Scenery Brushes
[ 2024-06-07 05:06:59 CET ] [ Original post ]
Hi everybody! Today we have a much-requested feature, a brush interface for placing down groups of scenery objects! New in this update:
- Scenery brushes! Each scenery placement tool can now be put into a "brush" mode, where you can scatter scenery items across an area with just the sweep of the mouse. There are several different patterns available, with customisable densities, brush sizes, scale and angle randomisations, and more! Individual placements are of course still available, and scenery items placed using a brush can be further adjusted the same as any other scenery items!
- All dropdown menus all now have a downward-pointing triangle on their right side, to indicate that they can be clicked upon
- Disabled 'undo' and 'redo' functionality during the initial game tutorial to prevent a possible soft-lock.
- Changed the MegaTooltip window so it won't place itself partially off the bottom of the screen.
- Added some missing description strings for the new vehicles from the last travel update.
- Fixed mouse movements affecting camera rotation if you were holding a keyboard "rotate camera" button (default-bound to 'q' and 'e')
- Moved the Wall/Path placement help messages to smaller, dark-background windows in the bottom right of the screen to match the appearance and positioning of other help text windows. (previously these had been larger blue windows in the top left)
- Vastly improved the handling of in-progress pathfinding queries when map edits happen, especially edits which touch multiple regions simultaneously (destroying mountain passes, multi-region flight paths, etc)
- Fixed issues with deleting a travel building while in a placement tool that had been trying to use that travel building as part of a new path placement.
- Fixed dungeon fog settings sometimes temporarily being applied to the main world map view, immediately after leaving a dungeon interior view.
- Fixed several issues caused by the use of keyboard hotkeys to switch between editing tools while in the middle of drag operations.
MMORPG Tycoon 2
VectorStorm Pty Ltd
VectorStorm Pty Ltd
2020-01-06
Strategy Simulation Singleplayer EA
Game News Posts 128
🎹🖱️Keyboard + Mouse
Very Positive
(2561 reviews)
http://www.mmorpgtycoon.com/
https://store.steampowered.com/app/486860 
MMORPG Tycoon 2 Linux64 [79.17 M]MMORPG Tycoon 2 Linux32 [78.88 M]
Delight your subscribers as you build the simulated MMORPG of your dreams.
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
Manage your Community
Profit!
Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
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Manage your Community
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MINIMAL SETUP
- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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