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Bugfixes - v0.20.5
We have another technical update coming very soon; we've had some reports of trouble with save files from folks using multiple steam accounts from a single Windows account, so I'm going to be moving game data into a different folder structure to try to make Steam Cloud Sync more robust in that situation. This change will require us moving everybody's save data into a different location, which is frankly kind of a terrifying change for me, since it's touching literally everybody's save data all at once, but it'll put us into a much safer folder structure once everything has been moved, so it feels like an important change. We just need to test rigorously before rolling out the change! We're into internal testing on this data migration process now; if the testing gives us the all-clear then I'm hoping to roll it out publicly maybe sometime next week! In terms of new game functionality, I've begun making progress on multi-select, which I'm planning to have as the first new feature in the 'Creativity Spike' series of updates that we're working on now. The idea with multi-select is to make it possible to select a large group of objects and destroy them all with a single command, or (eventually) move them as a group, or maybe even create duplicates of whole groups of objects. The first release of multi-select will *probably* just do the "select multiple things and destroy them all at once" part, with other functionality to follow afterwards. But we'll see how I go with it! As always, thanks so much for your support and feedback, everyone! -T
[ 2024-02-15 07:40:30 CET ] [ Original post ]
Changes in this build:
- The game will no longer load data from unpacked zipfiles. We've had way too many crash reports from folks who had extracted the zipfiles in earlier builds and are now trying to run the latest version of the game using data files from older builds! :D This should stop that from happening. (honestly, you want to load data from the zipfiles anyway; it makes loading into the game so much faster!)
- Fixed area-effect attacks used in PvP duels affecting players who weren't a part of the duel.
- Made party formation more attractive around taverns.
- Fixed 'stun' and 'root' status effects to work correctly. ('root' can't move but can still attack, 'stun' can do neither)
a general development update:
We have another technical update coming very soon; we've had some reports of trouble with save files from folks using multiple steam accounts from a single Windows account, so I'm going to be moving game data into a different folder structure to try to make Steam Cloud Sync more robust in that situation. This change will require us moving everybody's save data into a different location, which is frankly kind of a terrifying change for me, since it's touching literally everybody's save data all at once, but it'll put us into a much safer folder structure once everything has been moved, so it feels like an important change. We just need to test rigorously before rolling out the change! We're into internal testing on this data migration process now; if the testing gives us the all-clear then I'm hoping to roll it out publicly maybe sometime next week! In terms of new game functionality, I've begun making progress on multi-select, which I'm planning to have as the first new feature in the 'Creativity Spike' series of updates that we're working on now. The idea with multi-select is to make it possible to select a large group of objects and destroy them all with a single command, or (eventually) move them as a group, or maybe even create duplicates of whole groups of objects. The first release of multi-select will *probably* just do the "select multiple things and destroy them all at once" part, with other functionality to follow afterwards. But we'll see how I go with it! As always, thanks so much for your support and feedback, everyone! -T
[ 2024-02-15 07:40:30 CET ] [ Original post ]
MMORPG Tycoon 2
VectorStorm Pty Ltd
Developer
VectorStorm Pty Ltd
Publisher
2020-01-06
Release
Game News Posts:
128
🎹🖱️Keyboard + Mouse
Very Positive
(2614 reviews)
Public Linux Depots:
- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
![]()
Build:
![]()
Manage your Community
![]()
Profit!
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community
- Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit!
- Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MINIMAL SETUP
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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