Hello everyone!
Weve been very busy the last two weeks with the new Conquest campaign map, and Urtuks new faction the Forsaken.
Were still working on the final design, and the Conquest campaign will likely go through many iterations until we can offer the best possible experience for the player.
This new mode features vastly different gameplay from the default campaign. The biggest changes are that you can field up to 12(!) units on the battlefield; capture and exploit sites like camps and fortresses; hire new mercs; manage more resources; and defend your holdings against other hostile factions with the same goal as the player to seize every site on the world map. Furthermore, youll be able to build new structures on the world map like barricades and strongholds. You can also acquire metal from mines and craft gear for your conscripts, villagers whove enlisted to serve you.
Medicine will be a very scarce resource in this mode, so be prepared for men under your command to die. You will have a tough (and fun) time in this War of The Realms.
New battle mechanics
We listened to player feedback regarding ranged enemies, and decided to introduce a new counter to ranged attacks: a new trait, Deflection, that nullifies incoming projectiles! Use any unit with this trait to shield your weaker characters, and arrows fired their way will vanish into oblivion! Of course, certain parameters must be met for a successful deflection, like elevation, range, necessary stamina, and projectile trajectory. Some enemies will also enjoy this advantage, so be wary! [previewyoutube=3c8M-3VJkh0;full][/previewyoutube] Furthermore, we created a new hex tile, High Grass. Enemies firing at units in High Grass will suffer a -50% hit chance.
Forsaken
This hostile faction lives deep underground, and consists of warriors long dead and forgotten. Many ages ago during the Giant Wars, they were fearless, elite fighters. But after the war ended, the commoners feared their great strength and murderous rage in combat. So it was decided they would be cast out into the Deep Abyss. There they lived in darkness for centuries, and eventually died out altogether. But thanks to an unknown Mutation these ancients rose again, as undead but still intelligent warriors. Now they turn their rage on any who arent their own kin! Visuals for 4 of the 6 Forsaken classes are already done, but class details (abilities, traits, strengths, weaknesses) are still being fleshed out.
We also want the Forsaken to be a bit more challenging than other factions, so hopefully well be able to finish their formation AI in time for release. Programming AI is always one of the most difficult tasks in a strategy game. Thats it for this update! Stay well and stay tuned for more!
Urtuk: The Desolation
David Kaleta
David Kaleta
2020-02-14
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Very Positive
(2148 reviews)
http://www.urtuk.com
https://store.steampowered.com/app/1181830 
Urtuk: The Desolation Depot (linux) [393.31 M]
Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.
Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
If you like a more direct communication with us, please join our Discord server.
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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