Hey everyone, Its been a while, so Im pretty excited/nervous to finally update the public build and share all the things Ive been working on. As for other interesting news, I went to GDC and saw someone wearing a Flock of Dogs shirt! Then I came home and got COVID, then I broke my ankle playing soccer and had to have surgery. I would say those things delayed me a bit, but only slightly. (As I type this, Im headed to physical therapy, got new running shoes, and am expected to return to soccer in about a month, so Im in a good mood.) Heres a recap of the features added since February 15th:
- Moonbones
- Reworked the tutorial/treehouse area/fork area
- Dog breeds have different starting stats now
- Holding down input no longer required on menu, if only 1 local player
- Support for controllers without triggers
- And a simple aim option, if you dont have two thumbsticks
- Minigame Park has some picnic tables (they kinda act like maps)
- Minigame Park has some new minimap icons
- Warp pipes in the Open Skies
- Blue Blobs Land (unofficial name) now comes after Rossmoor (unofficial name)
- Constructable/repairable nests (highly controversial!)
- Boxing arm attachment
- Bow and silverwarrow
- Hatman now wears many hats
- Hotdogs!
- Better shadows!
- Better mopping!
- Slightly better caves
- The Bolf (unofficial name)
- Purple goo
- The Seblobba (unofficial name)
- The Foot Blob (unofficial name)
- The Blob Web (unofficial name)
- The Bullet Grid (unofficial name)
- Spike rain, geyser, fan bullet obstacles made (unofficial names)
- Sockman kinda works (unofficial name)
- Better summoning stone ritual visuals
- Better menu visuals
- A graphics menu!!!
- Reworked the photobooth minigame
- Redid whale controls and created whale dashboard UI
- UI numbers pop up to show damage, gaining/losing water, healing whale etc
- ToolRack with grabby hand
- Saving your hat preference
- Villages (very basic area that are between biomes along the Air River)
- LootPot to eat up your loot and spit back money at villages
- Dogs ascension (still havent finished Dog Heaven yet)
- Much improved whale-getting-dirty visuals
- A ton of redone lineart to more to have more consistent/higher resolution
Flock of Dogs
Max Clark
Max Clark
Early Access March 2022
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.flockofdogs.com/
https://store.steampowered.com/app/812380 
[1.86 G]
UP TO EIGHT PLAYER LOCAL CO-OP
2 to 8 players (or 1 player with a magic whale whistle) need to work together to guide the flock. Many weapons and tools require teammwork, such as the hose + mop, the triplicator shield, and the electric clothesliner. Progression is largely linked to the dogs and the sky whale, allowing individual players to drop in/drop out at any time.
TEND TO YOUR FLOCK
Care for your feathered canines by providing food and water, and teaching them new tricks such as rollover, bite, and play dead. Raise the next generation of puppies to ensure the survival of the flock.
ATTACH EQUIPMENT TO YOUR WHALE
Stash items and resources in the belly of the whale. Visit the whalesmith to buy whale attachments such as a horn drill, spot light, solar shield system, and anchor.
DYNAMIC ENVIRONMENTS AND CHALLENGE
Many paths lay before the flock and decisions along the journey will affect the story's end. Daring teams of clever dog riders can choose routes with devious monsters and puzzling mysteries. While others may choose leisurely routes with comfy sky inns, (mostly) friendly flying creatures, and brightly lit sky canyons.
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 CompatibleNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 40 MB available space
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