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v0.17.21
[ 2020-01-15 05:48:35 CET ] [ Original post ]
Hi everyone! v0.17.21 combines a bunch of different unrelated bugfixes into one new update. Here's the combined changelog: New in this build:
- Worked around a Windows-only issue which caused the game to be unable to tell which save file was the most recent, resulting in a game's "Connect" button sometimes loading an old save file by accident. Note: this fix only affects new saves within a game; saves from before this fix may still be sorted incorrectly.
- If you somehow managed to get an NPC killed, they now respawn correctly after a minute! Also, they now play a death animation if killed.
- Players now behave better around dead NPCs; they no longer repeatedly try to pick up or turn in quests to them; now if they can already see that the NPC is dead, they won't attempt to interact with them at all, and won't be as upset by the NPC's unavailability.
- Fixed a bug which caused players to think that non-combat quests would take much longer to complete than they actually do, which made them highly reluctant to do them.
- Fixed a bug which caused players to get stuck inside Inn and Landmark buildings, when they were the target of a quest, and also fixed Landmark buildings to tell players to enjoy the scenery outside of them rather than inside of them.
- Fixed the text description of the Network Server to correctly specify how much extra capacity it provides to a region. (The text description previously said 100, while it actually provides 400)
- When a subscriber gains a level, they now emit a cheery DING! instead of a boring, outdated +LVL.
- Worked around an extremely rare map generation bug. (If you ever saw an error which complained about a "Complex clip", then you're one of the lucky winners of this bugfix!)
- Fixes drawing of playback speed icons so they always draw on top of the main button body, instead of sometimes being sorted beneath it.
- Fixes an issue which could result in the dev job queue to get stuck if you placed a building, the building developed a bug, you moved the building to a new region, and then destroyed the building. In that instance, devs could stop work and do nothing forever. Now fixed!
[ 2020-01-15 05:48:35 CET ] [ Original post ]
MMORPG Tycoon 2
VectorStorm Pty Ltd
Developer
VectorStorm Pty Ltd
Publisher
2020-01-06
Release
Game News Posts:
128
🎹🖱️Keyboard + Mouse
Very Positive
(2614 reviews)
Public Linux Depots:
- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
![]()
Build:
![]()
Manage your Community
![]()
Profit!
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MINIMAL SETUP
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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