






Journey with a band of adventurers across an old, destroyed world. Fight your way through harsh environments. Recruit new followers, loot gear. Try to survive.
Features
- Survival RPG with focus on combat and world exploration in a dark fantasy world
- Tactical turn-based combat with large maps, and environmental tactical options and carefully throughout class/skill system
- Procedurally generated survival campaign
- Upgrade your characters with extracts from fallen enemies
- Hand-drawn graphical assets, from the world-map to battlefield, along with all characters and map objects
Story
The world in the game is a place of pain, suffering and darkness, set with (light) fantasy features. Urtuk is the name of main character. His story begins when he escaped from the Senatorium, a place where medical experiments take place on common people.Urtuk has suffered a mortal disease, a mutation in the Senatorium. With every day, his health condition worsenes.. Now he searches for a cure in the world. It's only a matter of time, when his mutation evolves to a level, when he finally dies.
The world is set into dark, grimy theme. There are no classic fantasy beings like elfs, dwarfs or dragons, nor powerful magic, although there are some light magical features involved.
Many centuries ago, there were powerful Giants roaming the world. They lived peacefully with humans until a war between Man and Giant began.
Now the Giants are extinct. Some years ago, few librarians studied the bones and remains of ancient Giants. They did experiments and found out, they can extract a mystical fluid from their remains - Life Essense. With this, they could add many beneficial elements into human body. Not yet known, what exact impact this fluid on a human has, the experiments continue.. Very often, instead of improving the health condition of the targe, an opposite effect would take place, inflicting a mutation or lethal disease. This was the case of Urtuk.
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Hello all,
this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..).
Here the changelog (1.0.0+20 -> 1.0.0+31)
bugfix: Amos takes his wage (alcohol) weekly now (did not work)
Immortal - changed the full-hp regen from 4 to 2 turns
Necromancer: max DR reduced 99% -> 95%
fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy)
fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement
french loc.updates
russian loc.updates
Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities
Added 50+ new human names
sounds updates (aegis, strongVS)
UI work
Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well
Ram: AI should not kill itself when ramming
Evasion: improved logic
small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
sounds updates
UI work, minor fix
re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
russian loc.updates
added some Debug functions
Elusive trait: now grants immunity also against immobilizing
russian loc.updates
Added new fort map (kitten)
Beastmaster quest: reduced map size and made it more 'flatten'
Beastmaster quest: last wave is spawning in east
map gen. improvements
UI updates
raised Amos alcohol base wage 6 -> 10
Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers.
fort(kitten) updates
uplift ability: now can throw enemy up to 2 elevation levels higher.
text improv.
Added new human 'pain' sounds
Earthquake: now 'unreachable islands' should automatically change into death pits
UI icons update
center village (yellow hexes) fix for map generation
Capture village (yellow hexes): minor fix (allies should now 100% spawn)
small fix (earthquake)
small fix: Immobilize should now apply for max 1 turn
Throat cutter: reduced cost
Valdor Piercer: now also adds +20 CONC
Weakened status effect now is projected into 'calculated damage' in the tooltip
Flagrant: reduced cost 88->44 life essence
Enjoy!
David
Minimum Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 1.2 GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
Recommended Setup
- OS: Fedora 25. Ubuntu 16.04. SteamOS. Mint 18
- Processor: 2+ GhzMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.0 compatible video card with 256 MB
- Storage: 600 MB available space
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