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By far the most common piece of feedback we received on our original Early Access release was this; people wanted to be able to create more monster types! Just five monster types to populate a whole MMORPG world was, of course, far, far too few types of monsters. So in this build, we've shaken things up! Now, you only get two player classes and three monster types to start. But! As soon as one of your subscribers reaches level two, you unlock another player class and two more monster types. This continues, with another new player class unlocking for every two subscriber levels (maximum 8), and two more monster types unlocking for every subscriber level (maximum 30). If you're loading an older save file, you'll keep everything you had already unlocked, and further unlocks will happen once any of your subscribers reach the required subscriber levels. Check the 'Design' window in-game for unlock details. I'm very interested in people's reactions to this design change! Is it too few player classes to start with? Are things unlocking too quickly or too slowly? Drop us feedback in the discussion forums! Also in this build: We now send alerts when someone reaches a new level that no subscriber had reached before in your game, so you know it's time to look for new class unlocks! And of course, the usual potpourri of general stability bug fixes!
[ 2020-01-13 02:11:54 CET ] [ Original post ]
- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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