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v0.17.65

Hi everyone! It's been a couple weeks since the last feature update, and I've been hard at work! Here's what's new in this new build:

Big New Stuff


  • Quest Rewards Nerfed!


    By default, low-level quests now give far less experience on completion than they did before. Previously, a low level quest might give anything up to 1000xp or more when a player turned it in; that's enough to often catapult a level 1 player straight up midway through level 3! Now a default level 1 quest will give only 40xp. This means that your players will level up more slowly and more controllably, and will give you more time to build new areas ahead of them! But also, high-level quests now scale up their rewards to help them keep up with the increasing XP requirements!
  • Quest editing!


    I've completely re-implemented the UI for quest editing! Now quests can be renamed, their rewards can be seen and edited, and (for combat quests) you can set precisely how many monsters must be killed, instead of having only a limited number of choices.
  • Are you tired of quest editing? Because there's more quest editing!


    In addition to all of the above, you can now change the way the game automatically sets XP and Gold rewards for quests; set an approximate number of quests it should take to gain a level, and the game will set XP values for everything across your whole game appropriately! (and you can still override the defaults for specific quests whenever you like!)
  • Editable leveling curve!


    Are your players leveling up too quickly or too slowly? The 'Design' window now has a new "XP & Leveling" tab where you can change how much XP monster kills are worth, as well as how many monster kills are required in order to gain levels! These settings interact with the default quest settings to let you specify how quickly you want your players to gain levels, and also how much of their experience should be coming from quests vs. how much from combat.
  • Let's do the time warp!


    Slowed down the game's wall clock speed, but sped up its calendar! On 1x speed, it now takes 2 hours for a full in-game day to finish (previously was 1 hour); this gives your subscribers a lot more time to play before their playtime per simulated day is over! But at the same time, I've reduced the duration of a simulated month from 30 in-game days to just 5 in-game days. These two changes, taken together, mean that you'll get your first 'monthly' subscription payments after just 10 hours of play on 1x speed, instead of after 30 hours of play (and of course, much less than that if you turn the speed up!). Capitalism is easy, when you control all the clocks!
  • I want to be big!


    Player, Monster, and NPC character types can now be scaled. This ability is available from the 'Adjust' interface on the character model's "torso" piece.
  • Reduced-Bandwidth Monster Zones!


    Monster zones now have approximately half the network bandwidth upkeep requirements they used to have, which means you can have a lot more and larger monster zones using fewer network uplinks!
  • Player/Monster Unlocks!


    You now start a game with three player classes unlocked (previously was two), and four monster types unlocked (previously was three). More player classes and monster types are now unlocked as you gain more subscribers! (Previously, unlocks happened based on maximum player level)

Bug Fixes


  • Vastly improved CPU load when viewing the Network layer, when many regions were active!
  • Miscellaneous improvements in our interactions with FMOD which hopefully should sort out launch issues for a few players who had unsupported audio devices connected to their computers.
  • Stopped monsters from attacking players while the game is paused.
  • Moved "Game Features" tab from the Overview report to the Design window. Same features, different window!
  • Much better support for window resizing and window minimise/restore, especially during the loading screen!
  • Much better support for UI scaling, for folks with much higher resolution screens than me! (I'm so jealous right now)
  • In "Fullscreen Window" mode, we no longer grab the cursor, so you can now move the cursor to other monitors.
  • Fixed "Optimal DPS" calculations to correctly handle attacks which use floating point numbers (previously Optimal DPS rounded everything down to whole numbers, which meant that an attack which did 0.9 health damage was treated s if it did no health damage at all)
  • High level monsters now respawn with full attribute values! (Previously, they spawned with the health and mana values of a level 1 monster, and then healed up over a short time, which could make them easy kills if someone attacked them immediately after they spawned!)
  • When leveling up, players now instantly heal up to their new maximum health and mana values!
  • We now stop the player from giving two types of monster/player classes/npcs the same name, which could make the game confused.
  • Fixes a crash if you take over control of a character with more than four attacks available.
  • ...and a bunch of other miscellaneous fixes!
Thanks for your patience, everyone; this was a pretty big update touching a whole lot of areas! I'm going to try to keep them a little smaller and more focused than this one, in future! :D -Trevor


[ 2020-02-23 11:46:59 CET ] [ Original post ]

MMORPG Tycoon 2
VectorStorm Pty Ltd Developer
VectorStorm Pty Ltd Publisher
2020-01-06 Release
Game News Posts: 128
🎹🖱️Keyboard + Mouse
Very Positive (2597 reviews)
Public Linux Depots:
  • MMORPG Tycoon 2 Linux64 [79.17 M]
  • MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.

Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!

Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!



Build:

  • Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
  • Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
  • Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!



Manage your Community

  • Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
  • Issue warnings to misbehaving subscribers to keep them from bothering other players
  • Assist subscribers who become stuck, or hire game masters do it it for you!




Profit!

  • Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!

MINIMAL SETUP
  • Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
GAMEBILLET

[ 6108 ]

16.95$ (15%)
41.99$ (16%)
8.25$ (17%)
16.59$ (17%)
8.27$ (17%)
16.79$ (16%)
12.71$ (15%)
17.59$ (12%)
4.24$ (15%)
33.59$ (16%)
21.99$ (12%)
19.99$ (20%)
16.97$ (15%)
30.09$ (14%)
20.74$ (17%)
26.34$ (12%)
7.61$ (15%)
17.59$ (12%)
12.59$ (16%)
4.97$ (17%)
8.27$ (17%)
16.99$ (15%)
14.44$ (15%)
16.79$ (16%)
16.96$ (15%)
16.79$ (16%)
16.99$ (15%)
33.05$ (17%)
20.74$ (17%)
8.74$ (13%)
GAMERSGATE

[ 575 ]

2.48$ (77%)
12.75$ (74%)
1.8$ (91%)
5.0$ (50%)
0.85$ (83%)
0.58$ (92%)
0.6$ (80%)
14.99$ (50%)
0.51$ (83%)
2.25$ (77%)
0.9$ (91%)
6.79$ (32%)
16.19$ (46%)
4.2$ (70%)
2.13$ (96%)
4.05$ (73%)
7.53$ (50%)
2.63$ (62%)
0.85$ (83%)
31.99$ (20%)
2.03$ (86%)
1.8$ (77%)
0.54$ (91%)
1.8$ (77%)
0.68$ (83%)
9.55$ (36%)
2.55$ (87%)
3.19$ (79%)
0.89$ (87%)
1.05$ (85%)

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