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Hi all,
Version 1.09 has now been pushed from beta to live. It contains a few things we felt was worth pushing prior to BT2 release (which we have been focusing on over the last couple of weeks).
We've added the OpenGL renderer. To access it to you create a shortcut to the game exe and add the -force-glcore commandline to it. We've heard this can be useful for WINE users, though people have had success running the standard DirectX version on WINE.
We've done some significant performance improvements to the city. it should help with people on below-min-spec machines, and with laptop battery draining.
Major Changes
- Added opengl support so Linux users can test with WINE, use commandline option: -force-glcore
- Major performance improvement for when in skara brae and during portraite events like shops, guild, temples or combat.
- Show weapon damage in player stats
- You can now filter spells by spell type
- (healing/damage/aoe/summon/buff/curse) when casting.
- Spells that we don't have enough spellpoints to cast now appear as red
- Review board tells you what spells you will learn when buying a spell level, or changing class.
- Show tooltips for int/str/dex/etc stats in the guild when rolling characters..
- Shrink scrolling text font down to same size as options.
- fix artifact line beside journal icons
- lots of little grammatical errors in the spell text.
- fixed text output when a group attack spell misses or fizzles on people.
- Monsters now correctly spawn in up to 4 groups
- Monsters now correctly spawn to their max groups size (ie. 8 for barbarians, not 7)
- Fix issue where weapon toHit bonus was being added TWICE to damage in combat
- Casting a new light spell now replaces the DetectDoors effect also - so casting cats eye means you lose your detect doors effect.
- Fix scry site journal bug - it can change your map but not update the map up/down buttons.
- Fix recharge all - was charging dead people
- Fix data error in Flame Column - was doing max 28 damage instead of 88.
- Major elevation & mage flame no longer castable in combat
- Insane characters can no longer be possessed (and anything that inflicts insanity will remove possession)
- Fix mithril arrow cost
- Fix ag's arrow cost
- Fix zen arrow cost
- Advance command now will now execute before most monster attacks - this prevents them summoning to abort your Advance.
- Newly summoned monsters won't get an attack until the next combat round.
[ 2018-09-04 22:27:46 CET ] [ Original post ]
🕹️ Partial Controller Support
- The Bard's Tale Trilogy Content [1.14 G]
- The Bard’s Tale Trilogy contains remastered versions of all three classic games: The Bard's Tale: Tales of the Unknown, The Bard’s Tale II: The Destiny Knight, and The Bard’s Tale III: Thief of Fate!
- Rescue a city trapped by a wizard, reforge the legendary Destiny Wand, and travel across time and space to confront a Mad God!
- Enjoy a uniform playing experience across all three titles without the need for emulation or compatibility concerns. An in-game manual and bestiary give you all the information you need to conquer the challenges ahead!
- For the first time, play as male or female across all three games! Also includes other quality of life changes such as automapping for all three games, spell access, and updated equipment/inventory management.
- Go old school with Legacy Mode, a suite of features which allows veteran players to experience the games similarly to how they first played them "back in the day".
The Bard's Tale Trilogy is a chance for old fans to be young once again and for a new generation of roleplaying and dungeon crawler fans to discover why these games matter so much all these years later. Pick up the game and start your epic adventure today!
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