Flock of Dogs 1.0 Launches December 10th (like...98.5% sure)
I've been in quiet crunch mode for weeks.
https://shopofflockofdogs.bigcartel.com/product/floral-hand-body-wash-for-the-flock So, new build is now live and the demo is synced to it. You should be able to play with a friend who doesn't own the game, if they download the friend version (the demo) from the Steam page. Please please let me know if you try this and it doesn't work. I didn't mention this last time, but I shrunk the game install size down from 4 gb to just over 2 gb. Hurray. If I knew what I was doing, I'm sure the game could be 1 gb. Although, more music and art will be added soon. The day/night cycle is back in the game. Took some inspiration from Majora's Mask for the clock UI elements. This did involve a bunch of tweaks to the game for lighting purposes. I made it quite visible at night on easy and normal, but on hard you're going to have to make sure you have items/equipment that provides lighting. Sadly, camping and dream world won't make it in the 1.0 release. The whale now fires fruit as cannonballs, instead of iron balls. And so the whale is now healed by pluckable flowers, rather than eating fruit. This was a systems change I had long been thinking about. Players had repeatedly asked if they can pick the flowers and this was a fitting purpose fdor them. The whale already sleeps in flower beds, or in the giant flower cocoons. And getting players to recognize the crates of cannonballs was next to impossible! So now the trees are filled with fruit and the whale can be readily supplied with ammo. Can't remember if dwarfs are even in the current main branch of Flock of Dogs? Idk, but dwarfs are a big deal. They now make little squeaks. They're the little critters you're mostly trying to help get to the festival. They now give you a purple star when you pick 'em up. This is used to unlock the minigames in the park. A bunch of minor visual updates that maybe all togteher will have a positive effect. Wrote some goofy poems that I put in the game. Not going to bother listing all the fixes, in the hundreds since I last updated you. It's remarkable to me how easily I've become the low communication developer I never thought I would be. I think, in part, it's because I'm embarrassed by how long this whole shebang has taken, the feeling that no one really cares that much, and then feeling judgmental about devs who talk about their interpersonal struggles in public a lot. Welp, there you go. My hypocrisy is laid bare. Anyway, it really would like for this game to do well so I can justify spending more time working on it. Yours truly, Max
[ 2024-11-19 05:42:47 CET ] [ Original post ]
I swore I would release Flock of Dogs by the end of this year. So.
DECEMBER 10TH....probably maybe most likely will be release day.
I've been in quiet crunch mode for weeks.
I've decided to convert the game to $9.99 with no DLC.
This means all of you who had the free game in your librabry, you now own the full game!
Please consider either gifting a friend a copy, buying the hat DLC, or buying some Flock of Dogs soap.
https://shopofflockofdogs.bigcartel.com/product/floral-hand-body-wash-for-the-flock So, new build is now live and the demo is synced to it. You should be able to play with a friend who doesn't own the game, if they download the friend version (the demo) from the Steam page. Please please let me know if you try this and it doesn't work. I didn't mention this last time, but I shrunk the game install size down from 4 gb to just over 2 gb. Hurray. If I knew what I was doing, I'm sure the game could be 1 gb. Although, more music and art will be added soon. The day/night cycle is back in the game. Took some inspiration from Majora's Mask for the clock UI elements. This did involve a bunch of tweaks to the game for lighting purposes. I made it quite visible at night on easy and normal, but on hard you're going to have to make sure you have items/equipment that provides lighting. Sadly, camping and dream world won't make it in the 1.0 release. The whale now fires fruit as cannonballs, instead of iron balls. And so the whale is now healed by pluckable flowers, rather than eating fruit. This was a systems change I had long been thinking about. Players had repeatedly asked if they can pick the flowers and this was a fitting purpose fdor them. The whale already sleeps in flower beds, or in the giant flower cocoons. And getting players to recognize the crates of cannonballs was next to impossible! So now the trees are filled with fruit and the whale can be