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Update v.0.85.20+26

Hey guys, thank you for supporting us and giving your feedback and suggestions! With that, we were able to improve the game. So, for the last 2 weeks we've done quite some work, so let's summarize it in the changelog: v.0.85.18 Infested creat. calamity - reduced the count disabled terrain changing from calamities(volcano, moles, earthquake) for Fortress & Stronghold builders Diff. global: AI count progress slowed down accross all diff.settings. AI optimization (partial route disabled when normal routes found) better(fair) upkeep wages for mercs & revenant Refactor or RNG - now we use RandomXS128 for the pseudo-RNG generation - is better balancing: nerfing some updradable mutators added audio for 'barrel throwing', small gx updates AI beh. fix (spearwall casted infinitely) Added new trait: "Veteran" (+35% armour protection) and added it to the adv/spearman class added spine2d 'Barrel thrower' Spearman - spearwall is not 'toggable' ability - you can activate/deactivate it. Doesn't end turn. increased stamina cost for normal attacks 35 -> 40 "Siege attack" quest balance - reduced ranged ratio from 0.75 -> 0.30 Angel's pact - removed the extended title(didn't work well) small fix (focus void st.eff.) Height bonus/penaly damage balancing: now per one level of difference apply +15% / -15% dmg. Max bonus: apx.75%, max penalty: apx. -50%. Moles intensity reduced OnMaxFocus -> Mansplitter bugfix: I didnt enabled the nullify focus when max focus was reached -> thus it generated extreme Focus -> even more bonus dmg.. Fortress battlefield builder now persists its rolled map. Stronghold AI improv. Battle in arms: progress max: 8 -> 20, reduced the assist chance slightly. Valdor classes have now immunity against acid effects Angel's pact - reduced charges 3->2. balance (Light weapon), Immortal doesn't stun anymore and grants 200% HP regen over 2 turns (so effectivelly a bit less with Healing rate). Siphon life fix (225% -> 75%) boiling oil gx updates/additions 0.85.19 refactored Settings screen, also added more options. changed wording "Healing rate" to "Mending" and showing the mending amount also in ext.tooltip. Poison Immunity achie.trait now progresses if char. gets poisoned 2x within single turn (previous there was a % chance to progress) earthquake calamity now morphs terrain at steady turn(s) instead of random rate captured & unsealed villages now have label "Unsealed". added new mutator: "life stone" - it's mergable with any normal mutator and upgrades its level by 3. Also added it as reward after fortress battle added 'surviving villagers' to Stronghold builder, some damage types from environment or ability cost wont grant XP snipe ability enabled for AI (scavenger marksman) added delirium st.eff. icon Rend armour st.eff. - now stacks in duration hard diff. world level scales slightly faster decreased boiling oil damage 20% -> 15% added boiling oil to StrongholdBuilder (villages) balance: siege: enabled boiling oil but as much slower grow pace, small AI improv. in siege spike trap - reduced damage 60% -> 45% Calamities in villages - now reduced chance to spawn 'sealed tunnels' to 60%. oil thrower immune to panic Angel's pact now progresses only when target received some damage (ie. not blocked/nullified) David Kaleta02/16/2020 steam current version: 0.85.20+4 will add notes here shortly :wink: David Kaleta02/16/2020 the changes 0.85.19 up to 0.85.20+4 were mostly bugfixes and internal stuff. So from the next update onwards, I'll write down changelog. 0.85.20+5 discord update - enabled sending crash logs v.0.85.20+9 village map-generation: made more spaces/doors into pallisades/walls bonefisher 2/18/2020 12:24 AM ranged allies with 'ranged support' won't fire if the hit-chance is not 100% (to avoid shooting into players units) bonefisher 2/18/2020 12:19 AM Bounty hunters - reduced spawn rate 32->50 days. bonefisher 2/17/2020 10:04 PM balance - cultis archer wont snipe by default, only on max-focus bonefisher 2/17/2020 7:39 PM fix: we cant merge leg. mutators (aka relics) bonefisher 2/17/2020 6:07 PM in villages, when player attacking, sort the player spawns to be near the enemy bonefisher 2/17/2020 1:13 PM removed boiling oil from villages bonefisher 2/17/2020 1:03 PM Poison resistance - now makes progress only when poison appl. duration > 1 (ignores poison.torns) bonefisher 2/17/2020 11:13 AM small fix (scav.spearman had 'fire xbow' overfocus) bonefisher 2/16/2020 8:39 PM Discord - now sending crash logs only at 1 file at a rate of 30s. bonefisher 2/16/2020 7:27 PM leg.items - trait levels now range 4-10. bonefisher 2/16/2020 5:59 PM v.0.85.20+11 added some validations/fixes for player spawns for few quest types Two brothers quest - the brothers now will assist the player in battle small fix with removing items when accessing Party screen when rewards UI is open v.0.85.20+12 the 'show elev.levels' feature in battles now also makes the high-profile objects and units transparent AI will now "wait" if it has an action available, but is out of breath 0.85.20+13 added setting for toggling on/off the battlefield lightshards and battle log bonefisher 2/19/2020 12:06 AM v.0.85.20+16 fix for 'merge mutators UI container' being too small (text overlapped buttons -> can't click on button) Discord updates - only connects to server if pending crash log files; v.0.85.20+15 bugfix: kaleta.hex3.utils.HexGameException: The given entity (Priest - Urtuk): getIPBar() returns null (IpBar removed from timeline). bugfix: kaleta.hex3.utils.HexGameException: Target destination is not passable by walk bugfix: kaleta.hex3.utils.HexGameException: Cannot equip item: it is not in the equipablesCollection! removed strongVs for elites bonefisher 2/19/2020 12:50 AM v.0.85.20+17 I re-worked the arrow trajectory math when hit-chance<100%: Now if there is a impassable object (like wall/rock) - it will hit it. And not what's behind it. 0.85.20+18 small bugfix with scavenge mission - you could send a char. 2x to mission from open scavenge UI & party UI Ironman basecode introd. battle advisor new entry: ALT + map navigation 0.85.20+19 villages - added barrel thrower, but - it will fire only when terrain gets raised. Otherwise he won't bother you and stays inactive. (FilthyRobot counter). 0.85.20+22 GlobalSettings - if battle advisor saved file data < current battle adv. entries, fix it. bugfix: quest VillagerCornered bugfix: mutators at max level cannot be merged fixed the UI bug with not clickable buttons in Battlemap & Campaign (was using mouseNormal instead of mouseStatic) v.0.85.20+25 small fix (not unlocking final party after won game) limiting foc. gain on damage taken (now: max is 50% of base-attack) bugfix (drafting prisoners dups) Furthermore, we have a 'beta-branch' with more features already implemented (like the Ironman) but it needs further testing and balancing. If you're interested in the beta, please opt-in. How to opt-in into beta? Link here: https://steamcommunity.com/app/1181830/discussions/1/2865910213624003689 thanks! David


