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v0.17.36

Hi, everyone! I've just rolled out one more set of hotfixes for various bug reports ("bugs report"?) since the last build! New features in this build:

  • Adds 'sideways' model part adjustments for costume editing.
  • Adds a 'destroy' tool to the 'NPCs' action bar tab. For all your NPC-destroying needs!
  • Players can now travel from one region to another purely by flight paths; it's no longer required to open a mountain pass in addition to the flight path. If they'll reach, flight paths can even cross over empty sea regions to islands, and players will now consider using them to spread out or to move to a more level-appropriate region, the same way they use mountain passes.
Bug fixes in this build:
  • Fixed players getting stuck if they accidentally stray over a region boundary into an inactive region (typically this would only happen at sea boundaries). Now those players are immediately killed for their trespass, and are respawned at the nearest available respawn point in the region they came from.
  • Fixes players becoming stuck in too-high-level regions and being unwilling to move back into lower-level regions.
  • Players no longer attempt to use buildings if they would be unsuccessful at doing so. For example, if a player can't afford to buy a weapon, they won't try to buy one and fail. If a hotel is full, players won't attempt to move into it and fail.
  • Much improves the discrepancy between number of users who log in when the game is set to normal speed and when the game is set to fastest speed.
  • Potential new subscribers now think about the value of your game's purchase price when deciding whether or not to buy. If your price is set much over the default price, then these customers may now decide not to purchase your game, *even if* they could afford it! This resolves the mild exploit of setting an absurdly high purchase price, which new subscribers would pay out of their savings without even noticing that it was a surprisingly high price. (Apologies! This exploit was fun while it lasted!)
  • Elite monsters placed inside a monster zone are no longer "owned" by that monster zone, so modifying or removing the monster zone no longer automatically destroys those elite monsters. (NOTE: This only affects newly placed elite monsters in this version or later; eilte monsters placed using earlier builds still belong to the zones they were placed inside)
  • "Common Thought" heatmaps are now much more visible when "bloom" is disabled in the Video options.
  • Fixed a bug which caused a subscriber to not discard the quest chain they were working on, if they gained a level from the quest XP reward while in the process of turning in a quest from that chain. They would discard all *other* out-levelled quest chains they'd been working on, but not that one, which could result in high-level players continuing to do one low-level quest chain before deciding to move to a new region which better suited their level.
  • Fixed a very subtle bug which could result in a single subscriber being logged in *twice* with the same character, when a region's login queue is active. This would result in that character moving quickly, as if they were using a speedhack, and then continuing to move around in the world even after "logging out" (and could even result in a crash if they unsubscribed!) This bug fixed itself every time you saved or loaded, which made diagnosing this bug tricky!
  • Fixed building placement/movement logic to actually only place/move buildings in regions where it thinks it's legal to do so, instead of only telling you that it couldn't place a building there but doing it anyway if you told it to.
  • Vastly improved the generated meshes for bandwidth-covered areas on the network view (vertex counts are down about 90% compared against what they were in the last build!).
  • Fixes "Negative buzz" HUD meter vanishing, after you've taken and released control of a monster.
  • Fixes a lot of "daily" reports and graphs incorrectly "wrapping around" as we move from month 1 day 30 to month 2 day 1.
  • Fixes flickering of network objects during placement.
...and the usual set of more minor miscellaneous bug fixes as well! Thanks for your patience and support as I've been gathering all of this together, everybody! I'm looking forward to focusing more on exciting new features, for the next update!


[ 2020-01-26 23:46:20 CET ] [ Original post ]

MMORPG Tycoon 2
VectorStorm Pty Ltd Developer
VectorStorm Pty Ltd Publisher
2020-01-06 Release
Game News Posts: 128
🎹🖱️Keyboard + Mouse
Very Positive (2614 reviews)
Public Linux Depots:
  • MMORPG Tycoon 2 Linux64 [79.17 M]
  • MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.

Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!

Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!



Build:

  • Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
  • Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
  • Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!



Manage your Community

  • Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
  • Issue warnings to misbehaving subscribers to keep them from bothering other players
  • Assist subscribers who become stuck, or hire game masters do it it for you!




Profit!

  • Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!

MINIMAL SETUP
  • Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
GAMEBILLET

[ 6043 ]

1.68$ (79%)
12.38$ (17%)
34.99$ (13%)
12.67$ (15%)
5.07$ (15%)
11.56$ (11%)
4.24$ (15%)
4.97$ (17%)
34.61$ (12%)
20.74$ (17%)
6.61$ (17%)
8.27$ (17%)
33.99$ (15%)
16.52$ (17%)
8.25$ (17%)
4.44$ (11%)
3.35$ (16%)
17.79$ (11%)
8.39$ (16%)
7.64$ (15%)
16.96$ (15%)
14.27$ (16%)
10.73$ (17%)
12.42$ (17%)
12.65$ (16%)
12.44$ (17%)
33.95$ (15%)
2.34$ (84%)
17.79$ (11%)
16.99$ (15%)
GAMERSGATE

[ 687 ]

0.75$ (85%)
10.91$ (22%)
3.0$ (85%)
1.8$ (85%)
1.5$ (90%)
9.99$ (50%)
1.94$ (84%)
0.51$ (87%)
0.94$ (81%)
1.58$ (77%)
9.99$ (50%)
1.8$ (55%)
1.5$ (85%)
33.19$ (17%)
2.81$ (81%)
4.05$ (73%)
0.45$ (85%)
1.05$ (85%)
2.48$ (77%)
10.49$ (30%)
8.79$ (20%)
0.99$ (50%)
0.94$ (81%)
15.99$ (20%)
2.4$ (70%)
1.88$ (92%)
7.99$ (20%)
6.29$ (30%)
2.18$ (78%)
0.94$ (81%)

FANATICAL BUNDLES

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