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0.85.16: - Stunned characters will get their next turn about twice as fast as in previous version. - Last stand - 200% Lifesteal kept, but it now doesn't refresh Healing rate like it did before. So if your Healing rate from previous 'last stand' is now 0% the lifesteal heals only for a fraction! - Bleeding damage per hit per stack reduced 15%->10% - added new calamity - "Volcano" - balance (start traps 5->3) - added 'recovering' avatar UI icon (party screen) - added 'fixed UI icons' for some traits, but not all of them (mostly omitted non-extractable & internal) - retreat cost increased to 12 trilium + 10% of player's current trilium. - Moles doesn't set death-hexes anymore - added new QoL buttons to party screen - reworked the 'Siphon' traits - now they persist increased attack damage and increase in MAX HP instead of STR/VIT. Also the persistance is tied to trait and not to char. - Focus gain rebalanced, now the reduction value is based on char.level down to 0% (y = 1/(1.03^(lvl-1))), and is not that 'punishing' - Infestation Calamity - increased count of inf.creatures 3x - Berserker now has foc.ability "Rend Armour" - Euphoria (bonus dmg) calamity balancing (bonus dmg is now not stacking) - balance: increased Foc.gain for casting spells (Aegis,..) - added new sounds - added into Fortress map building "boiling oil" to make attacking much more difficult for the player (or easier when defending against AI!) - Revenants - added new trait 'Revenant': upon falling in battle, they die (ie. no injury!) - added new UI feature - while holding ALT, show full path to mouse cursor hex from current entity - Now works also during deploy phase, minor fixes - lots of bugfixes, small updates, additions and improvements
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