MMORPG Tycoon 2
VectorStorm Pty Ltd Developer
VectorStorm Pty Ltd Publisher
2020-01-06 Release
🎹🖱️Keyboard + Mouse
Very Positive
(2708 reviews)
Public Linux Depots:- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Update Notes For v0.18.72Hi folks! This is another little patch with bug fixes while we work on the upcoming major Dungeons update.
Fixed in this build:
- No longer kill a player immediately when they're dragged over an unowned map region; instead, only kill them if they actually get dropped inside an unowned region. This means you can now safely drag a player over water and into another region across the sea (previously the player automatically died once they were over the ocean without being on a boat or similar)
- Related to the above, fixed a whole bunch of bugs which occurred when someone died due to entering an unowned region for any reason. These bugs could have various effects, ranging from outright crashes to the character acting as though they were using a speed hack (without the game realising that they were using a speed hack)
- Fixed an extremely rare save file corruption problem which could occur if two or more saves were occurring simultaneously. (this could happen if a periodic autosave triggered at nearly the same moment as a manual save, for example)
- Fixes vehicle and teleporter path placement tools to work more reliably when placing paths that end at vehicle depots and teleporters that already existed on the map (rather than ending at new ones)
- Fixed a crash which could occur if you destroyed a vehicle depot just as a player was trying to enter it.
- Further work on triangulation code to make it even more robust for strangely shaped polygons containing complicated holes (these are used to draw monster zones and other draw-onto-the-terrain objects)
- Improved debuggability of std::bad_alloc exceptions (which we get reports of maybe once every few months, and which previously didn't tell us enough information to figure out what had gone wrong. Next time one gets reported, we should finally be able to figure out the cause, I hope!)
- Miscellaneous localisation updates.
Thanks so much for all the feedback and bug reporting, everyone!
-T
[ 2021-12-02 02:48:50 CET ] [ Original post ] Delight your subscribers as you build the simulated MMORPG of your dreams. Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community - Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit! - Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MINIMAL SETUP- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
RECOMMENDED SETUP- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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