





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
By far the most common piece of feedback we received on our original Early Access release was this; people wanted to be able to create more monster types! Just five monster types to populate a whole MMORPG world was, of course, far, far too few types of monsters. So in this build, we've shaken things up! Now, you only get two player classes and three monster types to start. But! As soon as one of your subscribers reaches level two, you unlock another player class and two more monster types. This continues, with another new player class unlocking for every two subscriber levels (maximum 8), and two more monster types unlocking for every subscriber level (maximum 30). If you're loading an older save file, you'll keep everything you had already unlocked, and further unlocks will happen once any of your subscribers reach the required subscriber levels. Check the 'Design' window in-game for unlock details. I'm very interested in people's reactions to this design change! Is it too few player classes to start with? Are things unlocking too quickly or too slowly? Drop us feedback in the discussion forums! Also in this build: We now send alerts when someone reaches a new level that no subscriber had reached before in your game, so you know it's time to look for new class unlocks! And of course, the usual potpourri of general stability bug fixes!
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