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Update 1.07 is now live!
Fix catacombs bugs - exiting catacombs without a saved location would end up INSIDE the temple. That can lead to a situation where the saved location becomes 0,0 and the next exit will go to that location.
Audio
Updated sounds for undead and Mangar.
Fix for mis-linked Traveller's tune on some instruments playing Waylands.
Added per-trap sound effects.
Trimmed start of several attack, enemy and spell sounds so that they are a little more snappy
Achievements
Fixed the A Song of Fire achievmeent.
Fixed Pile of Gold achievement (was set to 1,000,000 instead of 100,000).
Fixed A Mage's Tale achievement (was accidentally checking archmage spell levels as well; which obviously don't come in to play until BT2).
Gameplay
Fix party monsters now cast ally buffs on the party instead of the enemies.
Fix balance issue in spell saves (intelligence and luck are applied a little less).
Stop Ybarra mystical armour and shield from stacking together because it makes the entire team nearly untouchable in combat.
Fix bug where you could use arrows without a bow.
Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks.
Add combat option to equip/unequip an item to make ranged combat more accessible.
Fix Dragon Wand not working correctly (now does a 20-80 damage group attack).
Fix ConjurStaff not halving spell cost.
Bows can now be equipped alongside melee weapons.
Fixed entering guild was refreshing the UI stats.
Quick Fix healing can now target specials.
Sped up healing in the temples. Allow aborting both parts of the heal. Cut off the chant if you start a new chant.
Fixed some journal screen spells always using the 1st magic caster's spell points.
Spinners work more like the original. Guarantee to spin you (random can't == 0), spin on turn as well as Move
Implement the thief dagger and Luck Shield hide in shadows bonuses
Added Heal Entire Party option to the Temple.
Added Recharge Entire Party option to Roscoes.
Summoned monsters/NPCs no longer soak up combat XP
Stop onyx keys from dropping in mangars tower
Reworked the calculation for starting distances of random monsters
Fixed monster spells that didn't have a range set
Fixed problem with script reward items - were getting set to 255 instead of the -1 (which causes random 1..default). Fixes "unlimited" charge items being rather limited.
Archery now uses the hunter crit.
Heal Harp now lets you specify who gets healed
Dragonshield now usable in combat
Added aggro to target dummy so it always gets attacked first
Remove map rotation disorientation at night in the city. Maps only get disoriented in dungeons.
Increase identify trap chance of rogues
Rogue identify skill now works of intellect rather than dexterity
Weapon toHit bonus now correctly adds bonus to damage also
Monster spells should never show up, no matter what level you are at...
Enabled mithril arrows.
Ring of Power no longer attacks own time (was broken post 1.0 release)
Mage staff now regens magic each combat round
WizWand, Death Dagger and Stoneblade now drop in game.
Trapzap chests now half-cost with conjurstaff
Enemy party-stuns are ignored if you advance
SOSI no longer reports Darkness as something special
Chests now drop from fixed encounters (ones marked on the journal) at 100% rate.
Random encounters do not drop chests (just unprotected treasure)
Monster portrait tints (like dragons) now work in your party status screen
Fix the skara brae tower gates so you can exit without a key
Madgod event allows you to get to kylearans after you've killed him
Reworked monster AI so it selects attacks based on range
Reworked random starting ranges for monsters - won't get so many small groups at range now
Fix autorepeat on spacebar during combat (was broken post 1.0 release)
Blur fire tooltip now tells you it detects doors
Paladins now get their extra attacks several levels later than Warriors (as the manuals elude to - and because he overpowers warriors with his saving rolls)
Fix Falkentyne's Fury bonus damage was getting applied even if you missed because of out of range
Journal
Now records teleports onto the journal and the minimap.
Walls are only discovered in darkness if you run into them
Fix apport arcane bug where the wrong mage spellpoints was being used
Controls
add combat delay to stop accidentally spamming through the combat fight/run/advance. Also gives a moment to see what you have left to fight.
Added invert mouse option (inverts both axis) in the settings (Gameplay tab).
Added option in the settings to disable pause on backgrounding the game (Gameplay tab).
Disabled the controller joystick assignment, that shouldn't have been there at all.
Added mouse friendly combat mode - the combat options don't move but just disable/enable instead. There is an option for this in the Gameplay tab of settings.
Added ESDF movement support, with an option to enable this in the Gameplay tab of settings.
Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors.
Add automove latch system so we don't start moving instantly on exitting houses.
Invert mouse now only inverts up/down
Remove keypress delay between from mid-combat rounds.
Fix automove on cursors (arrows) to work like AWSD automove
Keyboard autorepeat now only kicks in when in a scrolling list or entering a name
Keyboard autorepeat is now a shorter initial delay, since its not used for movement.
Add New Party Order (N) key
Allow KeypadEnter to work like Return key.
Graphics
Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings.
Fix pixel artifact in 3d view frame.
Added gamma brightness setting to the Graphics tab of settings, for those people who need to make things brighter.
Fix night and day issue with shadows appearing on buildings from sun below ground.
Fix spell icon positioning in large-view modes
Change to 2 letter classes in large-view modes
Fix some day/night shadow artifacts during day->night transition
UI
Revelation light now appears as blue flame (instead of via the Eye icon)
Spell ranges now appear in tooltips
Add support for proper-noun enemies, like Mangar, so it won't say "A mangar, or The Manger, or 1 Mangar." it will just say "Mangar".
Add support for "An / A" determination for monsters that start with vowels.
Fix alpha fading on minimap mesh.
Fix some text errors in spells for Word of Healing and Levitation.
Fixed the Bard's Tale (ES) issue on Spanish language PCs.
Fixed the scroll back button, in spell casting.
Fixed the "can't cast" message to be more informative.
Audio volumes now save on using ESC to exit the dialog.
Added disorentation icon, to let you know that you don't know your direction (for when the minimap starts to not be North = up; in dungeons)
Right click on message scroll now acts as a BACK BUTTON.
Item comparison tooltip now includes unarmed combat - useful for Monks
Show message when characters jump out of the way of traps.
Item tooltip now shows arrow damage also
Added some tool tips for races, in character creation
Added some tool tips for class, in chracter creation
Misc
Fix typo (Throught) in Longinus text
Fixed some typos in spell descriptions for ARFI, AIAR, and SHSP
Fixed missing period at the end of roscoe's energization message
Fixed target dummy spell description (removed mention of Special Slot since it doesn't exist in remaster)
Fix gender issues in "missed" message.
Made some spell descriptions gender neutral since we don't know if the caster is a male or female.
Ver. 1.08 Hotfix Items
Critical fix to infinite loop when trying to Heal All a reanimated party member at the templ
Preset combats now drop chests again
Small chance for random combat to drop chests
Buffed rogues hide in shadows
Nmbr of attacks now better matches originals (first at level 4 for monks/warriors, level 5 for paladins)
[ 2018-08-22 15:31:31 CET ] [ Original post ]
Hi all,
Version 1.07 of The Bard's Tale Trilogy is now ready to release with lots more QoL improvements and bug fixes. Thanks for everyone's input!
-----
CRASHES / SOFT LOCKS
[ 2018-08-22 15:31:31 CET ] [ Original post ]
The Bard's Tale Trilogy
Krome Studios
Developer
inXile Entertainment
Publisher
2018-08-14
Release
Singleplayer Tags
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Overwhelmingly Positive
(1069 reviews)
Public Linux Depots:
- The Bard's Tale Trilogy Content [1.14 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Experience the events that led to The Bard’s Tale IV: Barrows Deep and The Mage’s Tale! The Bard's Tale Trilogy is a remastering of the classic 1980s series, one of the godfathers of the RPG genre. Create an adventuring party in the first volume and play it across all three, creating a heroic story all your own!
The Bard's Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later. Pick up the game and start your epic adventure today!
- The Bard’s Tale Trilogy contains remastered versions of all three classic games: The Bard's Tale: Tales of the Unknown, The Bard’s Tale II: The Destiny Knight, and The Bard’s Tale III: Thief of Fate!
- Rescue a city trapped by a wizard, reforge the legendary Destiny Wand, and travel across time and space to confront a Mad God!
- Enjoy a uniform playing experience across all three titles without the need for emulation or compatibility concerns. An in-game manual and bestiary give you all the information you need to conquer the challenges ahead!
- For the first time, play as male or female across all three games! Also includes other quality of life changes such as automapping for all three games, spell access, and updated equipment/inventory management.
- Go old school with Legacy Mode, a suite of features which allows veteran players to experience the games similarly to how they first played them "back in the day".
The Bard's Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later. Pick up the game and start your epic adventure today!
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