





Hi
For this week's patch I made these fixes and additions:
- 3 new scenarios (one of them, a shipyard encounter where you can buy new ships).
- The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it.
- New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get some extra resources (I hope to add more consequences to this course of action later).
- Added RU label to build menu.
- Fixed crash when you close the game in some Windows 64bit systems.
- Fixed descriptions of Lost Fleet's ships.
That's it for now. I'm getting close to version 1.0 so I'll try to focus in the latest feedback from the players and some final content.
As always feel free to leave me your feedback. I quit my job (!!) so I could focus in finishing this game (and hopefully start another soon) so I'll have time to make corrections and respond to your requests.
Regards,
Jorge
[ 2016-02-02 00:49:05 CET ] [ Original post ]
Hi
For this week's patch I made these fixes and additions:
- 3 new scenarios (one of them, a shipyard encounter where you can buy new ships).
- The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it.
- New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get some extra resources (I hope to add more consequences to this course of action later).
- Added RU label to build menu.
- Fixed crash when you close the game in some Windows 64bit systems.
- Fixed descriptions of Lost Fleet's ships.
That's it for now. I'm getting close to version 1.0 so I'll try to focus in the latest feedback from the players and some final content.
As always feel free to leave me your feedback. I quit my job (!!) so I could focus in finishing this game (and hopefully start another soon) so I'll have time to make corrections and respond to your requests.
Regards,
Jorge
[ 2016-02-02 00:49:05 CET ] [ Original post ]
- Nomad Fleet Linux32 [1.95 G]
- Nomad Fleet Linux64 [1.95 G]
Features:
- Command your ships in a fully 3D environment.
- Obtain resources by harvesting asteroids and salvaging ships and use them to build a massive fleet.
- Research new ships and upgrades.
- A procedural galactic map with random encounters that allows for multiple and varied playthroughs.
- Unlock two different fleets by finding special missions.
- Uncover the story of the mysterious alien race that has hunted Mankind for a century.
- Meet other alien races and deal with them by diplomacy or warfare.
How to Play:
In the game you lead a small fleet of human survivors, your only objective is to reach the last sector in a galactic map with random encounters with your Mothership in one piece and enough ships to defend it. Every sector you visit can present a combat, scavenging, dialogue or trading situation that you will need to decide how to exploit but you only need to stay in a place enough for your hyperspace generator to charge in order to continue the journey.
You can give orders in real time to individual ships or using control groups, also they can be ordered to move using three dimensions.
- OS: Ubuntu 12.04 or later
- Processor: Core 2 Duo Processor or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MB DX11 Compliant
- Storage: 2 GB available spaceAdditional Notes: Provisional specs. feel free to leave me some feedback.
- OS: Ubuntu 12.04 or later
- Processor: Core i5/i7 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 1 GB DX11 Compliant with PS 3.0 support
- Storage: 2 GB available spaceAdditional Notes: Provisional specs. feel free to leave me some feedback.
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