readily supplied with ammo. Can't remember if dwarfs are even in the current main branch of Flock of Dogs? Idk, but dwarfs are a big deal. They now make little squeaks. They're the little critters you're mostly trying to help get to the festival. They now give you a purple star when you pick 'em up. This is used to unlock the minigames in the park. A bunch of minor visual updates that maybe all togteher will have a positive effect. Wrote some goofy poems that I put in the game. Not going to bother listing all the fixes, in the hundreds since I last updated you. It's remarkable to me how easily I've become the low communication developer I never thought I would be. I think, in part, it's because I'm embarrassed by how long this whole shebang has taken, the feeling that no one really cares that much, and then feeling judgmental about devs who talk about their interpersonal struggles in public a lot. Welp, there you go. My hypocrisy is laid bare. Anyway, it really would like for this game to do well so I can justify spending more time working on it. Yours truly, Max
Flock of Dogs
Max Clark
Max Clark
Early Access March 2022
Indie Adventure Singleplayer Multiplayer Coop
Game News Posts 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.flockofdogs.com/
https://store.steampowered.com/app/812380 
[1.86 G]
FLOCK OF DOGS is a wild 1- to 8-player couch co-op adventure. Mount your winged dog to join the flying crew of dog riders. Then with your brother and sister dog riders, navigate treacherous and wonderous skies, solve environmental puzzles, and engage in high flying twin stick shooter battles. Soar through the air, wield harpoons, carry solar panels, fire cannonballs, pick apples, mop dirt, read maps, take naps, and make life long friends with a flying whale. Together, go on a road trip through the sky with handmade and procedurally generated levels. Discover secrets, defeat enemies, and achieve the great symbiosis of dog, whale, and rider!
UP TO EIGHT PLAYER LOCAL CO-OP
2 to 8 players (or 1 player with a magic whale whistle) need to work together to guide the flock. Many weapons and tools require teammwork, such as the hose + mop, the triplicator shield, and the electric clothesliner. Progression is largely linked to the dogs and the sky whale, allowing individual players to drop in/drop out at any time.
TEND TO YOUR FLOCK
Care for your feathered canines by providing food and water, and teaching them new tricks such as rollover, bite, and play dead. Raise the next generation of puppies to ensure the survival of the flock.
ATTACH EQUIPMENT TO YOUR WHALE
Stash items and resources in the belly of the whale. Visit the whalesmith to buy whale attachments such as a horn drill, spot light, solar shield system, and anchor.
DYNAMIC ENVIRONMENTS AND CHALLENGE
Many paths lay before the flock and decisions along the journey will affect the story's end. Daring teams of clever dog riders can choose routes with devious monsters and puzzling mysteries. While others may choose leisurely routes with comfy sky inns, (mostly) friendly flying creatures, and brightly lit sky canyons.
UP TO EIGHT PLAYER LOCAL CO-OP
2 to 8 players (or 1 player with a magic whale whistle) need to work together to guide the flock. Many weapons and tools require teammwork, such as the hose + mop, the triplicator shield, and the electric clothesliner. Progression is largely linked to the dogs and the sky whale, allowing individual players to drop in/drop out at any time.
TEND TO YOUR FLOCK
Care for your feathered canines by providing food and water, and teaching them new tricks such as rollover, bite, and play dead. Raise the next generation of puppies to ensure the survival of the flock.
ATTACH EQUIPMENT TO YOUR WHALE
Stash items and resources in the belly of the whale. Visit the whalesmith to buy whale attachments such as a horn drill, spot light, solar shield system, and anchor.
DYNAMIC ENVIRONMENTS AND CHALLENGE
Many paths lay before the flock and decisions along the journey will affect the story's end. Daring teams of clever dog riders can choose routes with devious monsters and puzzling mysteries. While others may choose leisurely routes with comfy sky inns, (mostly) friendly flying creatures, and brightly lit sky canyons.
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 CompatibleNetwork: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubumtu 16.04
- Processor: Dual Core 1 Ghz+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 128 MB of Video Memory
- Storage: 40 MB available space
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