As we developed Knee Deep for a broad range of platforms, we took great efforts to smartly design our interfaces to be as modular as possible. With the broad adoption of the Xbox or Xinput controller, we used that as our guiding metric when testing inputs. When it came to revisiting our interfaces for VR support, it was a pleasant surprise how smoothly the standard gamepad still carried through to VR interactions. However, we recognized that our interfaces were not designed for touch interactions. After internal discussions, we decided that we'd adapt the touch wheels on Vive controllers to imitate the functions of a gamepad and maintain functionality across every platform. The left controller's touchpad would simulate the d-pad while the right touchpad could be used to simulate the x/y/a/b face buttons. That didn't work as well as we would have liked. We heard that clearly from Vive users trying to play Knee Deep with their controllers. Yes, technically, it works - but it's not ideal or intuitive. And we don't want to falsely imply that our interfaces are designed for motion or touch controls. We want to be transparent and clear. So we've removed mention of Vive controller support from our store page listing. If you try to use these controls, the game will accept the inputs. We just don't want new users to have false expectations for Knee Deep and touch controls. We have been thrilled with the response to the VR launch and hope everyone has a chance to experience Knee Deep's performance from eye-level. If you have any questions about this change, don't hesitate to reach out.
[ 2016-12-01 20:07:15 CET ] [ Original post ]
As we developed Knee Deep for a broad range of platforms, we took great efforts to smartly design our interfaces to be as modular as possible. With the broad adoption of the Xbox or Xinput controller, we used that as our guiding metric when testing inputs. When it came to revisiting our interfaces for VR support, it was a pleasant surprise how smoothly the standard gamepad still carried through to VR interactions. However, we recognized that our interfaces were not designed for touch interactions. After internal discussions, we decided that we'd adapt the touch wheels on Vive controllers to imitate the functions of a gamepad and maintain functionality across every platform. The left controller's touchpad would simulate the d-pad while the right touchpad could be used to simulate the x/y/a/b face buttons. That didn't work as well as we would have liked. We heard that clearly from Vive users trying to play Knee Deep with their controllers. Yes, technically, it works - but it's not ideal or intuitive. And we don't want to falsely imply that our interfaces are designed for motion or touch controls. We want to be transparent and clear. So we've removed mention of Vive controller support from our store page listing. If you try to use these controls, the game will accept the inputs. We just don't want new users to have false expectations for Knee Deep and touch controls. We have been thrilled with the response to the VR launch and hope everyone has a chance to experience Knee Deep's performance from eye-level. If you have any questions about this change, don't hesitate to reach out.
[ 2016-12-01 20:07:15 CET ] [ Original post ]
🎮 Full Controller Support
- Knee Deep - linux [2.16 G]
- Act 3 Soundtrack
- Premium Content - Soundtrack and Art Book
- Act 1 Soundtrack
- Act 2 Soundtrack
When a washed-up actor hangs himself on location, a spotlight is cast on the backwater Florida town of Cypress Knee. Your screen becomes a stage on which you investigate this mysterious suicide as three distinct characters: cheeky blogger Romana Teague, down-and-out local reporter Jack Bellet, and cynical private investigator K.C. Gaddis.
Experience a magical reality where characters are transported among scenes, set pieces moved into place, and music wafts from the orchestra pit. Knee Deep is about characters, storytelling, and the melodrama of swampland Florida.
- Uncover a swampland conspiracy—Use your skills of observation, deduction, and cleverness to pull back the curtain and reveal the true story behind this backwater community.
- Dynamic storytelling spotlights choice and consequence—Engage in realistic conversations that evolve based on your choices, but beware as critical decisions could lead to a breakthrough...or someone getting hurt.
- Gaming goes to the theater—Vivid voice acting, imaginative set transitions, and melodrama specifically designed for the digital stage
- A swamp noir adventure in three acts—enjoy the entire season with all three acts available now!
- NEW - Step even closer to the peformance with Tobii EyeX integration! Affect lighting on actors, have them turn to acknowledge your presence, and affect menus and minigames all with the effortless movement of your eyes. Become part of the production - http://www.tobii.com/xperience/products/buy/
- OS: Ubuntu 12.04 or later
- Processor: i3 or equirvalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: ATI or NVidia card w/512 MB RAM with OpenGL 3 support
- Storage: 2 GB available space
- OS: Ubuntu 12.04 or later
- Processor: i5 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: ATI or NVidia card w/ 1024 MB RAM with OpenGL 3 support
- Storage: 2 GB available space
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