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Combat 2.0 Update

Hi folks! This update was a lot bigger than I'd expected it to be, but it's finally ready for prime time! Thanks heaps to all the testers sending feedback and bug reports over on the Discord server! Here's what's new:

  • No more negative damage!


    We've entirely rebuilt the interface for editing combat abilities to make it simpler, easier, and more intuitive! In particular, it's now possible to just say that an ability does 5 damage, instead of needing to specify that an ability "adds -5 health".
  • Damage Over Time


    Oft-requested support for damage over time effects has been implemented! A single ability may do both static, instantaneous damage, and also additionally inflict damage over time. In this build, each character may only be affected by a single Damage Over Time effect at once; further DoT effects will refresh or replace earlier ones.
  • Heals!


    Heals have been added to the above, and like damage, are available both as static heals and also as Heal-over-Time effects.
  • "Greed is good"


    Adds a "Self Only" option for combat abilities. Useful if you want to give someone a powerful self-heal but don't want them to be able to use it on party members!
  • I never drink... wine


    A new "siphon" ability effect type has been added, which lets characters drain health, mana, or rage from their opponent, and add it to their own health, mana, or rage supplies!
  • Buffs? Buffs!


    A selection of buffs and debuffs have been added, including "Protect", "Stun", "Root", and others.
  • Ability icons!


    Adds about 300 ability icons to select from, to represent your characters' combat abilities.
  • Auto-Rage


    The "Rage" attribute has been reworked, and now works entirely automatically. Previously you had to manually create abilities which would increase its value; now it automatically goes up due to participating in combat without you needing to specially craft abilities to do that.
  • Why does my fighter have mana?


    You can now set a class's maximum Mana or Rage value to zero, which will remove its mana or rage bar entirely.
  • Combat visuals!


    Brand new visual effects have been created for combat effects; these can be selected and configured from the new ability editing interface. There are seven effects and four movement options for their projectiles, plus configurable colors!
  • His power level is over 9000!


    Combat abilities can now be given a casting time, during which the user must "charge up" to prepare to use the ability.
  • For the writers out there (you know who you are)


    The game now automatically writes a tooltip for your combat abilities, but if you really want to, you can write your own blurb to describe your new combat ability.
  • Combat ability prefabs


    The game now provides an "Ability Prefabs" space where you can copy abilities you've created. Those abilities can then be imported into other saves! (I'm looking forward to doing this with other stuff in the near future too, but combat abilities is where we're testing the idea first!)
  • Combat AI Improvements!


    Players are now much better about using their best combat abilities, and also applying heals and buffs to party members, and debuffs to their foes!
  • Character Customisation


    Adds another 13 character models to the game, bringing our set of customisable character models from 22 to 35!

Other fixes:


  • Updated 14 building models with color improvements and lighting fixes.
  • Fixed the game sometimes overwriting quest names while you were in the middle of editing them.
  • Fixed players getting stuck at offline flight points.
  • Fixed players entering the "coastal inn" inn by charging straight through its wall instead of going through the door.
  • Action bar buttons now show the hotkey to activate them.
  • Vastly improved the camera and UI interface when controlling an in-game character.
  • Fixes elite monsters losing their size after a costume change.
  • Subscribers now sit down to heal faster, after combat.
  • Monsters now react much faster to being attacked.
  • Fixed a bug which could cause elite monsters to not be considered ready for combat immediately after loading a save.
  • Destroying a wall or road now refunds its purchase price, the same as happens with destroying other in-game objects.
  • Slightly nerfed the time until mana regeneration begins (3 seconds of no mana usage -> 5 seconds of no mana usage)
  • Changed automatic health regeneration to never occur while someone is in combat. (previously it would begin after 3 seconds of taking no damage, and this could allow someone to begin to heal when their opponent was stuck in a lengthy ability cast)
  • Added an error message to display in the ability editor if an ability is configured to require too much health/mana/rage for the class to ever actually be able to use it.
...and a whole bunch of other bits and pieces. This update was a whole *lot* bigger than I expected it to be, and I'm sorry it's taken so long! But I'm super happy with the changes, and I'm really looking forward to continuing on and moving into what I'm calling our "Creativity Spike". More details on that in the near future!


[ 2021-05-09 03:10:05 CET ] [ Original post ]

MMORPG Tycoon 2
VectorStorm Pty Ltd Developer
VectorStorm Pty Ltd Publisher
2020-01-06 Release
Game News Posts: 128
🎹🖱️Keyboard + Mouse
Very Positive (2614 reviews)
Public Linux Depots:
  • MMORPG Tycoon 2 Linux64 [79.17 M]
  • MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.

Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!

Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!



Build:

  • Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
  • Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
  • Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!



Manage your Community

  • Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
  • Issue warnings to misbehaving subscribers to keep them from bothering other players
  • Assist subscribers who become stuck, or hire game masters do it it for you!




Profit!

  • Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!

MINIMAL SETUP
  • Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Discrete graphics card. support for OpenGL 3.3
  • Storage: 300 MB available space
GAMEBILLET

[ 6043 ]

12.59$ (16%)
25.47$ (15%)
16.88$ (16%)
11.04$ (15%)
12.59$ (16%)
33.99$ (16%)
2.66$ (11%)
12.74$ (15%)
11.37$ (55%)
8.39$ (16%)
4.44$ (11%)
12.59$ (16%)
5.87$ (16%)
4.19$ (16%)
3.93$ (21%)
3.99$ (87%)
7.96$ (80%)
4.09$ (18%)
12.65$ (16%)
21.23$ (15%)
25.46$ (15%)
4.29$ (14%)
8.27$ (17%)
24.87$ (17%)
23.39$ (22%)
42.49$ (15%)
12.71$ (15%)
5.77$ (17%)
12.72$ (15%)
52.19$ (13%)
GAMERSGATE

[ 687 ]

7.92$ (74%)
9.99$ (50%)
0.87$ (91%)
0.42$ (79%)
9.9$ (67%)
3.75$ (85%)
19.79$ (34%)
1.0$ (80%)
4.5$ (70%)
4.38$ (51%)
11.99$ (20%)
1.5$ (90%)
1.35$ (89%)
12.0$ (70%)
1.5$ (81%)
2.81$ (81%)
7.83$ (74%)
7.5$ (70%)
4.0$ (60%)
1.05$ (85%)
5.0$ (80%)
2.64$ (78%)
8.5$ (66%)
1.8$ (85%)
28.42$ (25%)
0.56$ (81%)
3.25$ (75%)
20.0$ (50%)
4.88$ (62%)
1.74$ (91%)

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