MMORPG Tycoon 2
VectorStorm Pty Ltd Developer
VectorStorm Pty Ltd Publisher
2020-01-06 Release
🎹🖱️Keyboard + Mouse
Very Positive
(2708 reviews)
Public Linux Depots:- MMORPG Tycoon 2 Linux64 [79.17 M]
- MMORPG Tycoon 2 Linux32 [78.88 M]
The Weaponry UpdateHi everybody! It's time for our latest new content drop, which this time is actually kind of a hybrid content/feature drop.
New in this update:
- New weapon models! Our limited old weapon models have been removed, and are now replaced by literally 200 new weapon models, spread across 14 categories, and mapped to increasing quality levels so that higher item-level (ilvl) weapons look cooler and more dangerous than lower ilvl weapons!
- Selectable weapon types per player class! For each player class, you can set none, one, or multiple weapon types for that class to use, so there's no more mages carrying axes or barbarians with wands (unless that's what you want!)
- For the first time, you can now also specify weapon types for your monsters and NPC characters to use!
- Since we now have visual differences between high-quality and low-quality weapons, we no longer hide low-quality weapons when their wielder outlevels them! So if you have a level 20 paladin who is still carrying around that flimsy old broomstick that he bought as a practice weapon when he was level 1, you'll see him carrying it around while you're looking at him and mocking his life choices.
- New combat animations! We've boosted way up from 4 combat animations to 20, across our two stances ("humanoid" and "quadruped"). You can now specify for each combat ability which animation it should use, and whether it should use a bow/crossbow/gun animation when one of those weapons is equipped. So if you want a healer class who fires off their heals using a crossbow when one is available, that's now possible!
[quote]The complete list of weapon categories is now "Axes", "Bone Weapons", "Bows", "Crossbows", "Curved Swords", "Daggers", "Greatswords", "Guns", "Hammers", "Maces", "Spears", "Staves", "Swords", and "Wands", each of which contain between 10 and 20 weapon models tied to different ranges of weapon item-level (ilvl).
By default you'll start with the "swords", "axes", and "wands" weapon categories available, and the other categories are available via development projects. (Or if you just want everything all at once, there's a Custom Rule you can apply to your save for that!)
Note that only humanoids who have a humanoid right arm/hand can be given visible weapons. (Sorry about that, we just never figured out a way to attach a sword to a chicken's wing without it looking silly!)
Also note that there was a minor issue with the old 'golem' costume which caused bow/crossbow/gun animations to play a little weirdly on that specific costume. If you're in an old save and have issues with a golem and those weapons, you may wish to reapply the new 'golem' costume preset to get the fix![/quote]
....and of course, there's also a whole bunch of bug fixes and other minor improvements that come alongside this update.
In terms of "what's next", I've actually got another under-the-hood performance patch in testing just behind this one, which reduces VRAM usage and should deliver notable CPU performance improvements for folks with really large games. Expect to see that one within a week or two!
Until then, big thanks to everybody who's been sending in feedback and bug reports; they're always huge helps!
-T
[ 2025-05-10 10:52:48 CET ] [ Original post ]
Delight your subscribers as you build the simulated MMORPG of your dreams. Take charge of a full-sized MMORPG world and fill it with monsters, towns, NPCs, and quest chains. Design the player classes for AI subscribers to use, and keep them entertained!
Design the monsters, balance the combat, and keep your subscribers happy and playing (and paying!) so that you can cover your server and bandwidth costs, all while building new regions for your players to explore as they increase in levels and power!
Build:
- Craft the terrain, lay out scenery to make your world beautiful, raise new land from the seafloor; the world is yours to craft!
- Design the appearance and the combat abilities of your game's player classes, monsters, and more. Buff and nerf classes at your whim!
- Lay out villages and towns, roads, questing areas, and even individual quests with quest chains to keep your subscribers busy!
Manage your Community - Catch cheaters and ban them (or don't; as long as they keep paying their subscription fees, do you really care what they do?)
- Issue warnings to misbehaving subscribers to keep them from bothering other players
- Assist subscribers who become stuck, or hire game masters do it it for you!
Profit! - Be a traditional boxed product with subscription fees, or go for a Free-to-Play strategy and instead set microtransactions on potions, weapons, or other goods and services!
MINIMAL SETUP- Processor: Intel Core 2 Duo or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
RECOMMENDED SETUP- Processor: Intel Core i5 or i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Discrete graphics card. support for OpenGL 3.3
- Storage: 300 MB available space
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FANATICAL BUNDLES

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