Currently Human Factory should be running smoothly as a very simple sandbox factory game with very simple graphics and progression. I knew this would be a huge project for one person, but even then I underestimated the difficulty in making this particular game. Not just from the technical but also the creative point of view. I have a very clear idea on how to proceed. We need better graphics, and we need a proper progression system. For the graphic side, we really need to bring someone in for that, and that's a challenge with our resources. This has been a bit of a choke point for us, since neither my wife nor I are competent 3d artists, and that's the entire team at the moment. For the gameplay side, I'm very confident in my plan to make this work. Having built the core mechanics of the game, we just need to tie it all together. I'm very clear on how to proceed with that. Without giving too much away, you will progress the story, explore the map, interact with tentacled space monsters and unlock technology all from the game itself. Essentially the game world IS the technology tree. For this I just need time, and it has been really helpful for me to step away from this project for a short while. So between adding the totally new progression system and overhauling the graphics: it will take time. For the last few months I've been working on another game called Grid Slayer, which is much more realistic in its ambitions. It's already looking, sounding and playing great and we're on track to release it by the end of this year. I hope the few of you who have invested in Human Factory will be patient with me as I finish this other game. I will be back with a higher power level and a new hair colour and maybe even some new special moves. If all goes to plan, I should be able to bring some people in to help with Human Factory. So as it stands, I don't expect any updates to this game until the first quarter of next year. When I do, we will start to see the new progression system/map shape up and in the best case scenario a complete graphical overhaul. So again, thanks for your patience. I'm always here if you have any questions or comments.
[ 2021-09-14 13:12:51 CET ] [ Original post ]
- Human Factory Linux [257 M]
Raise and feed Humans.
Build all the necessary items to make the Humans feel at home. Make sure they are fed and put to work. As you learn more about the Humans, you can learn to better accomodate them.
Process Human byproducts.
Human waste can be deconstructed into pure matter and used for building. Many parts can be used for cloning, allowing for potentially infinite expansion. Watch as they churn their own milk for you to sell.
Butcher the Humans
Take their skin, their flesh, their brains. Build ever more elaborate and beautiful factory lines. Remember, Human meat tastes best when cut from a living soul!
Trade with the other cosmic space deities. Analyze and gain new technologies. Become the greatest great one in the multiverse.
- Processor: 1.7+ GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Radeon HD5450 or better; 256 MB or higher
- Storage: 1 GB available space
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