Hello all, after another 2 weeks, we've pushed another regular update. With this, we introduce new Vampire Ghoul class, which is very unique compared to all other classes in game. He can spawn a new interactive object - the boulder and bash it across whole map. Upon impact the boulder will push any unit 1 hex away, maybe to a death pit. Any class with the bash ability can utilize the boulders. This introduces quite a bit of new strategy options and we like it! Besides this, there are many more visual updates, bugfixes, balance improvements. Let's look at the changelog: v.0.87.08+50 Werebeast elites: added extra traits Enhance mission now costs 30 alcohol Werebeasts recruits now restricted to human classes minor fix v.0.87.08+51 bugfix (and refactor of getHashcode()) for class traits & sub-classes: should fix the variant localized traits merge issues minors v.0.87.08+52 Natural Resistance now also removes Acid. Beastmaster battle: reduced reinf. beasts to 5, was 7 Barrel thrower range: 8-20 hexes v.0.87.08+53 added new Fort map (by David) beastmaster & beast revenants quests are now available in zone2+ Endgame (final boss) quest: now after beating the final boss, it triggers the 'game won' status. There will be no further/chainned quests anymore (maybe I'll add in future). New factions & items will unlock and you can still continue playing. Taming beasts: improved the logic bugfix: tamed beasts that become hostile are still under the player's control Barrel thrower range: again 3-20 hexes Slaughterer: max damage bonus is now 75% (was 100%) v.0.87.08+54 break-save bugfix v.0.87.08+56 Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force). Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better. Added the Blood spider boss to world. It becomes available in zone3+. Added elite skin for cultist guard (caged head) Amos, Victor: added 'engaging effect' immunity AI(ranged): should not kill itself when there are nearby lethal tiles (like death-zone or holes) Delirium & Rage: now only for melee classes Necrophagy: raised hex radius to 4(was 2) minor fix small update v.0.87.08+57 small fix bonefisher Beastmaster quests balance updates Blood spider boss: put back Beast preserv. Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force). Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better. v.0.87.08+58 small bugfix (reinf. units would not trigger their traits like Delirium) small fix v.0.87.08+59 gx updates small updates Stun: speed penalty again at -400 minor fixes/updates v.0.87.08+60 Ivadd: his medicine treatment is now 3x faster v.0.87.08+61 Furious - can trigger once per turn now improved the RNG for music selection small updates Added new logic for AI: spawning & launching bolders Blood spider boss: made the game a bit more challenging minor bugfix v.0.87.08+63 Added new vamp class: Ghoul; Added new ability: "spawn boulder" (Vampire Ghoul), some refactoring polish loc.updates gx updates improved UI labels (centering) chinese trans. fixes UI: game won't show paths with lethal tiles along (like holes) small updates v.0.87.08+64 boulder updates and fixes v.0.87.08+65 bugfix (intro + boulder spawn) v.0.87.08+66 Boulders are now limited just like traps. Boulder lifetime reduced from 2 turns to 1. v.0.87.08+67 Discord API update (-> 4.2.0_168) - was needed to fix the app not sending error-logs to Discord v.0.87.08+68 bugfix (ghoul/boulder) v.0.87.08+69 small bugfix Improved RNG in same parts of the game This update won't break any saves. Hope you will enjoy it! David
Urtuk: The Desolation
David Kaleta
David Kaleta
2020-02-14
Strategy RPG Singleplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Very Positive
(2148 reviews)
http://www.urtuk.com
https://store.steampowered.com/app/1181830 
Urtuk: The Desolation Depot (linux) [393.31 M]
Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.
Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
If you like a more direct communication with us, please join our Discord server.
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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