller over mouse and keyboard!
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Integrated Mobile Video Card
- Storage: 200 MB available space
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