Bugs for breakfast, bugs for dinner, bugs for lunch. Alright, perhaps, this is the beginning of a nice, new habit of posting updates on Steam! November 30th approaches! Hello, Steam community. In preparation for launching my game in Early Access on November 30th, I've...you know..been debugging. I'm fairly happy with how it's going. Today, nothing has caused me more than a few minutes puzzlement. Yesterday there were a couple tricky ones that scared me. Anytime I have what seems to be a Photon Unity Networking issue, I get scared. Usually, it's not Photon messing up. Yesterday, it was like...kinda my fault, but really, I think Photon should created some warnings somewhere that clearing Unity's player prefs also resets the Photon Server Settings. Anyway. The other reason, I think, that I'm feeling good is because of rearranging my little world a bit. I've added The Fork (in the Island). A central location that branches off to the Minigame Park, the Air River, the Treehouse, and connects to a little loop for an introduction to the combat and exploration of Flock of Dogs. I really like my giant Fork. It's a homage to the Muppet Movie when Fozzie and Kermit see a fork in the road. It has nothing to do with Elon Musk's memo about a fork in the road. I have to confess tho, that I don't think the Flight to the Festival DLC will be ready enough on November 30th. I mean. Maybe. If things go as well as they did today, perhaps the 3 biomes can be ready in a simple, not-fleshed-out version and be fairly stable. Doubt it though. I still need to integrate Steam's API with my game. That would help letting players quickly join your game and also the only way I can verify if you have bought the DLC! Or also to buy anything. Dune Buggy, by Presidents of the United State of America is a great song and inspired the title of this "Announcement". See ya, -Max
[ 2022-11-19 07:44:40 CET ] [ Original post ]
🎮 Full Controller Support
- [1.86 G]
UP TO EIGHT PLAYER LOCAL CO-OP
2 to 8 players (or 1 player with a magic whale whistle) need to work together to guide the flock. Many weapons and tools require teammwork, such as the hose + mop, the triplicator shield, and the electric clothesliner. Progression is largely linked to the dogs and the sky whale, allowing individual players to drop in/drop out at any time.
TEND TO YOUR FLOCK
Care for your feathered canines by providing food and water, and teaching them new tricks such as rollover, bite, and play dead. Raise the next generation of puppies to ensure the survival of the flock.
ATTACH EQUIPMENT TO YOUR WHALE
Stash items and resources in the belly of the whale. Visit the whalesmith to buy whale attachments such as a horn drill, spot light, solar shield system, and anchor.
DYNAMIC ENVIRONMENTS AND CHALLENGE
Many paths lay before the flock and decisions along the journey will affect the story's end. Daring teams of clever dog riders can choose routes with devious monsters and puzzling mysteries. While others may choose leisurely routes with comfy sky inns, (mostly) friendly flying creatures, and brightly lit sky canyons.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 CompatibleNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 40 MB available space
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