






Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
If you like a more direct communication with us, please join our Discord server.
Hello all!
During the last week, we have been working on many bugfixes and balance issues, let's summarize it:
changelog [v.1.0.0+1 -> v.1.0.0+19]
Rejuvenation foc.ability: increased buff 100% -> 150%
Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party
Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates
Added 'error loading pixmap' error to Debug discord msgs
Necromancer: gets Bloodless trait
Final battle fix: can't respawn boulders as revenants
Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
bugfix
CampaignAdvisor additions
Immobilizing effect: now cannot stack over 1 turn
Beast preserv. damage recovery buff: increased 10%->20%
Werebeast hound, puller, warrior: increased absorp.slots 1->2
Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings
Adding new game settings: "Disable mouse edge map scrolling"
text improv. on Werebeast/Vampire classes
Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8
Hastening crits: base reduced to 10; Tiring crits: base reduced to -15
text improv.
Maximum Force fix: now won't stun shatterproof units anymore
boss classes cannot become vamps/werebeasts
russian loc.updates
Boss tooltips in campaign map: they will now disappear if you moved to next zone
bugfix for immobilize > 2 turns
text improv.
Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns)
Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl
Armour damage projection (tooltip) fix
Traitor mission: reduced enemy count by 15%
Amos: now he will demand alcohol as his wage after 4th battle.
Vampire virus: added notification when unit will turn into vamp (7 days before)
Allied ranged units won't fire if friendly fire involved
bugfix (hopefully)
small update
Evasion: will now trigger only if enemy walks into melee range
minor updates
Agressor (revenant start) - won't banish recruited revenants anymore
fix: if unit enters trap, he can't undo movement
french local.updates
text improv.
Weaponsmith: better error messages when equiping invalid gear
Shield Ally: stamina cost 60 -> 65
Beast Porcupine Changes:
Blowpipe --> Javelins
Nerve Sense --> Poisonous Criticals
Toxic Cloud --> poison for 1 turn and only against unarmored
Added chainmail
Fast recov 2 from elites --> to birdy
Rhino: added Thick skin + Rage (deso only)
Added new savanna visuals (rock, bush)
that's it for now, but we continue to work on the new modding support, new faction, and a brand new biome. Expect those regular pathes every 2 weeks.
David
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
Recommended Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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