Hello hello! It's Oak again.
Quick update on the demo situation: I fixed a small issue where the game wouldn't quit properly the first time you would try to do so. Nothing big, but still significant enough to note because it might have bothered you.
We've been working on mostly getting the content done by the end of the year. We have 2 weeks of the game done, with some additional days from Day 3 trudging along and a greyboxed version of the entire plot, which we will start testing shortly. Seems like our timeline is still going to pan out.
And last week we finished our elevator scene!
The Grim Office (the place where your desk is), as seen from the elevator.
And this is your room! Complete with a mirror where you can choose your appearance, like this one:
Yes, you can be Punk Cthulhu.
There are actually a lot of visual combinations that you can choose from with the mirror. If my math is correct (it rarely is), you will have 1152 possible combinations, out of 8 heads which have 6 variations, and 3 clothing sets which have 8 variations. Try and get them all!
[previewyoutube=UCVaN3fltXI;full][/previewyoutube]
Excel at your job, and you might collect enough souls to barter at the shop in the basement of the Office Tower!
Who knows what else you can find in Quartermaster Mortimer's Plunder Emporium! The ever-humble Mortimer will gladly part ways with their treasure, if you have the, uh, currency.
That being said, I really like to see how the game is coming together. I've been a part of many game productions now and this is usually the most stressful phase: to make sure everything comes together. Even though it can be stressful (it's surprisingly not as stressful as I had thought), it's wonderful to see all the cool stuff in the game, working, as it should be. It's very motivating as well, to say the least!
Our team is amazing, to be honest, and their work is about to hit the spotlight... Only a few more months until release!
If you want to say hi or chat with us or give us your feedback and ideas, join us on our social media! You can find us on Facebook, Twitter and Discord. The quickest way to join in on the conversations is Discord, because we lurk there all the time anyway.
Till next time, and stay Grim, everyone :)
Much love!
Death and Taxes
Death and Taxes
Placeholder Gameworks
Placeholder Gameworks
2020-02-20
Simulation Singleplayer
Game News Posts 76
🎹🖱️Keyboard + Mouse
Very Positive
(5600 reviews)
https://store.steampowered.com/app/1166290 
Death and Taxes Linux [2.02 G]
Meet your Fate.
Coming February 2020.
Don't forget to wishlist us to stay up-to-date when the game is released!
- OS: Ubuntu 16.04+ or equivalent
- Processor: i3 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics or GPU with atleast 512 MB of VRAM
- Storage: 500 MB available space
- OS: Ubuntu 16.04+ or equivalent
- Processor: i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Integrated graphics or GPU with atleast 512 MB of VRAM
- Storage: 500 MB available space
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