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Update notes for v0.18.14
[ 2022-04-09 00:27:13 CET ] [ Original post ]
Hi folks! This is a small update which is mostly for the Mac side; someone noticed that although our store page said that we require OS X 10.9 in our Mac build, our game actually required OS X 11.0 (which is a much bigger difference than it sounds like; the equivalent on Windows would be like us saying on the store page that we require Windows 98 but actually requiring Windows 10). That's now been fixed! On Mac we now require OS X 10.10 (which is what's required by Steam); store page update is incoming! Other updates: New in this update:
- While editing combat abilities, we now simplify the combat ability after every edit. If you reduce a damage effect amount to '0', we remove that damage effect entirely. (You can add it back if you wish, though!) This fixes some issues we had with ability classification, where an ability with a 'damage' effect set to zero would still be classified as an 'attack' and by used and evaluated that way by the AI.
- When adding an ability effect to a character, healing ability effects now default to a heal amount of '1' (previous default was '0', which caused problems for the change above)
- Fixed a single-frame visual flicker in the game's "grid view" UI widget, which was most notable in the ability editor UI whenever you edited an ability.
- Fixed an important data initialisation error which could sometimes cause problems during a load, for some folks with computers of a very specific speed and whose computers were under a very specific amount of load. (multithreaded timing bugs are the *best*!)
- Fixed zalgo text in the crash reporter.
- New log file format, and the logging starts earlier during game startup so that we don't lose some critical log lines that were being lost before.
- Adds a simple profanity filter, which screens the procedurally-generated names used by newly created players. Note that this filter only runs at the time that a new character is created; any already-generated names in saves or names manually edited by the player are *not* currently being checked against it.
[ 2022-04-09 00:27:13 CET ] [ Original post ]
MMORPG Tycoon 2
VectorStorm Pty Ltd
Developer
VectorStorm Pty Ltd
Publisher
2020-01-06
Release
Game News Posts:
128
🎹🖱️Keyboard + Mouse
Very Positive
(2614 reviews)
Public Linux Depots:
- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
![]()
Build:
![]()
Manage your Community
![]()
Profit!
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MINIMAL SETUP
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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