[ 2020-02-25 11:07:01 CET ] [ Original post ]

Urtuk: The Desolation
David Kaleta Developer
David Kaleta Publisher
2020-02-14 Release
Game News Posts: 48
🎹🖱️Keyboard + Mouse
Very Positive (2186 reviews)
Public Linux Depots:
  • Urtuk: The Desolation Depot (linux) [393.31 M]
Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

Features


  • Survival RPG with focus on combat and world exploration in a dark fantasy world
  • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
  • Procedurally generated survival campaign
  • Upgrade your characters with extracts from fallen enemies
  • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

Story


The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

If you like a more direct communication with us, please join our Discord server.

MINIMAL SETUP
  • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
  • Processor: 1.2 GhzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB
  • Storage: 600 MB available space
RECOMMENDED SETUP
  • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
  • Processor: 2+ GhzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB
  • Storage: 600 MB available space
GAMEBILLET

[ 6102 ]

8.47$ (15%)
17.79$ (11%)
16.99$ (15%)
34.79$ (13%)
4.12$ (17%)
10.07$ (16%)
12.71$ (15%)
16.97$ (15%)
21.22$ (-42%)
8.47$ (15%)
17.59$ (12%)
33.19$ (17%)
33.17$ (17%)
7.11$ (11%)
31.14$ (11%)
24.87$ (17%)
8.37$ (16%)
14.42$ (15%)
41.49$ (17%)
26.69$ (11%)
12.42$ (17%)
8.39$ (16%)
26.69$ (11%)
15.11$ (16%)
13.34$ (11%)
6.22$ (11%)
3.60$ (82%)
17.59$ (12%)
14.27$ (16%)
17.79$ (11%)
GAMERSGATE

[ 1468 ]

0.75$ (85%)
2.55$ (87%)
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1.0$ (80%)
6.0$ (70%)
5.99$ (25%)
11.89$ (58%)
1.0$ (80%)
2.68$ (70%)
9.56$ (62%)
12.0$ (60%)
0.85$ (91%)
5.61$ (81%)
8.25$ (67%)
5.31$ (79%)
13.59$ (32%)
9.0$ (70%)
0.64$ (87%)
1.5$ (85%)
2.55$ (91%)
2.04$ (83%)
0.68$ (91%)
2.25$ (85%)
5.1$ (74%)
1.19$ (91%)
10.19$ (49%)
7.5$ (75%)
3.83$ (91%)
0.26$ (91%)
2.55$ (91%)

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