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"Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..."
As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships.
The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cost resources).
To fire the siege cannon, you have to select the Mothership and click these buttons:
To show the "Special Actions" buttons (I hope to add more special actions for several ships in the future).
To start targeting the cannon (be wary that the cannon doesn't have a range limitation but it can't shoot if there's not a proper angle with the target)
There's also several powerful ships like advanced interceptors (with shields and missiles), torpedo destroyers, flak frigates, Experimental Dreadnaught, etc.
Adding to that, this patch has the next fixes and features:
- Fighters will engage evasive maneuvers when targeted by turrets.
- Added a new minor scenario.
- Fleet selection screen when starting a new game.
- Fixed error where opening a codex notification would cause problems when pausing the game.
- Changed names of default ships from "Terran..." to "Nomad...".
- Added UI sounds to main menu.
- Reduced prices of fighters.
- Fixed error where several ships wouldn't show their names in tooltips when hovered by cursor.
I know there's plenty of other things that I promised and that this patch took way longer than expected but hopefully now I can start making some real progress by adding the final features and much more content.
Thanks for your support,
Jorge
"Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..."
As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships.
The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cost resources).
To fire the siege cannon, you have to select the Mothership and click these buttons:
To show the "Special Actions" buttons (I hope to add more special actions for several ships in the future).
To start targeting the cannon (be wary that the cannon doesn't have a range limitation but it can't shoot if there's not a proper angle with the target)
There's also several powerful ships like advanced interceptors (with shields and missiles), torpedo destroyers, flak frigates, Experimental Dreadnaught, etc.
Adding to that, this patch has the next fixes and features:
- Fighters will engage evasive maneuvers when targeted by turrets.
- Added a new minor scenario.
- Fleet selection screen when starting a new game.
- Fixed error where opening a codex notification would cause problems when pausing the game.
- Changed names of default ships from "Terran..." to "Nomad...".
- Added UI sounds to main menu.
- Reduced prices of fighters.
- Fixed error where several ships wouldn't show their names in tooltips when hovered by cursor.
I know there's plenty of other things that I promised and that this patch took way longer than expected but hopefully now I can start making some real progress by adding the final features and much more content.
Thanks for your support,
Jorge
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