Hello all, it's been a busy week! Let's summarize the changes and improvements: v.0.87.03+16 Pneumonia calamity: stamina reduction is -15% (was -20%); village reinf. battlemap: enemy reinf. will arrive sooner battle quest reward balanced v.0.87.03+17 bugfixes Assassin's mark trap: now allies attack the target with guaranteed crit valdor reaper: added: projectile blocker, preemptive strike, first strike necro axeman: removed delirium from elites v.0.87.03+19 moved the resources UI from left-side to top-side; moved the 'notifications UI' from center to left-side v.0.87.03+20 ranged AI improvements hmath fixes, battle quest updates added new BattleQuest: "Escort allies" small gx updates Easy diff.: now the world scaling is limited by a specified max-lvl for every zone v.0.87.03+21 minor fix Added a fan-based Russian localization the 'retreat' tiles icons are now by default hidden. If you hold ALT or SHIFT, they get revealed. battle quest improv. fixes, ranged-AI improvements added Barrel thrower to 'Escort allies' v.0.87.03+22 added missing localized text into translation file text fixes v.0.87.03+23 russian trans.text updates added Forsaken as start faction v.0.87.03+24 Experimental(!!) 'scaling/relaxing' implementation for world-level calculation (only for epic/deso difficulties) battle quest updates vampire lord: foc.ability changed to 'Concentrate' v.0.87.03+26 bugfix small gx improv. added english, russian flag icons v.0.87.03+25 Normal diff. - changed the world scaling to 'stairs' system, similar to epic/deso diff. v.0.87.03+27 Forsaken villages reduced in 1st zone minor perf.opt. added 2 new music tracks added elite gx versions of Forsaken v.0.87.03+29 added new 'Escort traders' battle quest, Forsaken Wrath unlocks at lvl10 for Forsaken v.0.87.03+28 added missing localized text bonefisher v.0.87.03+30 Default campaign: fortress's defenders - slightly increased count Sieges: enemy barrel thrower won't fire if player has >50% of his units 'inside the fort'; Siege enemy reinforcements are now enabled for all difficulties. v.0.87.03+31 battle quest updates 'Siege attack' battle quest: defenders count increased + thrower Agressor perk: now will also keep members if that member is of same faction as agressor. retaliate: target must be hostile to attacker translation additions (ru) v.0.87.03+32 added missing trans.text, text updates, russian fonts updates battle quest update epic/deso diff.: slightly increased the challenge scaling in the start of zone Forsaken villages count reduced in 1st zone v.0.87.03+33 Angel Pact: auto achievement at lvl 15+ (player units only). v.0.87.03+34 Angel pact: small fix v.0.87.03+35 new ability: "Toss"; placeholder for new 'grand-boss' Healer-priest: now creates medicine only on demand (via the mission) Tiring criticals: lvl1 value= -20 (was -15) v.0.87.03+36 added new fonts for chinese charge anim.: attempt to fix the 'hit effect not triggered' bug keybinding fix (t/r) Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap Adding french trans.file Capture village (+ thrower): small fix that's it for now! David
Urtuk: The Desolation
David Kaleta
David Kaleta
2020-02-14
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Very Positive
(2148 reviews)
http://www.urtuk.com
https://store.steampowered.com/app/1181830 
Urtuk: The Desolation Depot (linux) [393.31 M]
Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.
Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
If you like a more direct communication with us, please join our Discord server.
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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