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Hi
For this week's patch I made these changes and fixes:
- Added 9 more ambient tracks for non combat situations.
- Added 3 music tracks for main menu, ending and final battle.
- Added Armed Harvester ship to the Lost Fleet.
- You can now focus the camera on the Mothership by pressing the Home key.
- Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level.
- Fixed a bug where docking ships allow to build more than the limit allowed.
- Changed way in what ships prioritize which dock to use.
- Changed sound and visual effects for several turrets.
- Changed requirements for 2 achievements.
- Added subtitle system for cinematics (no change for the player, it just makes easier to localize the movies later).
All these changes were going to be part of a bigger patch but I decided to release them sooner because it was taking too long to finish.
...
Now a bit of news for the next patch (which will be hopefully ready during this month):
I'm working in adding an alternate ending that should explain the Xenos backstory and motivation. Of course, this will require a new final battle scenario (also work in progress).
I'm also working in the 3rd. unlockable fleet, this will be made of hybrid Xeno human ships. The fleet itself is ready but I need to finish the scenario where you can unlock it and other things.
I hope to add more tech to researchand other minor features.
Please let me know if you find any problem with the current patch.
Regards,
Jorge
Hi
For this week's patch I made these changes and fixes:
- Added 9 more ambient tracks for non combat situations.
- Added 3 music tracks for main menu, ending and final battle.
- Added Armed Harvester ship to the Lost Fleet.
- You can now focus the camera on the Mothership by pressing the Home key.
- Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level.
- Fixed a bug where docking ships allow to build more than the limit allowed.
- Changed way in what ships prioritize which dock to use.
- Changed sound and visual effects for several turrets.
- Changed requirements for 2 achievements.
- Added subtitle system for cinematics (no change for the player, it just makes easier to localize the movies later).
All these changes were going to be part of a bigger patch but I decided to release them sooner because it was taking too long to finish.
...
Now a bit of news for the next patch (which will be hopefully ready during this month):
I'm working in adding an alternate ending that should explain the Xenos backstory and motivation. Of course, this will require a new final battle scenario (also work in progress).
I'm also working in the 3rd. unlockable fleet, this will be made of hybrid Xeno human ships. The fleet itself is ready but I need to finish the scenario where you can unlock it and other things.
I hope to add more tech to researchand other minor features.
Please let me know if you find any problem with the current patch.
Regards,
Jorge
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