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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hello all, after another 2 weeks, we've pushed another regular update. With this, we introduce new Vampire Ghoul class, which is very unique compared to all other classes in game. He can spawn a new interactive object - the boulder and bash it across whole map. Upon impact the boulder will push any unit 1 hex away, maybe to a death pit. Any class with the bash ability can utilize the boulders. This introduces quite a bit of new strategy options and we like it! Besides this, there are many more visual updates, bugfixes, balance improvements. Let's look at the changelog: v.0.87.08+50 Werebeast elites: added extra traits Enhance mission now costs 30 alcohol Werebeasts recruits now restricted to human classes minor fix v.0.87.08+51 bugfix (and refactor of getHashcode()) for class traits & sub-classes: should fix the variant localized traits merge issues minors v.0.87.08+52 Natural Resistance now also removes Acid. Beastmaster battle: reduced reinf. beasts to 5, was 7 Barrel thrower range: 8-20 hexes v.0.87.08+53 added new Fort map (by David) beastmaster & beast revenants quests are now available in zone2+ Endgame (final boss) quest: now after beating the final boss, it triggers the 'game won' status. There will be no further/chainned quests anymore (maybe I'll add in future). New factions & items will unlock and you can still continue playing. Taming beasts: improved the logic bugfix: tamed beasts that become hostile are still under the player's control Barrel thrower range: again 3-20 hexes Slaughterer: max damage bonus is now 75% (was 100%) v.0.87.08+54 break-save bugfix v.0.87.08+56 Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force). Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better. Added the Blood spider boss to world. It becomes available in zone3+. Added elite skin for cultist guard (caged head) Amos, Victor: added 'engaging effect' immunity AI(ranged): should not kill itself when there are nearby lethal tiles (like death-zone or holes) Delirium & Rage: now only for melee classes Necrophagy: raised hex radius to 4(was 2) minor fix small update v.0.87.08+57 small fix bonefisher Beastmaster quests balance updates Blood spider boss: put back Beast preserv. Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force). Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better. v.0.87.08+58 small bugfix (reinf. units would not trigger their traits like Delirium) small fix v.0.87.08+59 gx updates small updates Stun: speed penalty again at -400 minor fixes/updates v.0.87.08+60 Ivadd: his medicine treatment is now 3x faster v.0.87.08+61 Furious - can trigger once per turn now improved the RNG for music selection small updates Added new logic for AI: spawning & launching bolders Blood spider boss: made the game a bit more challenging minor bugfix v.0.87.08+63 Added new vamp class: Ghoul; Added new ability: "spawn boulder" (Vampire Ghoul), some refactoring polish loc.updates gx updates improved UI labels (centering) chinese trans. fixes UI: game won't show paths with lethal tiles along (like holes) small updates v.0.87.08+64 boulder updates and fixes v.0.87.08+65 bugfix (intro + boulder spawn) v.0.87.08+66 Boulders are now limited just like traps. Boulder lifetime reduced from 2 turns to 1. v.0.87.08+67 Discord API update (-> 4.2.0_168) - was needed to fix the app not sending error-logs to Discord v.0.87.08+68 bugfix (ghoul/boulder) v.0.87.08+69 small bugfix Improved RNG in same parts of the game This update won't break any saves. Hope you will enjoy it! David
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