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Roadmap FAQ

Hello all! Only 3 more days to go until Urtuks Early Access release! Right now, were going to answer some of your most frequently asked questions, as well as report on the current status of the game and our plans for EA and beyond. Early Access is just the beginning of a long and exciting road were going to travel with your support. Though the game is fully playable in its current state, theres still lots of new mechanics, features and content to look forward to. We anticipate needing approximately one year to implement everything weve planned. Lets start with the most important part whats available in this version.

  • All core game mechanics and content is already implemented and ready to play.
  • The main story is playable beginning to end you can finish the game and complete the final quest, and afterwards continue to roam the world if you wish.
  • Theres a total of 4 zones within the world, populated by 11 factions (Humans, Scavengers, Swampers, Necroreavers, Valdor, Revenants, Occultists, Beasts, Vampires, Werebeasts, Karwla), with 50+ classes, 200+ traits & abilities, 100+ items (common, rare, legendary), 40+ quests and missions, and procedurally generated battlefields, strongholds, fortresses and zones.
  • Furthermore, the players actions and exploration can trigger 15 different world events, calamities and infections.
  • The mutators system is now complete and mutators can evolve.

In summary, were planning a ton of new content, interesting mechanics and world-building, and we hope youll be there to offer your feedback every step of the way! The above points only highlight high priority features. We will update and add more content per one or two weeks cycle!

Frequently Asked Questions


- How many gameplay hours can I expect to get out of the game? A single run could last up to hundreds of hours based on your gameplay style (do you want to rush through to the finale, or clear all the objectives and kill every enemy?) Since Urtuk is designed for replay value, you can play for hundreds and hundreds of hours and still not see it all! - Difficulty There are 3 difficulty levels: Easy - players with some tactical RPG experience will do well here. Normal - quite challenging even for hardcore players. Hard - very challenging! You should know all game mechanics, be ready to optimize your character builds and teams, and have strategies to beat specific enemy types. - What other turn-based strategy games does Urtuk compare to? Battle Brothers, Battle For Wesnoth, Final Fantasy Tactics, Fire Emblem. - What about multiplayer? Urtuk is currently singleplayer only. We might add multiplayer functionality in future, depending on player feedback and demand. - Does the game have a definitive end or is it an open world without restrictions? The game has a final quest, but after completing it the player is free to continue roaming the world and exploring. The world evolves while you play, so new quests and enemies continue to be revealed! - What kind of replay value does the game have? One of the core goals of Urtuks design is huge replay value. There are tons of classes you can play with youre able to recruit from enemy factions in addition to the 9 different starting units as well as a procedurally generated world map and combat environments, and a huge variety of enemies, loot, quests and objectives. The customization of each of your units through both equipment and the mutators system also allows for many different builds. Additionally, there are several new game modes (unlockable after some progress in the regular campaign) which allow you to start a run with a whole different faction! And more new modes are planned for the near future! - Does the game have timers or time restrictions? No, your run isnt timed in any way! Your main character's mutation will evolve over time, but it won't kill him and so won't end your run. - Localization? Urtuk may be localized to more languages depending on sales and demand. - How do I heal outside combat? Characters whove suffered some health loss in battle automatically regenerate to 100% health upon returning to the world map. But if a character falls in battle (when his life is reduced to zero and he disappears in a spatter of blood), he suffers an injury. Healing an injury requires Medicine. (Your current Medicine is listed in the top left of the screen. In party screen with the injured character selected, click Heal to use one Medicine and restore him to health.) - Does the game have permadeath? Yes, player units in Urtuk can die permanently, but not the first time you fall in battle. Characters who have fallen in battle get an injury. An injury can be healed in the party screen with medicine a very rare resource in game. Injuries also progress with time. You will receive warning prompts from time to time as your character grows more ill, until death if hes not treated. An injured character can still participate in combat, but if he falls in battle while already injured, hes gone for good! - Controller? Not right now. We'll plan based on player's feedback. Mac and Linux The game will be available for Linux and Mac OS on the launch. GOG release? Its planned, but not for the first few weeks. Steam achievements? It's planned, but this might come after full release. If you have any questions, you can ask them in our forum. Thank you for all your support and see you on February 14!


[ 2020-02-11 19:02:27 CET ] [ Original post ]



Urtuk: The Desolation
David Kaleta
  • Developer

  • David Kaleta
  • Publisher

  • 2020-02-14
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 48  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2148 reviews)


  • Review Score

  • http://www.urtuk.com
  • Website

  • https://store.steampowered.com/app/1181830 
  • Steam Store



  • Urtuk: The Desolation Depot (linux) [393.31 M]

  • Public Linux depots

  • Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

    Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

    Features


    • Survival RPG with focus on combat and world exploration in a dark fantasy world
    • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
    • Procedurally generated survival campaign
    • Upgrade your characters with extracts from fallen enemies
    • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

    Story


    The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

    Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

    The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

    Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

    Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

    If you like a more direct communication with us, please join our Discord server.
    MINIMAL SETUP
    • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
    • Processor: 1.2 GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB
    • Storage: 600 MB available space
    RECOMMENDED SETUP
    • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
    • Processor: 2+ GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    11.04$ (15%)
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    33.96$ (15%)
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    0.68$ (86%)
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    8.39$ (16%)
    0.68$ (86%)
    42.34$ (15%)
    8.49$ (15%)
    33.59$ (16%)
    14.99$ (40%)
    GAMERSGATE

    [ 3198 ]

    3.75$ (75%)
    0.94$ (81%)
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    1.31$ (81%)
    3.14$ (48%)
    2.63$ (62%)
    31.49$ (30%)
    7.2$ (64%)
    3.25$ (75%)
    1.84$ (74%)
    0.3$ (92%)
    0.75$ (92%)
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    9.35$ (22%)
    19.8$ (67%)
    19.99$ (20%)
    1.5$ (92%)
    1.88$ (81%)
    10.49$ (48%)
    9.89$ (34%)
    3.61$ (82%)
    0.64$ (87%)
    1.27$ (89%)
    3.26$ (78%)
    6.74$ (44%)
    1.5$ (92%)
    0.38$ (92%)
    0.56$ (81%)
    13.39$ (33%)

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