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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Bugs for breakfast, bugs for dinner, bugs for lunch. Alright, perhaps, this is the beginning of a nice, new habit of posting updates on Steam! November 30th approaches! Hello, Steam community. In preparation for launching my game in Early Access on November 30th, I've...you know..been debugging. I'm fairly happy with how it's going. Today, nothing has caused me more than a few minutes puzzlement. Yesterday there were a couple tricky ones that scared me. Anytime I have what seems to be a Photon Unity Networking issue, I get scared. Usually, it's not Photon messing up. Yesterday, it was like...kinda my fault, but really, I think Photon should created some warnings somewhere that clearing Unity's player prefs also resets the Photon Server Settings. Anyway. The other reason, I think, that I'm feeling good is because of rearranging my little world a bit. I've added The Fork (in the Island). A central location that branches off to the Minigame Park, the Air River, the Treehouse, and connects to a little loop for an introduction to the combat and exploration of Flock of Dogs. I really like my giant Fork. It's a homage to the Muppet Movie when Fozzie and Kermit see a fork in the road. It has nothing to do with Elon Musk's memo about a fork in the road. I have to confess tho, that I don't think the Flight to the Festival DLC will be ready enough on November 30th. I mean. Maybe. If things go as well as they did today, perhaps the 3 biomes can be ready in a simple, not-fleshed-out version and be fairly stable. Doubt it though. I still need to integrate Steam's API with my game. That would help letting players quickly join your game and also the only way I can verify if you have bought the DLC! Or also to buy anything. Dune Buggy, by Presidents of the United State of America is a great song and inspired the title of this "Announcement". See ya, -Max
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