Feb 15, 2023 Many fixes. Network stuff, UI stuff, gameplay, etc. Added a controls menu and an in-game platform I call the "input switcheroo" to view controls and rebind controls, if you're using a keyboard. You can now start straight away at the Minigame Park, the Fork, or the Treehouse, which is cool. The big news is that you can now also go beyond the gate, into the Air River, and play a demo of the first two biomes. And the Flight to the Festival DLC page is now up on Steam. -Max P.S. Alright, so of course, many things are unfinished, so I wont even bother listing those. I plan to release an official FoD Development Sky Map (aka road map) in my next update. I will mention some significant known issues though:
- If you venture beyond the gate, sometimes, after completing the two demo stages, some clients will freeze at a black screen. Sometimes, everyone freeze. Sometimes, the game recovers if one person force quits the game.
- If a dog is flying back to the whale, it can go through walls and a player that joins might spawn on that dog and thus be out of bounds. You can drop out from your PopUp menu.
- Coins are not synced for joining players
- When the whale is landing, other players position might flicker a bit
- Sometimes, small tetris pieces are unbreakable/only appear for some clients
- Wingless dogs dont take off when reaching an island border
- Kites destroy frame rate
- Moons spawn on top of each other
- Mop lady does nothing
- Long neck man does very little, its a semi secret, but theres hardly anyway for you to figure it out atm
- Lawn mower is out of control
- (Throwing items is now done with mouse click or right trigger, not exactly an issue)
- And many more!
- Showing cursor when game menu opened when 0 players and hiding cursor when
- SpigQueen won't spawn key if gate is open
- Fixed Build-A-Pup being used by mouseless keyboard player glyphs
- Fixed BAP allowing you to make see-through dog
- Fixed BAP t9 clickableness
- Fixed searching for room name T9 input
- Adjusted menu options fill speed
- Added more instructions near treehouse
- Added controls display pressure plate in-game (with keyboard rebinding access)
- Added controls display in menu
- Fixed drifting gamepad input
- Fixed issues with treehouse bedroom
- Improved latency compensation for dogs, monsters, items
- Fixed a sandstorm issue
- You can now kick players out of your room
- Fixed unbreakable giant tetris blocks (but still tiny ones sometimes spawn)
- A few dog behaviors added, like follow the leader, meander, sniff & poop
- Networked the Flower Powers menu, but most Flower Powers not yet implemented
- Fixed some network race conditions in level transitions
- Regression fixed with dogs circling
- Regression fixed with Flower Cocoons
- Fixed saving/loading preferred/customized dogs
- Regression fixed for climbing ladders
- Fixed issues with whales belly
- Regression fixed for items disappearing on flipper shelf
- Fixed handling dog landing when transitioning between levels
- Fixed Zzz lingering by where whale was sleeping
- Fixed rebinding keys to already bound keys
- Fixed regression for dog starting to follow another dog when its the pup in the BAP
- Fixed visuals for UI during night
- Fixed regression with the summoning pedestal and the rocks not being activateable sometimes
- Thorny vines on islands no longer affect flying dogs
- Improved UI flow for players who move with arrows
- Fixed whale summoning chess pieces and not just flock
- Removed System.Diagnostics.Process.Start calls and replaced where possible with Application.OpenURL
- Fixed Sternhalma (aka Chinese Checkers) array error
- Fixed a 2-players-1-keyboard issue
- Stopped every cloud being a rain cloud at the Fork
- Replaced treehouse island fencing
Flock of Dogs
Max Clark
Max Clark
Early Access March 2022
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.flockofdogs.com/
https://store.steampowered.com/app/812380 
[1.86 G]
UP TO EIGHT PLAYER LOCAL CO-OP
2 to 8 players (or 1 player with a magic whale whistle) need to work together to guide the flock. Many weapons and tools require teammwork, such as the hose + mop, the triplicator shield, and the electric clothesliner. Progression is largely linked to the dogs and the sky whale, allowing individual players to drop in/drop out at any time.
TEND TO YOUR FLOCK
Care for your feathered canines by providing food and water, and teaching them new tricks such as rollover, bite, and play dead. Raise the next generation of puppies to ensure the survival of the flock.
ATTACH EQUIPMENT TO YOUR WHALE
Stash items and resources in the belly of the whale. Visit the whalesmith to buy whale attachments such as a horn drill, spot light, solar shield system, and anchor.
DYNAMIC ENVIRONMENTS AND CHALLENGE
Many paths lay before the flock and decisions along the journey will affect the story's end. Daring teams of clever dog riders can choose routes with devious monsters and puzzling mysteries. While others may choose leisurely routes with comfy sky inns, (mostly) friendly flying creatures, and brightly lit sky canyons.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 CompatibleNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 40 MB available space
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