Greetings space officers!
Thank you for your patience on the latest few weeks. I've been working as hard as I could to bring you new content to the game, and the next update will be FULL of great news!
First of all a series of new missions following the Prophet's attack for the following careers:
- Manager
- Science Officer
- Planetary Surveyor
- Alien Specialist
- Security Officer
- Mechanic
- General Practitioner
- Tactical Officer
Every career has its own missions, so you can replay with different career choices to learn more information about the Prophet and its followers, and the ominous technology they're using.
Brand new combat system
A new Combat system has been introduced in the game! I added 10 different encounters with hostile forces, and more will be added in future updates!
Before the update the combat system was quite straight-forward: roll a dice, add bonus points, subtract malus points, repeat for the enemy, get result.
Now I added a turn-based combat system which will have you choose between different options, including weapons, cooldown-based abilities and skills.
Whenever you improve certain skills by attending classes, after reaching level 6 you will unlock a bonus skill you can use in combat-based situations, as following:
[table]
[tr]
[th]SKILL[/th]
[th]EFFECT[/th]
[th]COOLDOWN[/th]
[/tr]
[tr]
[td]Armed Combat[/td]
[td]Adds to your damage[/td]
[td]0[/td]
[/tr]
[tr]
[td]Athletics[/td]
[td]Take a double turn[/td]
[td]5[/td]
[/tr]
[tr]
[td]Construct[/td]
[td]
Drone deployment: deploys a drone to fight at your side, increasing DMG +5[/td]
[td]5[/td]
[/tr]
[tr]
[td]Engineering[/td]
[td]
Personal Shield: deploys a personal shield, giving +35 DMG protection[/td]
[td]5[/td]
[/tr]
[tr]
[td]First Aid[/td]
[td]Medkit use increased by 2. Allows at least 2 medkits in every circumstance[/td]
[td]0[/td]
[/tr]
[tr]
[td]Influence[/td]
[td]Influence the actions of your enemy, granting -2 MAX DMG[/td]
[td]5[/td]
[/tr]
[tr]
[td]Knowledge[/td]
[td]
Exploit: 20% chance to decrease your enemy MAX DMG by 4[/td]
[td]4[/td]
[/tr]
[tr]
[td]Medicine[/td]
[td]
Apply sedative: 30% chance to decrease your enemy HP by 10[/td]
[td]3[/td]
[/tr]
[tr]
[td]Negotiate[/td]
[td]Gives a 15% chance to end the fight and making the enemy surrender[/td]
[td]3[/td]
[/tr]
[tr]
[td]Observe[/td]
[td]
Weak point: your enemy MAX DMG is capped to 5 for this turn[/td]
[td]4[/td]
[/tr]
[tr]
[td]Persuade[/td]
[td]Gives a 5% chance to end the fight and making the enemy surrender[/td]
[td]0[/td]
[/tr]
[tr]
[td]Physics Science[/td]
[td]
Gravity Wave: imbalance your enemy, giving you a 25% chance to take a double turn[/td]
[td]5[/td]
[/tr]
[tr]
[td]Repair[/td]
[td]
Restoration: Restores 10 DMG to a Personal Shield or restores 1 Medkit charge[/td]
[td]0[/td]
[/tr]
[tr]
[td]Science (Life)[/td]
[td]
Nanovirus: deploys a deadly nanovirus with a 10% chance to kill the enemy[/td]
[td]5[/td]
[/tr]
[tr]
[td]Science (Physics)[/td]
[td]
Quantum Entanglement: deploys self-sealing handcuffs when hitting the enemy, with a 35% chance to end the fight[/td]
[td]10[/td]
[/tr]
[tr]
[td]Survival[/td]
[td]
Hard to Kill: Your HP cannot go lower than 1 for this turn. You earn a free medkit action.[/td]
[td]3[/td]
[/tr]
[tr]
[td]System Engineering[/td]
[td]
Improve weapon: your MIN DMG is increased by 3[/td]
[td]10[/td]
[/tr]
[tr]
[td]System Operations[/td]
[td]
Hack Weapon: your enemy MIN DMG is reduced to 0[/td]
[td]0[/td]
[/tr]
[tr]
[td]Tactics[/td]
[td]
Advanced Tactics: your MAX DMG is increased by 5[/td]
[td]10[/td]
[/tr]
[/table]
Of course, since you're free to attend any classes regardless of specialization, and since your character's personal upbringing might offer bonus skills when starting a new game, you can mix any of those skills with others. More skills will be added in future updates, but I believe this feature will bring new excitement and fun to the gameplay.

It took some time to develop, but it's almost done! Add to this a thorough bug search and fix, and you'll get an idea of what's coming in for you!
Thank you for following the game, and supporting it! These are dire times for everyone, especially indie developers, but together we can make this game grow more and more!
[ 2021-03-17 22:16:17 CET ] [ Original post ]