- Urtuk: The Desolation Depot (linux) [393.31 M]






Hey guys, this update comes with some new features we've heard many times from you being requested. For the start, there is the new Evolution Stone. You can use it, to upgrade your existing traits (natural or absorbed) up to level 10. By default, the traits come at level 4. Evolution Stone can be obtained as some battle rewards like "The Battle of X..". Then we have overhauled the weaponsmith and armoursmith: 1. both can now enhance (infuse) an existing mutator into a gear, weaponsmith can enhance melee weapons and armoursmith can enhance armour (helmet, shield, torso protection). 2. weaponsmith can now equip any melee weapon type, armoursmith can equip any armour gear (helmet, shield, torso protection). So you might start to experiment with new builds. Also, both have kept their ability to auto upgrade your gear while traveling in the world map. Then we've finalized the visuals for the elite skins (werebeasts, ..). And more, so let's summarize it in this changelog: v.0.87.08+8 Village center/reinf. battle: capped max reinf. size to 9 Decreased master volume by 50% (music & sound) minor fix v.0.87.08+10 chinesse loc. updates v.0.87.08+9 Village center/reinf. battle: map-regen adjustments, and one of the allies will always be a javelinier - to help to break into the 'village' v.0.87.08+12 Treasure hunters ambushed - moved their spawns closer to player improved the 'ally spawn generation' for village battle(yellow center) gx updates removed Porcupine disengagement (deso only) install/publish scripts updated v.0.87.08+13 AI: units will 'Spearwall' will now be more likely cast it AI: priest will now use 'sacrifize' ability v.0.87.08+14 small updates Added logic for 'tranditional chinese' Added elite skin for werebeast axeman Werebeast engager: added elite skin v.0.87.08+15 Village fight (yellow center) with allies: now if you save at least one ally, you'll be rewarded with the Evolution Stone Soldier perk: increased the bonus armour protection per progress 3% -> 5%, and max 40% -> 50%. Reduced the HP lost threshold to progress 13% -> 12% Added new mutator type: "Evolution Stone" - grants an upgrade of some traits of the class. Is destroyed upon use. small updates v.0.87.08+16 When starting new game, you can now select also a Blacksmith(villager) class from the selection (just for testing purposes) Weaponsmith & armoursmith can now equip any melee weapon and any armour (helmet, shield or torso arm.) Added new trait: "Weapon enhancer" - armoursmith & weaponsmith both have it and now will be able to 'enhance any melee weapon' with any equipped mutator. minor fix v.0.87.08+17 bugfix with Blacksmith v.0.87.08+18 Blacksmith class devided into two separate classes: Weaponsmith(can equip all melee weapons) and Armoursmith(can equip all armour types and staff). Also, in the Start screen, you can select both classes v.0.87.08+19 'Battle Of X' battle now rewards you with an additional Evolution Stone bugfix some udpates v.0.87.08+20 Evolution Stone: now can be applied only to 'scalable traits'. v.0.87.08+21 Strong Vs Beast renamed to Strong Vs Monster and now also triggers against Vampires This update is save compatible, so no worries. For the future update I'll try to keep the save compatibility as much as possible! Enjoy! David
[ 2020-10-05 13:03:57 CET ] [ Original post ]
Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.
Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
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- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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