Here we have another week. And a new update for you!
First of all we are working on new Bosses and their mechanics. One is already implemented in this update and you can encounter him in the first zone. (His visuals are to be replaced).
We plan to add at least 6 bosses to the game, with each special mechanics and very unique rewards.
Here our concept arts:
Now, let's have a look at the changelog for the new build:
v.0.87.03+36
Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap
Adding french trans.file
Capture village (+ thrower): small fix
v.0.87.03+36
bugfixes
keybinding fix (t/r)
0.87.03+37
Added 'Death Stone' into the starter item collection.
swapped Forsaken and Swampers faction in the zones. Forsaken fort is spawn in 1st zone.
'ruins' barricades gx updates
Added 'Death Stone': a new mutator able to extract (and kill) a trait from any party member
Dead expl. anim. updates
ranged AI updates/fixes
AI level attr.points distribution at high levels adjusted: they will put points into str, conc and vit, but not into agi (to avoid frequent acting and high stamina)
Conquest mode: increased Mines dryout from 0 to 0.5 per day
Conquest mode: slightly made the lower tier factions 'stronger'; higher tier factions will become 'active' a bit later
russian loc. updates
Dead expl. updates
added 'Fast forwarding' toggle (on/off) - as icon and as 'F' hotkey. Is persistent.
Bash, Grab, Pull and Uplift won't apply bonus damage if present, and also won't consume it.
minor refactoring, swamp 'barricades' gx replacements
v.0.87.03+38
fix: Death Stone can't be absorbed
Armourer's Guild: merc lvl is now on pair with player
Preparations for 'Polish' localization;
Valdorian armour +protection increased to +50% (was 25%)
v.0.87.03+39
Death Stone: now can extract also some non-extractable traits
Blood strength: damage modifier reduced 65% -> 60%
villages: more enemies added; 'Bounty treasure' quest fixes
Berserker: levelup xp increased by 30% to slow down his xp gains from duelyst
AI attr.points distribution for late levels updates: STR gains reduced, VIT, CONC gained.
Bounty Hunters adaptive challenge factor reduced by 50%
added new trait: 'Beast preservation'. For all normal beasts, unlocks at lvl 20.
v.0.87.03+40
attempt to fix the 'visual glitch of not animating a character upon hit'
forsaken berserker: added Slow Learner
minor fix: savanna cosmetics on battlefield re-enabled
bugfix
v.0.87.03+41
dead expl. v3 updates: ie. reworked Dead explosion animation
localization additions (cn)
villages defenders reduced a bit
Beast preservation: the damage bonus decays per turn by a %.
chinese localiz. updates
Dead anim. v3. updates
v.0.87.03+42
Recovering crits.: base dr 50%(was 40), Beast preservation: reducedt the damage recovery 70%->10%.
Death Stone: now the its trait lvl decays per battle down to lvl1. Afterward the Death Stone gets 'depleted' (ie. is empty).
Furthermore, following localizations are in the works:
Chinese (50% done)
French (30% done)
Polish (99% done)
Italian (10% done)
we hope that in 1-2 weeks the chinese and polish translations will be ready to go live.
A huge thank to our fans who undertake this great effort!
David
Urtuk: The Desolation
David Kaleta
David Kaleta
2020-02-14
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Very Positive
(2148 reviews)
http://www.urtuk.com
https://store.steampowered.com/app/1181830 
Urtuk: The Desolation Depot (linux) [393.31 M]
Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.
Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
If you like a more direct communication with us, please join our Discord server.
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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