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New update - 0.85.24

For the last weeks, we have done quite some work and added tons of new content and updates into the game! So let's summarize the main points: - Ironmode - New difficulty setting: Desolation - 2 new beast classes - Mutators absorptions - New quests and battle objectives - 3rd zone removed (we want to make the game more compact for now, and will add a new zone when we add new faction) Changelog: 0.85.21 added new feature: Mutators absorption - after x battles, a equipped mutator might get absorbed into character and become a permanent part of him. in villages, when player attacking, sort the player spawns to be near the enemy removed boiling oil from villages Poison resistance - now makes progress only when poison appl. duration > 1 (ignores poison.torns) small fix (scav.spearman had 'fire xbow' overfocus) Discord - now sending crash logs only at 1 file at a rate of 30s. leg.items - trait levels now range 4-10. 0.85.21+1 Bounty hunters - the spawn rate now is based on days elapsed and battles fought. balance - cultis archer wont snipe by default, only on max-focus fix: we cant merge leg. mutators (aka relics) 0.85.22 Hard diff. scaling overhaul 0.85.23 set Max Mutators absorptions count for each class. Most human classes have 3. Revenants have 0. The others range 1-2. Blood Strength - bonus damage is now calculated based on current attack instead of MAX HP. Flesh eater - bonus damage is now calculated based on current attack instead of MAX HP. mutator absorptions - added tracking and limiting abs. to max 2 mutators. balance diff, for diff. at hard.: no level is shown in the unit info UI. Instead just "???". balance diff, villages threshold next zone is now 50% (66%) bounty hunters count reduced globally "StrongVS Armour" is replacing "StongVS below" barrel thrower: min range 6->3 Mutators absorption - now you get a proper UI prompt asking if you want to accept or reject given mutator. 0.85.23+1 small bugfix (mut. abs. crashing game) 0.85.23+3 easy/normal diff. settings balances (less enemies, lvl better scale) 0.85.23+4 bounty hunters - slightly increased the spawn timer calamities - tuned down enemy numbers (relic, plague, escaped creatures) hard/norml diff. scale updates/fixes for zone2+ 0.85.23+5 Ram now ignores Stalwart 0.85.23+6 Introducing new game mechanics - "projectiles blocking". it's a kind of 'ranged counter'. 1 .when a enemy character with shield (or a special trait) stands between your archer and target, the hit-chance is reduced by 90% and the blocking (guardian) enemy is most likely hit (90% as you can see) 2. any character wielding shield reduces damage of projectiles by 33%. with this mechanic we can use the guardian, spearman and footman (who also acts as 'projectiles blocker') as a wall for blocking incoming projectiles. 0.85.23+7 small fix crashing the game when battle starts v.0.85.23+8 integrated ironman UI into start game screen; v.0.85.23+9 added 'stunlock' preventer: if a characters gets pushed back in timeline too much (with slow/stun/..) within short time, it gets a 'stun recovery' for 1 turn which prevents him to be further slowed (thus prevents stunlock). v.0.85.23+10 worshippers bugfix - now the numbers are normalized around 13 (before 20+) v.0.85.23+11 added new 'Scout' mission 0.85.23+12 Vampire transf. - add only traits which fullfill gear requirements (i.e. 'stunning blow' trait won't transfer to a billhook vamp) barrel thrower not firing at neutral obj. balancing (hard diff.), levelup XP increased for later levels + aprx. 50% increased BATTLEFIELD_AGILITY_THRESHOLD_TO_2TIMES 50 -> 75. I.e. you need more speed bonus to act sooner. added new fortress map hard diff. - reduced the diff. scaling maybe a bugfix for crashing game in ironman on closing rewards UI added new siege map, small fixes balance, 2 new siege maps v.0.85.23+13 bugfix v.0.85.23+14 increased armour value scaling at higher tier levels Drafting prisoner calamity - prisoner's lvl scaled to player's lvl v.0.85.23+15 new Battle Quest added, minor bugfix char. initial speed is now (0,10) random chosen when ent.gets created for its class. The drawn turn-order in deploy phase should reflect more accurate. Also added 'display turn-order' when holding ALT key in battles. v.0.85.23+17 added new Game Difficulty - "The Desolation". It's the hardest. 'Desolation' difficulty: . healing -40% . stamina -20% . enemy dmg +25% . focus gain -25% . no last stand from beginning . injury recovery duration x1.5 . medicine cost +100% v.0.85.23+18 village map generation updates (slightly more variety), beast won't have catapult. min stamina is now 40 (was 50) added the possibility to manage party members (equip gear, ..) while in deployment phase. balances; new BattleQuest in works v.0.85.23+19 small fixes, gx updates added new beast class - "Rhino", AI now can use 'flip' v.0.85.23+20 battlefield camera - allowed to scroll more to left final battle - no terramorph calam.allowed v.0.85.23+21 added strongVS traits to unlockable start chars (vampires, werebeasts, ???) minor bugfix (missions) v.0.85.23+22 added more variety to village battles added new battle quest - Traders on boiling oil when you bring into battle underleveled character (at least 2 levels below party lvl) - he will gain massive extra XP to cach up with others injured: -33% max hp on desol.diff. xp gain slightly reduced armour protection raised at later levels hard diff. balances v.0.85.24 removed third zone from game. Now we have a total of 3 zones. XP numbers showing in battles are now disabled by default. Will add a setting option to turn it on. v.0.85.24+1 villagers in villages should not be attacked by enemy too often werebeast axeman is projectile blocker minor updates, tweaks and balancing v.0.85.24+2 desolation diff. - foc gain -25% -> -30% desolation diff. - removed the stamina penalty (-20%). v.0.85.24+3 reduced villages count by 25% per zone. added new beast class "porcupine" Improved spawns for parties respecting the melee ratio Grab - you can grab target on a landing with death pit; Flip - added better info about not being able to flip villagers in villages: have low dmg


