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Human Factory Devlog 23/10/2020

Monday 19th: Playtested and fixed from the beginning until the new content again (Clothes and Drugs implemented). Uploaded a nice clean build. Tuesday 20th: Summary: - Bug fixing and minor improvements. - You can now program Batteries to send an automation signal based on the amount of Power you have, giving them a function outside of increasing your max power. Sorted holding shift to ignore floor when selecting, which by extension works with the Copy Tool (pressing C with some buildings selected. Made Resource Buildings flippable (press T). Edited the sound effect for the Fridge. The Player could use a little more Skin to make Clothes with. Made it so that when you a skin a Human with Clothes on, it removes the Clothes and grants 1 Skin. Sorted out the Export Box for overflow. Cleaned up the positioning on some of the Building UIs. Fixed some other random bugs and that completes my list of small things from yesterday. Wrote a wishlist of Wallpapers I think the game could use. Fixed a bug which occurred when a new Human is spawned in the first second of loading before the nav mesh is built. Added some more names to the list. Did most of the work to make Batteries automatable. So that means UI, scripting the Battery etc. Wednesday 21st: Summary: - More fixes and improvements. - Started work on Logo. - Camera tested and fixed. Finished the work I was doing with the Battery and also made it so you can change the 'Formula' on the Battery and Camera. This should save players having to make a Not Gate in some instances. Also sorted all that out for saving and loading. Spent quite a long time making a base in the shape of 'HUMAN FACTORY' for a potential logo. I want it to actually work so it's a bit of a challenge. Didn't finish it but got a long way. Found quite a few bugs I want to fix and starting hitting the wall a bit in terms of optimization, so I may have to do some optimization sooner than I thought. Testing and fixing the camera. Lots of things to fix, big and small. As expected. But at least I'm finally here. The biggest problem is that when I pluck a Human from the Camera Zone it doesn't subtract it from the hitbox. Dealing with that first. Done. Dealing with a few little things that came up first. Made it so you can build straight through walls with extended Conveyor and Pipe Builders. Dealt with an issue where some ghost objects would remain. Fixed the position of Humans on the Mojo Extractor. Made it so the last used Profile is shuffled to the top of the list when saving so the 'Resume' button works better. Sorted out the UI showing when editing Camera Zones. Last bug remaining on the Cameras is the zone editing when the camera has been rotated (which will be 3/4 of the time). I need to either come up with something better or change the formula for each rotation. [Came up with something clever/simply enough to make me feel stupid: just reset the global rotation of the Cam Zone to zero.] Cameras fully working now it seems. I'm sure I'll run into more bugs with this but for now I can remove Cameras from my to-do list (finally). Next thing on my list is another scary one. I need to fine tune and fix mating to work in all the various ways it should. However, I'm making a slight change of plans and jumping way ahead to 'Religion' and Spells. These Spells will be useful in testing and fixing things like Mating, because I can make spells to effect their mood, mojo etc and for my own testing uses I can give myself infinite Mana. Then I can test 'natural' mating and fighting for starters. Thursday 22nd: Was going to do the 'Religion' industry today, but instead I think I should do a trailer with what I've got so far. Made list of shots for the Trailer. I should be able to get a lot of these from existing save files. Had some problems with Premiere. After a while, turned out the fix was unplugging my headphone line in. Fixed a syncing issue. Took the evening easy. Next step is to film the trailer which begins with starting a new save file. Friday 23rd: Put the new logo in the Main Menu screen. Sent high res image of logo with easily maskable background to Maly to replace the old one. Recorded and edited the trailer. Keeping it dank and to the point. Saturday 24th: Fixing some bugs that came up in Malys and WeeHourz playthroughs. Human collider doesn't ever really switch off anymore. Also, when taking a Human from a machine while it is in use will now reset all of that properly. Sorted out a little bug with the Chopper where items going in would disappear. A big one that came up in Maly's stream: the Wall Flipper. Since it only works on some sides, I'm pretty sure it's to do with dodgy rotation numbers (0 sometimes comes up as 1-0005353-e or something and doesn't match with the rotation of the Wall Flipper)... It was. Fixed using Mathf.round. With these bugs fixed, I can confidently put up a new build.


[ 2020-11-02 10:28:07 CET ] [ Original post ]

Human Factory
Fire Cycle Games Developer
Fire Cycle Games Publisher
2020-11-02 Release
Game News Posts: 55
🎹🖱️Keyboard + Mouse
6 user reviews (6 reviews)
Public Linux Depots:
  • Human Factory Linux [257 M]
You are a great tentacled cosmic deity, drifting through the endless void. Space can be very boring at times. But every now and then you find something that can hold your attention for a few hours at least. This time, you found Earth.

Raise and feed Humans.

Build all the necessary items to make the Humans feel at home. Make sure they are fed and put to work. As you learn more about the Humans, you can learn to better accomodate them.


Process Human byproducts.

Human waste can be deconstructed into pure matter and used for building. Many parts can be used for cloning, allowing for potentially infinite expansion. Watch as they churn their own milk for you to sell.


Butcher the Humans

Take their skin, their flesh, their brains. Build ever more elaborate and beautiful factory lines. Remember, Human meat tastes best when cut from a living soul!

Trade with the other cosmic space deities. Analyze and gain new technologies. Become the greatest great one in the multiverse.


MINIMAL SETUP
  • Processor: 1.7+ GHz or betterMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Radeon HD5450 or better; 256 MB or higher
  • Storage: 1 GB available space
GAMEBILLET

[ 6133 ]

11.62$ (81%)
3.24$ (84%)
12.59$ (16%)
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16.57$ (17%)
5.66$ (81%)
2.47$ (17%)
16.97$ (15%)
13.19$ (18%)
12.74$ (15%)
50.39$ (16%)
GAMERSGATE

[ 2120 ]

1.5$ (85%)
6.0$ (80%)
0.99$ (91%)
2.0$ (90%)
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5.0$ (75%)
11.24$ (55%)
0.58$ (92%)
0.58$ (92%)
6.0$ (80%)
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1.69$ (89%)
0.58$ (92%)
3.0$ (80%)
1.0$ (80%)
3.6$ (82%)
1.5$ (90%)
0.45$ (85%)
8.0$ (80%)
0.75$ (85%)
0.58$ (92%)
1.0$ (90%)
2.25$ (92%)
0.45$ (85%)
6.8$ (66%)
0.9$ (85%)
0.79$ (89%)
0.75$ (85%)
3.0$ (85%)
19.8$ (67%)

FANATICAL BUNDLES

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