We have been struggling to find ways to financially support the project during the past year, slowly developing new features for the game in our spare time - still too green to include in the early access. It has come to a point where it is not viable to just keep pushing with no prospect of an outcome, so until we find a new source of funding, development of Troll Control is officially paused. Thanks everyone for your support, let's hope one day we'll find a way to breathe new life into this project.
Here's just a quick note to let you all know what's being worked on and why next proper update is taking longer than the previous.
TOWNS! Here's what's cooking; the town generator is an entire different beast from the level generator currently in the game. The next update will let you test out different types of town, big and small, each with their own particularities (more on that when the update releases.) A lot of different things have to be in an almost-final state to release even the earliest version of procedural towns - and that takes time, as you can see.
These towns are a crucial part of the final vision for Troll Control will be home to many types of NPC - which they'll populate them in the update after that. But even if the NPC and Quest generators are not implemented in the upcoming update, the foundations for them have to be laid down as well.
Plenty of new graphical assets are being created for the new towns, that too is being a considerable workload on itself, but it also presents the chance to shift the look of the environments a little bit towards new directions:
An example of the buildings that you'll find in towns and the more stylized fantasy graphics for the game. It fits well within the setting and currently present graphics, but expect these to slowly shift towards this style too little by little.
Here's hoping you're excited to see what Troll Control has in store and thanks for sticking around!
I hope you all had a fine valentine's day! Here's something totally unrelated: a new update for Troll Control!
Dungeon Explorers aren't forced to stick together anymore; now they can have their own individual space to reflect on things in the depths of a troll-infested dungeon so when they get back together they know it's for real. Valentine's theme getting old already? Okay. This update added 3 split-screen modes, let's take a look:
2x2 Split Screen kicks in on 3 or 4 player sessions, when they get far apart from each other. You always know which view is yours because they align with the health indicators.
On 2 player sessions, the view splits side-by-side - Unless selected players are 1 & 3 or 2 & 4...
...in which case the view splits into top-and-bottom views, keeping each player's health indicator inside their respective view at all times.
If players get back together at any point, the view transitions back to a single image.
The update also refined behavior of the shared camera and fixed some minor bugs.
This is all for now, see you on the next one!
Character looks and stats go hand-in-hand, for the most part. Shorter or thinner characters are harder to spot, for example, and stronger ones look... well, stronger. There are other options just for looks, like gender, skin tone, hairstyles, face features... You can change not only type and color for individual elements of the face but also size, rotation and much more, allowing you to customize your character's mug to your heart's content.
The game's system has been considerably updated under the hood to have combat react to character stats. How much damage your characters deal, how easy they are for Trolls to spot, speed, magic, health and resistances... Balancing of all these will carry on into the next updates, with a significant overhaul of the combat system itself, but please give any feedback you can on what you think needs improvement.
Your saved characters can be found as individual .char files in the game's directory, making them easy to share between friends or backup.
Other less glamorous additions to te game include a settings screen with graphics options and controller config screen, including a wizard to quickly set up your gamepads or input devices.
Troll Control
Karl Martin
Karl Martin Interactive
2019-12-20
Indie RPG Adventure Singleplayer Multiplayer Coop
Game News Posts 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/1175330 
Troll Control Content Linux [356.31 M]
Swing your sword, shoot your arrows, cast your magic and level up to become the Troll Control Specialist that desperate villagers are longing for. Help them earn back their land, one procedurally generated level at a time, in a quest to send the Troll menace back to the Trolldom.
Troll Control is an Action-Adventure RPG game with procedurally generated environments set in the bizarre high-fantasy world of Anachronia. It is a top-down dungeon crawling experience to play solo or up to 4 players in true couch co-op style!
Players will be creating custom characters and exploring regions of Anachronia in search of missions and quests, visiting its villages, farms, citadels and castles and delving into Troll-infested levels like dungeons, caves, lava tunnels, sewers, abandoned temples, manors and forts and even jumping across portals to the Trolldom.
- OS: Ubuntu 16.04+Graphics: Graphics card with DX10 (shader model 4.0) capabilitiesStorage: 400 MB available spaceAdditional Notes: (Testing and optimization in progress)
- Graphics: Graphics card with DX10 (shader model 4.0) capabilities
- Storage: 400 MB available spaceAdditional Notes: (Testing and optimization in progress)
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