[ 2020-03-06 09:00:13 CET ] [ Original post ]



Urtuk: The Desolation
David Kaleta
  • Developer

  • David Kaleta
  • Publisher

  • 2020-02-14
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 48  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2148 reviews)


  • Review Score

  • http://www.urtuk.com
  • Website

  • https://store.steampowered.com/app/1181830 
  • Steam Store



  • Urtuk: The Desolation Depot (linux) [393.31 M]

  • Public Linux depots

  • Urtuk is an open-world RPG with tactical turn-based battles in a dark, low fantasy world.

    Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.

    Features


    • Survival RPG with focus on combat and world exploration in a dark fantasy world
    • Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
    • Procedurally generated survival campaign
    • Upgrade your characters with extracts from fallen enemies
    • Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects

    Story


    The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.

    Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.

    The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.

    Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.

    Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.

    If you like a more direct communication with us, please join our Discord server.
    MINIMAL SETUP
    • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
    • Processor: 1.2 GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB
    • Storage: 600 MB available space
    RECOMMENDED SETUP
    • OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
    • Processor: 2+ GhzMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB
    • Storage: 600 MB available space
    GAMEBILLET

    [ 5951 ]

    16.57$ (17%)
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    3.16$ (84%)
    2.00$ (80%)
    5.94$ (15%)
    16.39$ (18%)
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    45.47$ (17%)
    13.27$ (17%)
    24.78$ (17%)
    14.75$ (2%)
    12.38$ (17%)
    0.30$ (90%)
    23.44$ (33%)
    4.43$ (56%)
    6.43$ (8%)
    8.29$ (17%)
    0.80$ (92%)
    33.59$ (16%)
    9.33$ (38%)
    36.95$ (26%)
    3.00$ (90%)
    16.79$ (16%)
    12.44$ (17%)
    10.50$ (70%)
    2.23$ (78%)
    12.38$ (17%)
    24.59$ (18%)
    16.96$ (15%)
    GAMERSGATE

    [ 1903 ]

    0.45$ (92%)
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    6.0$ (85%)
    2.25$ (62%)
    0.85$ (83%)
    0.75$ (92%)
    3.0$ (92%)
    0.89$ (87%)
    3.15$ (74%)
    1.05$ (85%)
    0.85$ (83%)
    1.05$ (85%)
    6.74$ (55%)
    1.05$ (85%)
    2.53$ (86%)
    0.38$ (92%)
    0.23$ (92%)
    5.39$ (55%)
    4.5$ (77%)
    3.9$ (70%)
    28.68$ (36%)
    2.55$ (87%)
    1.88$ (81%)
    13.49$ (33%)
    0.53$ (92%)
    1.31$ (81%)
    2.55$ (87%)
    3.14$ (48%)
    1.13$ (92%)
    0.53$ (92%)

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