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Hi, everyone! It's been a long time coming, but we're finally rolling out proper support for game localisation, with our first drop of language support covering German, French, and Brazilian Portuguese. Also in the build are work-in-progress translations for Italian and Spanish, but we're not yet confident enough in the translations for me to feel comfortable ticking the boxes on Steam saying that they're officially supported, yet. If you're fluent in Italian or Spanish (or other languages!), you can contribute to the translation effort by visiting our site on Localizor!. Those languages can be selected from the 'Language' tab in the Options window. I'm also working on integrating some new font rendering tech which will allow us to localise into languages which aren't using Latin scripts; Chinese, Russian, etc. (Additionally, it'll make our text sharper even for English text!) Expect to see those new translations being added really soon! But for the moment, let's talk about what's new in this build that went up maybe twelve hours ago (as of the time I'm writing this)!
Changes:
Translations!
Okay, I already talked about translations above. But it really is the headline feature of this update, and more languages are coming; most notably I'm expecting to see Czech, Russian, and Chinese in the very near future! For French, German, and Brazilian Portuguese you can now select a language in the Settings for the game within Steam. For other not-yet-officially-supported languages, you can select them within the options screen inside the game.Number formatting!
Also on the 'Language' tab of the options screen, you can now choose how you want numbers to be shown; either US-style "1,000.50" or European-style "1.000,50". Similarly, you can choose what currency symbol you'd like to see for money amounts!Charging for flight paths
Flight path prices are now being enforced, and their usage is being tracked! Note: Players currently will not ever pay real-money to take a flight path; I just couldn't figure out a way to convince the AI that a flight path could ever provide enough value to be worth actual dollars. I'm definitely going to be returning to this in future updates! But at least the flight points correctly graph how many people have used them, now!UI Descaling
It's now possible to lower UI scaling below 100%. I'm not sure why someone would want to do this, but.. it's there now, since a few folks asked for it? :DMore complaining about bugs!
Buildings which are suffering from more than one bug now contribute extra toward an MMORPG's "bugginess" rating.No more losing changes!
Changes to anything in the 'Design' interface now automatically 'Apply' when you close the window, instead of being cancelled! This means you'll no longer lose that perfect character model design because you forgot to click 'Apply'!Empty Intros!
If you very methodically removed every single scenery item in your first region and then opened it up to the public, it was possible to make the game lock up as it was trying to find something for the introductory cutscene to look at. This is now fixed!No more playing forever
Previously, if a player wanted to log out but couldn't afford to set their home at an inn, they would keep playing forever. Now they just log out wherever they are, instead.No more long ad campaigns
Previously, due to calendar changes in an earlier build, it was possible for an ad campaign to be lengthened dramatically when loaded in a newer build of MT2 than it was saved from. Now we fix that problem during load!Auto-adjust quests
If you change the level of a region which has already been set up, the quest-givers within the region now automatically adjust their quests to match the level's new region. Similarly, monsters now correctly adjust their levels to match the region!YOLO LOL
Fixes a game crash if you ban the VIP streamer during a streamer event. You monster.Looks Buggy!
Replaces the infamous old "red cube" indicator that a player was being affected by a bug with an actual, comprehensible bug icon....and a Screensaver?
The in-game desktop interface now has a screensaver, if you leave it alone for ten minutes or so. Folks who are keen can launch the game straight into the Screensaver by starting MT2 with the command line parameter `Screensaver`. (Press escape to exit, in that mode)
[ 2020-05-02 02:04:37 CET ] [ Original post ]
- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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