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Hello and welcome to our first true dev diary post. Today wed like to inform you about developments from the last two and a half months. Particularly, the beta testing phase of Nebuchadnezzars first fully playable version and the results from the testing.
The first of our big milestones was to have a version of Nebuchadnezzar containing the first five missionsincluding all the features, graphics, UI screens and tutorials. It was important for us to have all these elements in place because we wanted our beta testers to get the game in a state that was close to the final release, so the feedback could be maximally relevant.
By the middle of March everything was ready. As you may know from our social media, the beta testing was limited. Mainly for our friends and colleagues from the game industryincluding some experienced testers. We didnt want them to fill out any forms, but rather to write down as much feedbackthe good and the badas possible.
In following weeks we will introduce to you what we had changed and implemented based on the feedback. Today we will show you how we dealt with Nebuchadnezzars tutorial.
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