The long-awaited moment has arrived! Orphan Age finally gets an update!!! Before listing the changes, let me tell you why did we had to wait so long for this update. At the end of 2019 we did several long playtest series to understand how to improve the game. When we made a list of everything that needed to be done, we realized that it would take us ten years to get a proper version of the game. Unless we expand the crew... In 2020, we went looking for funding to bring more people to the project. It took us a while because of a pandemic but the team is almost complete and there are about ten of us working on Orphan Age. As soon as the team is assembled, we'll be happy to introduce you to the new pirates! Anyway, when the new programmers arrived it became clear that we had to rethink the architecture of the project. On top of that the designers wanted to add more RPG components to the game. So, we set out to completely reboot Orphan Age. Which brings us to this first update, which is only the first of many and will allow us to check the stability of the new game foundations. In practice, the game is pretty much the same as before in this patch, but there are some nice surprises in store for June. Most of the changes are made to the back end so their hard to notice. That being said, this patch is the first of a series that should completely change the game this summer. Let's go through the patch note:
- A new build menu that is clearer than before
- New characters avatars (that change depending on the orphans mood)
- Eat UI (you can now choose what to eat)
- Quest book (new design)
- Refuel system for campfires
- Skills system: there's a new level up system and advanced attribute
- Jobs: every orphan now pursue dream jobs which allows them to perform better certain actions (character classes)
- Leisure system: Leisure is a new need to oversee leisure actions are now possible
- Revamped behaviour, we have a new AI for the orphans which will be upgraded along patches
- Traits have been reworked and should not cause bugs anymore
- Actions have been revamped. They have now difficulty based on orphan skills and yield...
- Critical successes and failures!
- Cooking and mixing system in order to discover and cook your favorite recipes
- Needs have also been reworked; we are trying a new way to display them in the UI that should be clearer
- Health has been reworked and replaces hygiene. You can now get hurt or sick and there's a healing system that will be unveiled next month
- Doors can now be opened and closed with a new locking system
- Social Interactions have been completely reworked, you have now new interactions between orphans (chat, cheer, play, comfort...)
- A new dialog, emoji based with a new dialog editor which will allow us to bring in the next update lots of discussion about...
- Favorites. Now every orphan has favorite food, animals (...)
- Furniture have been reworked and should not be bugged anymore. They have now durability and must be repaired from time to time
- A new character model has been integrated for the little sister
Orphan Age
Studio Black Flag
Studio Black Flag
In Private Alpha
Strategy RPG Simulation Singleplayer
Game News Posts 17
🎹🖱️Keyboard + Mouse
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http://orphan-age.com/
https://store.steampowered.com/app/767660 
Orphan Age is a life-sim game where you look after a band of orphans in a cyberpunk warzone.
Set against the backdrop of an unforgiving, neon-lit dystopian warzone, your only battle is the fight for survival, scraping out a living in the face of extreme danger. You will guide a band of orphans, each with their own skills, emotions, strengths, weaknesses and fears, through a dangerous and ever-changing city in a bitter struggle for survival. Constantly balancing risk and reward, you must make the big decisions to ensure the group stays alive. Build up your base, scavenge, craft and explore the city for new recruits, whilst ensuring there are enough supplies to keep going, even when it seems all hope might be lost.
Orphan Age plays as a single player campaign with a lot of replayability inspired by the 4X genre. But there’s a twist! 4X stands for Exploration, Exploitation, Expansion and Extermination. In Orphan Age, we replace Extermination with Empathy, bending the 4X genre into a 4E.
The city of Orphan Age is ever-changing and procedural. You won't find the same building twice. There are high risks and high rewards when you explore. You can find rare resources, Orphans to recruit, but you can also get wounded or worse...
Exploration is similar to the expeditions of Fallout Shelter: procedural text adventures. They offer more complexity though, because you have to make decisive choices while you're out of the orphanage.
Hundreds of resources are left to be scavenged in the Orphanage or in the city. They are classified in 6 categories that allow you to eat, drink, take care of wounds and to craft the items and resources you need to build your Orphanage.
The Orphanage is the place your Orphans call home. The environment surrounding the Orphans greatly affects their moods. Try to keep the rooms lit, warm, furnished and clean for the happiness of all!
There are 38 different items of furniture to build (beds, playgrounds, science mats, campfire, heaters...) and each one can be upgraded.
Research allows you to discover better furniture and improve living conditions for the orphans.
Orphan Age is a deep micro-simulation making each Orphan unique in personality and in gameplay. The Orphans have different ages, set of skills, backgrounds and personality traits. Depending on who they are and how well they are, the Orphans will take different paths anytime there is an issue to be discussed.
INFO:
- Available in Early Access this winter
- For PC, Mac & Linux
- Comes with a companion visual novel Orphan Age: Diaries
- OS: 64 bits
- Processor: Intel Core i3 / AMD Ryzen 3Memory: 4 MB RAM
- Memory: 4 MB RAM
- Graphics: DX11 Compatible
- Storage: 2 MB available space
- OS: 64 bits
- Processor: Intel Core i5 / AMD Ryzen 5Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: DX12 Compatible
- Storage: 4 MB available space
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